Nostalgic Guide - ICC Shuttleport Island
Table of Contents [+]
- ICC Shuttleport
- AS OF PATCH 18.7 THIS AREA IS NO LONGER USED. FOR THE STARTER AREA PLEASE SEE: Arete Landing.
- 1. Introduction
- 2. Map
- 3. Startup Gear
- 4. Faction NPCs
- Omni-Tek Recruitment Officer
- Clan Recruiter
- Neutral Observer
- 5. Quest NPCs
- Brandon Thorn
- Manager Travis Molen
- Omni Unicorn Squadleader Fixx
- Clan Field Surgeon Elsa Oosta
- 6. Vendors & Shops
- Vendor Antonio Stacklund
- Clan Equipment Vendor
- Omni-Tek Equipment Vendor
- Newcomer's Nano Programs
- 7. Mobs
- 7.1 Rubi-Ka Mobs
- Beach Leet
- Beach Leet
- Shore Snake
- Surf Lizard
- Tropical Stalker
- Reef Salamander
- Cliff Malle
- Rollerrat
- Cargo Droid
- Waste Collector
- 7.2 Alien Mobs
- Alien Spider - Zix
- Scout - Jaax'Sinuh
- Specialist - Cha'Heru
- 8. Dyna Bosses
- Snake Boss
- Leet Boss
- Salamander Boss
- Malle Boss
- Rollerrat Boss
- Droid Boss
- Bot Boss
- Dyna Boss Loot Table
- "Shopfood"
- Useful Rings
- Useful Tradeskill Items
- Armor
- 9. FAQ
- How do I get back to the ICC Shuttleport?
- What is the max level cap on the Island?
- How many Alien Invasion levels can you get on Newbie Island?
- Can I change factions after or on Newbie Island?
- I started playing the game with a friend, but we can't seem to find eachother ingame.. What's wrong?
- Where can I buy Health and Nano kits?
Nostalgia Guide! Please note that this guide contains information for quests or gameplay areas which are no longer available!
Class: All Classes
Faction: All Factions
Level: 1-18
Item Links:
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Feedback: Feedback-Thread
Faction: All Factions
Level: 1-18
Item Links:
Quicklink (copy this):
Feedback: Feedback-Thread
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ICC Shuttleport
⇑ AS OF PATCH 18.7 THIS AREA IS NO LONGER USED. FOR THE STARTER AREA PLEASE SEE: Arete Landing. Note: If you had a character on ICC Shuttleport Island, you have not lost that character. You may log in and continue play to remove that character to the main land. These characters can not be transferred to the new Arete Landing area. |
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1. IntroductionICC Shuttleport, often referred to as "Newbie Island", is where most people choose to start of their game unless their character is either Keeper or Shade. It introduces you to the most basic of basics of Anarchy Online as well as gives you a basic overview of the storyline.
As a new resident to Rubi-Ka your shuttle is shot down by the Kyr'Ozch, you find yourself on the beach of the island and luckily there are several people more than willing to give you quick and easy assignments for experience, credits and other rewards.

Without further delay, let us get to the heart of it all... What you can do on the island!
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2. MapThe Newbie Island can be a confusing place to navigate. Especially as there are two "levels" connected by a ramp. Below are two maps of the two different levels I will refer to as "Beach and Docks Level" and the "Terminal Level" which includes the most important landmarks, areas as well as the Dyna bosses scattered across the playfield.
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3. Startup GearAfter having a chat with Brandon Thorn located slightly north of your arrival point, you will be given your start up gear. What you get depends on which profession you are, below you can find all the professions' different gear.
Note: The weapons you are provided with can be upgraded.
Universal Startup Gear | |
Gives you 15 Health Points and 15 Nano Points. Locks out for 40 seconds. | |
Gives you 50 Health Points and 50 Nano Points. Locks out for 15 seconds. Can not be in combat and must be sitting. |
Meta-Physicist Startup Gear | |
Spawns an MP attack pet. | |
Inflicts 9-23 points of energy damage on the target. | |
1 Hand Blunt Start up weapon. Adds 10 to Projectile, Melee and Energy ACs |
Adventurer Startup Gear | |
Heals the target for 15-25 points. | |
Dual wieldable Pistols. | |
x2 | Dual Wieldable 1 Hand Edged Weapons |
Engineer Startup Gear | |
1-Use Item that spawns an Engineer Droid when right-clicked. | |
Increases ranged init by 12 points. | |
Spawns an Engineer Automaton Shell in your inventory. | |
Pistol weapon that is not dual wieldable before you have upgraded it. |
Soldier Startup Gear | |
Assault Rifle | |
Increases the maximum health of the target by 20 Health Points. |
Fixer Startup Gear | |
Sub Machine Gun that is not dual wieldable before you have upgraded it. | |
Increases the target's SMG skill by 8 points and Burst skill by 7 points. |
Agent Startup Gear | |
Increases all the target's damage types by 1 point. | |
Increases the target's Concealment by 20 points. | |
Rifle. |
Trader Startup Gear | |
Drains 10 points of health from the target and gives 4 points of health back to the Trader | |
Heals the trader's team for 11-15 points of health. The trader loses, over 10 seconds, a total of 50 health points. | |
Shotgun that is not dual wieldable before you have upgraded it. |
Doctor Startup Gear | |
Heals the target for 16-30 health points. | |
Damage Over Time (DoT) nano that inflicts 3 points of damage every 7.5 seconds on the target for the duration of the nano. | |
Pistol weapon that is not dual wieldable before you have upgraded it. |
Enforcer Startup Gear | |
Increases the 1 Hand Blunt skill of the target by 14 points. | |
Dual wieldable 1 Hand Blunt Weapons. Note that you only get one as part of your startup gear. | |
2 Hand Blunt Hammer |
Bureaucrat Startup Gear | |
Inflicts 10-23 points of cold damage on the target | |
Roots the target for 15 seconds | |
Pistol weapon that is not dual wieldable before you have upgraded it. |
Martial Artist Startup Gear | |
Hits your currently fighting target for 2-4 points of Melee damage as well as taking 2-4 points of Nano Points. Locks out for 10 seconds. | |
Increases the target's Martial Artist skill by 12 points and Physical Init by 8 points. |
Nano Technician Startup Gear | |
Hits the target for 13-17 points of cold damage. | |
Roots the target for 15 seconds. | |
Pistol weapon that is not dual wieldable before you have upgraded it. |
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4. Faction NPCsWhen you start a new character, it will always start as Neutral. You can at any time choose to join the Omni-Tek corporation, the Joint Clans or simply stay neutral. Keep in mind that if you do choose a side, it will take some time before you can choose another side, and once you are on the mainland you will loose any Tokens acquired if choose to change faction.
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5. Quest NPCsIn addition to these quests, a whole line of start up quests were patched into the game. These can found Here.
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6. Vendors & Shops
⇑ Vendor Antonio Stacklund | ||
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Neutrals, Omnis and Clans alike can trade with Antonio. He sells basic weapons, Newcomer's Armor and his Adaption Factory. | ||
Name of Item | Notes | Item required for upgrade |
This is used in all tradeskill processes on the island | - | |
Dual-wieldable 1 Hand Blunt weapon. Start up weapon for Enforcers. | ||
2 Hand Blunt weapon. Start up weapon for Enforcers. | ||
2 Hand Edged Weapon. | ||
1 Hand Blunt Weapon. Start up weapon for Meta Physicists. | ||
2 Hand Blunt Weapon. | - | |
Sub Machine Gun. Start up weapon for Fixers. | ||
Dual wieldable Pistols. Start up weapon for Adventurers. | ||
Assault Rifle Weapon. Start up weapon for Soldiers. | ||
Pistols. Not dual-wieldable before upgrading. Start up weapon for Doctors, Engineers, Nano-Technicians and Crats. | ||
Ranged Energy Weapon. | ||
Grenade Weapon. | ||
Rifle Weapon. Start up weapon for Agents. | ||
Shotgun weapon. Not dual wieldable before upgrading. Start up weapon for Traders. | ||
Bow Weapon. | ||
Piercing Weapon. | ||
Dual Wieldable 1 Hand Edged Weapon. Start up weapon for Adventurers. | ||
Available in random QLs below QL15 | - | |
Available in random QLs below QL15 | - | |
Available in random QLs below QL15 | - | |
Available in random QLs below QL15 | - | |
Available in random QLs below QL15 | - | |
Used for making Improved Solar-Powered Shotgun as well as tons of other tradeskills on the mainland. | - |
Note: The Newcomer's Armor Antonio sells (can also be gotten as a Mission Reward) can be upgraded to either Omni-Tek Newcomer's Armor or Joint Clans Newcomer's Armor. These two pieces of armor are so-called "leveling" armor that can go all the way up to QL15, simply right-click it to upgrade it when you meet the Level Requirements.
The weapons Antonio sells can be upgraded with the use of various items that drop from mobs around the island.
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7. Mobs⇑
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7.1 Rubi-Ka MobsScattered across the Island are various mobs. Below all of them are listed as well as what they might drop and what it can be used for, if anything. Rubi-Ka mobs only offer regular Experience points.
⇑ Beach Leet | ||
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Located around the Beach around from Brandon Thorn all the way west to the Tunnel. You receive 5 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Reet Beak | Tradeskills |
![]() | Perfectly Formed Seashell | "Shopfood". Sells for approximately 50-75 credits depending on your Comp Lit. |
![]() | Monster Parts | Deliver 3 to Brandon Thorn for a few first aid kits. |
⇑ Beach Leet | ||
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Located around the Beach around from Brandon Thorn all the way west to the Tunnel. You receive 1 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Spinal Section | Tradeskills |
![]() | Perfectly Formed Seashell | "Shopfood". Sells for approximately 50-75 credits depending on your Comp Lit. |
![]() | Monster Parts | Deliver 3 to Brandon Thorn for a few first aid kits. |
⇑ Shore Snake | ||
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Located around the Beach around from Brandon Thorn all the way west to the Tunnel. You receive 5 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Venom Sample | Tradeskills |
![]() | Yellow Corundum | "Shopfood". Sells to shops for 125-150 credits. |
⇑ Surf Lizard | ||
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Located around the Beach around from Brandon Thorn all the way west to the Tunnel. You receive 1 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Yellow Corundum | "Shopfood". Sells to shops for 125-150 credits. |
⇑ Tropical Stalker | ||
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Located a bit South-West of the Tunnel, along the western strip of the Beach. You receive 11 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Stalker Limb | Tradeskills |
![]() | Blue Corundum | "Shopfood". Sells for approximately 120-150 credits. |
⇑ Reef Salamander | ||
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Located a bit South-West of the Tunnel, along the western strip of the Beach. You receive 11 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Salamander Bile | Tradeskills |
![]() | Leather Hide | Tradeskills |
![]() | Blue Corundum | "Shopfood". Sells for approximately 120-150 credits. |
⇑ Cliff Malle | ||
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Located a bit South-West of the Tunnel, along the western strip of the Beach. You receive 11 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Bone Plates | Tradeskills |
![]() | Large Skull | Tradeskills |
![]() | Blue Corundum | "Shopfood". Sells for approximately 120-150 credits. |
⇑ Rollerrat | ||
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Located a bit South-West of the Tunnel, along the western strip of the Beach. Note, these will auto-attack you until they are grey to you. You receive 5 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Rollerrat Intestines | Tradeskills |
![]() | Undamaged Piece of Rubbery Rollerrat Flesh | Used on Mainland for tradeskills. As well as items that the OT Tailor is looking for. |
![]() | Undamaged Roller-Rat tail | Tirbo Ratcatcher is looking for some of these on the mainland. |
⇑ Cargo Droid | ||
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Located all over the Docks. You receive 5 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Power Supply | Tradeskills |
![]() | Optical Enhancer | Tradeskills |
![]() | Melted Circuit Board | "Shopfood". Sells for approximately 150-200 credits |
⇑ Waste Collector | ||
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Located all over the Docks. You receive 11 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() | Fluid Sample | Tradeskills |
![]() | Fuel Chamber | Tradeskills |
![]() | Compression Chamber | Tradeskills |
![]() | Melted Circuit Board | "Shopfood". Sells for approximately 150-200 credits |
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7.2 Alien MobsIn addition to the Rubi-Ka mobs, there are three different Alien mobs that offer Alien Experience to players which have the Alien Invasion expansion pack. In addition they drop Kyr'Ozch Weapons which again can only be used by players with Alien Invasion.
⇑ Alien Spider - Zix | ||
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Located all over the Docks. You receive 23 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
Nothing | Alien Spiders do not drop anything. |
⇑ Scout - Jaax'Sinuh | ||
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Located around the Alien Ship. You receive 66 credits from the corpse. | ||
Loot Table | ||
Icon | Name | Notes |
![]() ![]() | Kyr'Ozch Weapons | Weapons that can be used by Alien Invasion players. Can be Upgraded to allow use of Special Attacks. |
⇑ Specialist - Cha'Heru | ||
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Located around the Alien Ship. | ||
Loot Table | ||
Icon | Name | Notes |
![]() ![]() | Kyr'Ozch Weapons | Weapons that can be used by Alien Invasion players. Can be Upgraded to allow use of Special Attacks. |
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8. Dyna BossesAcross the Beach and at the Docks there are several "Dyna Bosses". These are bigger, meaner versions of mobs that has a chance at dropping some very nice loot that can be either used by you or sold to the various vendors on the island. Beware that they have a lot more HP as well hit a lot harder than their regular mates.
The loot table beneath is split into several sections depending on how useful they are.
⇑ Dyna Boss Loot Table | ||
⇑ "Shopfood" | ||
Icon | Name | Notes |
![]() | Pearl of Rubi-Ka | A fairly useless item, as such it is listed under "Shopfood". Sells for approximately 200 credits depending on the QL and your faction. |
![]() | Pink Ring | Pink Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 160 credits. |
![]() | Golden Bracer | Golden Bracers are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 200 credits. |
![]() | Ring of Suffering | A useless ring. The only thing it can be used for is putting it into a shop vendor and selling it. Sells for approximately 200 credits. |
![]() | Ring of Thorns | Rings of Thorn are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 120 credits. |
![]() | Golden Sphere | Golden Spheres are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 200 credits. |
![]() | Golden Ring | Golden Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 120 credits. |
![]() | Marriage Ring | Marriage Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 120 credits. |
![]() | Engagement Ring | Engagement Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 200 credits. |
![]() | Glow Art | Glow Arts can easily be dropped into the vendor of your choice. Sells for approximately 200 credits. |
![]() | Toe-Ring | Toe Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 200 credits. |
![]() | Flower Ring | Flower Rings might look pretty, but are quite useless. Drop them into a vendor. Sells for approximately 200 credits. |
![]() | Silver Pearl | You can safely get rid of any Silver Pearls at your local vendor for a few credits. Sells for approximately 200 credits. |
![]() | Snake Ring | Snake Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful. Sells for approximately 150 credits. |
⇑ Useful Rings | ||
![]() | Ring of Power - XXXX | These rings are quite handy, the QLs available from the Shuttleport are mostly going to give you +1 damage of a few specific types of damage. Make sure you equip one that adds to the damage type you use. Note that they do not work for nanos. Sells for approximately 250 credits. |
![]() | Ring of Luck - XXXX | Rings of Luck are extremely nice. It adds either a few points to your AddAllDef (Defenses) or AddAllOff (Offenses) allowing you to, respectively, evade more shots/hits or hit mobs more often. Sells for approximately 2000 credits. |
⇑ Useful Tradeskill Items | ||
![]() | Notum Chip | Especially handy for engineers, as it is used to build the Solar-Powered Tinker Pistol. Sells for approximately 200 credits. |
![]() | Notum Fragment | As with the Notum Chip this can also be used to build the Solar-Powered Tinker Pistol. Sells for approximately 200 credits. |
⇑ Armor | ||
![]() | Padded Love Pants | An extremely nice set of armor for Fixers, this adds to your evades as well as to your nano skills. If you are a fixer this is definitely worth picking up. |
![]() | Martial Artist Combat Suits | Martial Artists will want to pick up a few of these. Depending on the Combat Suit it can buff nano skills, HP, Martial Arts or evades. |
![]() | Standard Bureaucrat Suit | An excellent backarmor for Bureaucrats. Some extra ACs, nano pool as well as nano inits to cast your nanos faster. In addition it looks great! |
![]() | Senior Omni Intern-Op Coat | An Omni-only backarmor that gives you a bit of tradeskills (including Computer Literacy, which you can never get too much of) and ACs. A definite must for any Omni characters. |
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9. FAQThis section consists of answers to commonly asked questions about the ICC Shuttleport. If you feel a question is missing, please feel free to write a post in the Feedback section of the forums.
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How do I get back to the ICC Shuttleport?The short answer is.. You can't. Once you leave the Shuttleport you will be unable to return, so make sure you have everything you need from the island before heading into the Teleport Tower and making your way to the Mainland.
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What is the max level cap on the Island?As far as I am aware, there is no maximum limit. However you will find it extremely difficult and counter productive to level any further than level 10. There simply is few mobs that offer Experience Points, and those that do take ages to kill as well as offer very little XP.
However it is commonly believed that you are kicked off the island when you ding 20. Sadly I am unable and unwilling to confirm this for fear of my sanity.
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How many Alien Invasion levels can you get on Newbie Island?You can get up to 3 alien levels. This does however require you to remain on the island until you hit level 15, since only then can you start working on the Alien XP required for AI Level 3. Once you hit level 25 on the mainland you will then automatically get your third AI level.
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Can I change factions after or on Newbie Island?Yes you can, however it is a slightly complex system, so bear with me while I explain.
Many Clan players choose to go Omni first so they are able to get themselves an Omni-Tek Technical Library. This requires them to chat with Both the Omni-Tek Recruiter and the Clan Recruiter on the Island Before changing their faction. The reason you have to do this is so that you get both of the Application Forms, as once you go Clan/Omni the Recruiter from the opposite faction will not speak with you or hand you the application form.
Once they have both application forms, they will use the Omni-Tek application form, get the credits (if they do not already) and then buy the Technical Library and any other items they might wish to procure from the Omni-Tek Equipment Vendor. However it takes approximately 3 hours of ingame time before they can change their faction. (Note that the higher the QL application form, the longer the lock-out. The application forms given on the ICC Shuttleport are usable up until level 14.)
Another complication is that if you have the Shadowlands expansion pack, you may be required to to have a certain amount of faction with the Unredeemed (Omni) or Redeemed (Clan) depending on the faction you wish to change to.
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I started playing the game with a friend, but we can't seem to find eachother ingame.. What's wrong?Newbie Island as well as countless other playfields in Anarchy Online are split into several different instances (Or GS as they are referred to as well.) You are most likely in different ones, the best option is to head up to the Teleport Tower which is located by Travis Molen. Inside there are rarely many people, meaning chances are good you will not end up in a different instance. Press CTRL+5 to get your team window up and then invite your friend(s) to team and head out. You will now be located in the same instance and can now have fun together.
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Where can I buy Health and Nano kits?You can't. There are no vendors that sell it. However Brandon Thorn, located very close to where you start the game, will give you the four most basic Health and Nano kits in return for 3 Monster Parts that drop off almost all mobs on Newbie Island.
I wish you the best of luck in Anarchy Online, keep in mind that the game has a quite steep learning curve but once you get into the game it is a real treat to see your character take shape and start to really shine. And don't forget, it's a game so go out and have fun!
Last updated on 08.23.2023 by Khuri
Written by Quilluck
Additional information provided by Fixerspy at the Official AO Forums and Windguaerd.
Proofreading and Additional Help by Ophiuchus
Do you have questions about this article or found an error? 8 comment(s) - Click here to view them!
Written by Quilluck
Additional information provided by Fixerspy at the Official AO Forums and Windguaerd.
Proofreading and Additional Help by Ophiuchus
Do you have questions about this article or found an error? 8 comment(s) - Click here to view them!