Condemned Subway
Table of Contents [+]
Class: All Classes
Faction: All Factions
Level: 1-25
Item Links:
Quicklink (copy this):
Feedback: Feedback-Thread
This dungeon is for low-level players between levels 5-25. After level 25 (over 30 bt why would you want to?), you will be unable to enter it. However if you manage to get past level 25 inside the dungeon you can remain inside, but if you exit the dungeon you won't be able to get back in. Faction: All Factions
Level: 1-25
Item Links:
Quicklink (copy this):
Feedback: Feedback-Thread
Note: There is an elite daily mission that involves killing various mobs in the subway. You should take a look at that before you head off to the Subway! It's decent XP!
Note: If you are playing on the RK2019 (RK19) server, you may want to take advantage of the Serpentine Sneaking Armor quest, exclusive to that server! The armor is well worth it, and since you're already killing Abmouth, why not get the armor piece it will provide?
As of Patch 18.7 the only access to the Subway is now found in ICC HQ.
Andromeda - 3302.7x838.4
Note: While you may find a Subway located in West Athen, Newland City, Tir, Rome Blue, (located just outside of the eastern gate) and Borealis, these Subways are "closed" and can not be entered.
*With the location of the Condemned Subway being in a Neutral city, there is no faction restriction to enter the Condemned Subway. Additionally, unlike Temple of Three Winds you may enter immediately with no quest required to gain access.
ICC HQ Subway
Players on the RK19 server will need to leave the backyard they spawned in (after level 2) in Tir and take the nearby Whompah into ICC HQ Transport room, and head out into ICC. The Condemned Subway is located southeast of the Transport Building, past the elevated Monument, then next to the Arrival Hall.
For those players starting out on the RK5 server, after you leave the starter area, Arete Landing, exit the Arrival Hall, turn left and you'll see it.
The Subway is located conveniently just Southeast of the Arrival Hall building exit/entrance. The Waypoint listed above will help you find it once in ICC HQ!
Location of the entrance to the Condemned Subway in ICC HQ.
Note: While you're still welcome to enter as a single player if you decide to go inside with friends be sure you do not do so without being teamed. If the place is full you may end up playing in completely different instances of the dungeon, however, teams should always get inside the same instance.
The entrance area is filled with billboards for various AO related items that might be familiar, including Helpbot, Gridstream Productions, Dovve's Maps (which is one of the older player-created maps in the game) and Nano Nanny among others.
Various billboards.
The subway has a few sections. The upper levels are full of criminal elements like muggers, looters, deranged shoppers, old droids and filth fleas. You will come into a large atrium with passages that lead off to the left and right. To the left you will find 6 shops that you can use to buy and sell items. There is another room past the shops, but it is a dead end with muggers and looters. The right side from the large atrium will lead you to the next section.
Inside the subway.
Note: Muggers will attack you on sight anywhere in the subway.
Below is a detailed map of the condemned subway.
Image taken from Atlas of Rubi-Ka.
These are the mobs you will face at the top level. There are some nice items to be found on this level of the dungeon, including a leveling (right-click on it) NCU Morphing Memory, froob shirt (for all you fr00bs that want to represent) and also some mobs drop the self leveling (right-click on it) Living Cyber Armor - of which some part can also be obtained by Neutral or Omni Party Mixer.
Here is a list of all regular mobs in this area with approximate level and interesting loot that they may carry.
Name | Level Range | Loot |
Filth Flea | 5+ | Nothing worth anything. Monster parts |
Discarded Pet | 6+ | |
Disobedient Bot | 10+ | |
Looter | 8+ | Nothing worth anything. |
Violent Vagabond | 8+ | |
Mugger | 7+ | Nothing worth anything. |
Note: Muggers attack on sight, and Looters and Discarded Pets may attack you as well because of it.
⇑
The Strike ForemanAs you work your way down you will find a few dead ends, like a corridor leading to a crashed subway. A few drug addicts, former subway workers, and dark beasts who love the shadows reside in this area.
The Strike Foreman
At this point, you will face the first boss, who is not as tough as he may sound. The Strike Foreman is a level 19 mob, guarded by Workmen Strikers and Architect Strikers. He drops construction set items and sometimes he rarely drops a very nice pair of boots that have the nano Terrain Knowledge built into them, they are called the Boots of Infinite Speed. These can come in handy if you need a bit of extra speed when you can't use a run speed nano buff or it runs out.
He is located in a corridor above the subway station that connects both sides of the station.
Note: All mobs with the name Striker are social, which means if you attack one, every Striker within line of sight will also attack you (the Foreman as well). This also applies to the Shadow mobs. Slum Runners attack on sight.
Name | Level Range | Loot |
Shadow | 13+ | Nothing worth anything. |
Stim Fiend | 14+ | Health and nano kits and stims. |
Architect Striker | 15+ | |
Workman Striker | 16+ | |
Slum Runner | 18+ | Nothing worth anything. |
In addition to the normal item drops from mobs, starting with Patch 18.6.17 a new set of weapons was added to the Condemned Subway. These weapons are the smaller cousins of the Lost Eden based Ofab weapons, but unlike them, do not require expansions to use. These weapons have a chance to drop from any mob in the Condemned Subway though they do seem to drop more frequently from the Workman Strikers.
List of froob-friendly Illegally Modified Ofab weapons.
From the large room with the subway tracks and platforms, you will find four subway tunnels that lead away from the platform area. All but one are dead ends with garbage fleas or slum runners. One tunnel will lead to door to a passage with infectors. Beyond the infectors is a spiral staircase that leads to the lower part of the condemned subway.
As soon as you get to the bottom of a long spiral set of stairs an Uncontrollable Anger (yes that is its name) will be waiting for you. More Infectors and Slum Runners lie in waiting as you go deeper into the dungeon past the flying beast. You may notice that as you go deeper into the dungeon the room gets darker, so don't be surprised if a mob jumps you from a dark spot you may have missed. Also be aware that there are some areas where you will be blinded by mobs (and this means your screen will go black) so be careful because during those few seconds you may get attacked by other mobs you will not see until you regain your vision.
Getting closer to the end section of the subway there will be a slew of disgruntled failed Cyborg experiments like Fragmented Soul, Premature Pattern, Neural Burnout and others. I highly recommend you be with team of players 15+ to have a chance of survival here. All the humanoid mobs in the lower part of the subway have a small chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Melded Patterns and Eumenidies have a chance of dropping the Living cyber Armor Sleeves. Living Cyber Armor is a nice set of self leveling armor to use after the sided start-up armor that is obtained on Arete. You can't get a full set of Living Cyber Armor from drops in the subway, you can read about the quest line for the other 2 parts of the armor in this guide.
Note: All humanoid mobs from this point on are social, you attack one and they will all attack you, most also attack on sight. Higher level filth fleas (level 15-20ish) also will be found here, they drop the same loot as the weaker ones.
Here is a list of all regular mobs in this area with approximate level and the possible loot they may carry.
Name | Level Range | Loot |
Filth Fleas | 15+ | Nothing worth anything. Monster parts. Not social. |
Stim Fiends | 15+ | Drops first aid and nano first aid stims |
Slum Runner | 18+ | Instant aggro |
Infector | 18+ | Nothing worth anything. Instant aggro |
Uncontrollable Anger | 20+ | Nothing worth anything. Instant aggro |
Fragmented Soul | 20+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Premature Pattern | 20+ | Eleet doll, requires Intelligence and Bio Met to use. Boosts Matter Metamorphosis and Nano Initiative. Description is “U OWNZ ME" and if you equip it the text "ru nubi" floats briefly over your head. Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Social aggro only with other Premature Patterns. |
Molested Molecules | 20+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Incomplete Rebuild | 21+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Melded Patterns | 24+ | Chance of dropping Living Cyber Armor Helmet, Pants, Gloves, or Sleeves. Instant aggro |
Neural Burnout | 23+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Empty Shell | 20+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
This next large room is divided across the middle by a trench full of water. Alright, you've made it to the final section of the Condemned Subway. Don't get too happy, because things are going to get harder from here to the end.
A point of interest in this area is some Carbonrich Rocks (QL 20-60), which is the very raw material used in the process of making a nano crystal. When you enter the large room with the trench and the Bloodcreeper on the far side, instead of immediately crossing to the other side, you will find the Carbonrich rocks on either side of the entry hallway (as shown in the image below).
Carbonrich Rocks.
It's possible, depending on your level, and set up to solo these next mobs. Though, bringing a team couldn't hurt... and a team of all 20+ gives you an excellent chance of survival here.
After you step into the large room with the trench in front of you, (a Bloodcreeper wonders on the other side of the trench) turn right, and past a Filth Flea, you will find a semi-hidden passageway that has some Slum Runners in front of a door. Enter that door and you will find that it leads to a room filled with Slum Runners. Beyond that is a cave with Slum Runners in various areas, a Bloodcreeper, and a boss.
Note: Be careful in this area, as there are a lot of Slum Runners, and they re-spawn quickly.
Beyond the group of Slum Runners stands the second boss toward the back of the cave.
⇑
EumenidesNote: For old-school players looking for Eumenides, he was moved from the subway station/track area to deeper in the subway sewers.
Be aware that he is quite formidable to lower levels, but can be easily handled by yourself if you have a decent set-up and are 20+ in level. Otherwise, you may need a team of level 15-24 to take him on. Eumenides is a tough soldier, watch out for his burst special.
Eumenides.
He has a very short re-spawn period, so, unless you plan to farm him, once you take him out, loot quickly and get out of there.
He has a chance to drop an upgradeable (by right-clicking it) NCU ring Ring of the Nucleus Basalis which has a Treatment requirement to wear, as well as Living Cyber Armor parts that he will drop randomly.
After you kill him, go back through the Slum Runners, out of the door and turn Right. This brings you to on the other side of the big trench.
There you will meet a few other Cyborgs and mobs as well as the Bloodcreeper. Work you through the mobs, and you will find Shadows. As you explore, be ready to kill mobs, and keep heading toward the back.
⇑
Vergil AeneidThe third boss wanders from the back of the sewers to the room filled with the Shadows. If he is not there he is in the back or has been killed recently. Give it time. Vergil Aeneid will reappear!
Vergil Aeneid.
Vergil is a tough nanomage, but again, well geared and 20+ you have a decent chance to take him out on your own. Be ready though, because he won't wait to ask you why you're there! Be aware that some mobs may come to assist him even if you pull him away. You may want to stand back from him and take out the Shadows (or as many as you can, first). Of course, a team of 20+ makes this all much easier!
He has a chance to drop an upgradeable (by right-clicking it) NCU ring Ring of the Nucleus Basalis which has a Treatment requirement to wear, as well as Living Cyber Armor parts that he will drop randomly.
These are the regular mobs you will face in this area, the final area before the last room (also cyborgs that are listed from the previous area), with approximate level and the possible loot they may carry.
Name | Level Range | Loot |
Shadow | 15+ | Nothing worth anything. Monster Parts |
Workman Striker | 16+ | Drops Construction sleeves which are Engineer-only, requires Tutoring to use. Boosts some trade skills. |
Slumrunner | 18+ | Instant aggro |
Infector | 20+ | Nothing worth anything. Instant aggro |
Infected Attendant | 20+ | Nothing worth anything. Instant aggro |
Uncontrollable Anger | 23+ | Nothing worth anything. Instant aggro |
Fragmented Soul | 20+ | Nothing worth anything. Instant aggro |
Premature Pattern | 20+ | Eleet doll, requires Intelligence and Bio Met to use. Boosts Matter Metamorphosis and Nano Initiative. Description is “U OWNZ ME". Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Social aggro only with other Premature Patterns. |
Redundant Scan | 20+ | Nothing worth anything. Instant aggro. Will run away when their health is low. |
Molested Molecules | 20+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Incomplete Rebuild | 20+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Melded Patterns | 24+ | Chance of dropping Living Cyber Armor Helmet, Pants, Gloves, or Sleeves. Instant aggro |
Neural Breakdown | 23+ | Chance of dropping Living Cyber Armor Helmet, Pants, or Gloves. Instant aggro |
Lost Thought | 23+ | Nothing worth anything. Instant aggro |
Bloodcreeper | 25+ | Nothing worth anything. Instant aggro |
You will find a few more cyborgs on your way to the last room and a couple of Infectors guarding the boss' room at the end of the sewer.
⇑
Abmouth SupremusThe last room is pretty big, so you have space to maneuver and/or run away if you're alone, because with Abmouth (Abby) you'll get a tough fight on your own. A well-geared level 24-25 will have the best chance to solo it. Though this guy is better off being taken out by a team. Again, you will need a team of 20-25s with appropriate gear. A decent doc is nice to have as well.
Abmouth Supremus.
Note: Vergil spawns in the corner near Abby. So, unless you just took him out in the last few minutes, you may want to wait and take out Virgil if he's been in reclaim (dead, come on folks...it means dead) for a while. If you are anywhere in the last room where Abby is when Vergil spawns, he will attack you, even if you're trying to hide.
Abmouth Supremus has a chance to drop an upgradeable (by right-clicking it) NCU ring Ring of the Nucleus Basalis which has a Treatment requirement to wear, as well as the Belt of Justice and Juggler's Treat.
Now that you have reached the end of the Subway, and killed its ultimate boss you are pretty much done here! To get out, go back the way you got here! Enjoy the run!
Last updated on 11.17.2023 by Cariadast
Information originally provided by Windguaerd.
Do you have questions about this article or found an error? 17 comment(s) - Click here to view them!
Information originally provided by Windguaerd.
Do you have questions about this article or found an error? 17 comment(s) - Click here to view them!