Lord Mordeth Garden Key

Class: All Classes
Faction: Neutral, Omni
Level: 160-220
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The quest basically requires you to get your hands on 9 specific complete pocket boss patterns from the depths of Inferno that are between QL 220 and 255. The collecting of the pattern pieces can be very difficult at times, and the spawning is even harder. You may need some dedicated friends to not only gather the pattern parts, but also get the key.

If you're attempting this quest at level 160-210, make sure to bring a few people. A good doc/tank, plus some additional DD will make things easier.

    NOTE: It should be noted though that a number 220 professions can solo most of these mobs, however, you will probably want your key before 220.

The Farming

With the release of Patch 18.6 there are now TWO ways you can get the pattern pieces.

Xan Reliquary

With the patch came a new type of Inferno Mission designed as a single instance, pulled from the companion Yutto of Ergo, The Retainer Of Ergo.

Retainer Of Ergo
The Retainer Of Ergo

These missions, Xan Reliquary - New Inferno Missions require a minimum level of 170 to enter the instance but one of the advantages to them are the bosses drop garden key pocket boss parts, A,B,C, D.

The mission entrance itself is located just before Ergo in Inferno and can be accessed through a cave entrance. Click the map below to see the cave entrance highlighted by the yellow square

New Inf Mission Map Copy
New Inf Mission Cave Location

Camping Inferno

If you decide to gather the pieces the old fashion way, you will need to do a lot of Dyna Boss camping. Once you've gathered the pocket bosses you will need some dedicated friends to get this key.

Each Dyna Boss will have a few dynas, as well as some adds around them. The dynas always have 100% chance of a pattern drop. The mobs around them have a lesser chance of dropping the needed patterns, so be sure to take them out as well!

Here are the 9 Pocket Bosses, that you will have to farm, as well as the order they *MUST* be killed in.

Poket Bosses

Gathering the Pocket Boss Patterns:

(This is in the order of how the pocket bosses will need to be "popped" and should give you an idea of where to get your hands on the pattern pieces you require.).

Map Odqan

Drops from: Enkindled Spirit, Conflagrant Spirit,
Incadescent Spirit & Kindled Spirit
Level: 211-215
Location: South West Yuttos Marshes, Inferno
Difficulty to obtain: Easy
Map Chimera
The Indomitable Chimera:

Drops from: Chimera Monitor, Chimera Trainer, Chimera Drivers
Level: 210, 210-215 & 195-205 respectively
Location: Burning Marshes
Difficulty to obtain: Easy-Medium
Map Ahpta

Drops from: Atakirh & Salahpt
Level: 215, Spinetooth Dynabosses
Location: North of Yuttos Marshes, near Oasis
Difficulty to obtain: Medium
Map Ushqa

Drops from: Maychwaham & Ushamaham
Level: 215, Spinetooth Dynabosses
Location: North of Yuttos Marshes, near Oasis
Difficulty to obtain: Medium

Boss Casts "Stupor of the Fustian". The unmodified damage is at least 100 per tick.
Map Ushqa

Drops from: Maychwaham & Ushamaham
Level: 215, Spinetooth Dynaboss
Location: North of Yuttos Marshes, near Oasis
Difficulty to obtain: Medium

Boss Casts "Stupor of the Fustian". The unmodified damage is at least 100 per tick.
Map Haqa

Drops from: Akshk'i & Tuq'usk
Level: 215, Spinetooth Dynabosses
Location: North of Yuttos Marshes, near Oasis
Difficulty to obtain: Medium

Boss Casts "Stupor of the Fustian". The unmodified damage is at least 100 per tick.
Map Biap
Arch Bigot Biap:

Drops from: Obsolete Soul Dredge & Infernal Spirit Hunter & Bigot Pohihanepael (3232x3225)
Level: 214 & 195-205 respectively
Location: Dark Hill, Inferno (North of the 255 incarnator)
Difficulty to obtain: Medium

Boss Casts "Stupor of the Fustian". The unmodified damage is at least 100 per tick.
Map Asaseya
Asase Ya:

Drops from: Asase's Drudge, Nyame's Abettor, Anansi's Abettor
Level: 240-250
Location: South-West of Burning Marshes
Difficulty to obtain: Hard
Map Lohel
Arch Bigot Lohel:

Drops from: Bigot Helozabasael, Bigot Laniheanheh, Fanatic Spirit Hunter,
Torrid Spirit, Blazing Spirits, Infernal Spirit Hunter
Level: 250, 250, 215, 215, 195-200, 200-205 respectively
Location: North-West of Sorrow
Difficulty to obtain: Hard (Spirits and Spirit Hunter are easier)

Boss Tip: MP needed for Nanoshutdown

Pulling the Mission!

So you've got all the Pocket Bosses farmed! Now all that's left is to get them made, and ready to pop! You're ready to kill, right?! ...Not QUITE!

Regardless of how difficult or time-consuming collecting the pattern pieces and assembling them seemed, it's NOT the most important part of the Key Quest! That is the actual pulling of the mission.

So often people forget to do this, and either make the entire quest team wait while they take the time to run and pull it... OR worse, and go through the killing of at least one, (if not ALL) of the Pocket Bosses only to realize they forgot to pull the mission. This means you better hope the team and group killing is understanding AND they have another ready-to-spawn PB of the one(s) you missed or you're not getting your Inferno Key that run!!

Pull this mission early! It gives you 10k hours (or 416 days) to complete it, so better to have it in your mission window 416 days, than not have the mission on the day when it's time to kill!

Where do you get the mission?

Our quest starts in Inferno in the North East Unredeemed Temple.

In the temple, you will need to find Immortal Hypnagogic Yutt-Chi Mord.

Enter the temple and go to the second big room. Don't go down the stairs but to the left.
Enter the doorway, go around to the other side, enter another doorway, go around to the other side, and enter yet another doorway.

Immortal Hypnagogic Yutt-Chi Mord is in the center of this little maze. When you talk to him, he will give you the quest.

Immortal Hypnagogic Yutt-Chi Mord

The Spawning and the Killing!

Preparing for your Pocket Boss Spawning:

Now you have gone through the blood, sweat, tears and burnt a hole in your Inferno Boots, it is time to get your patterns put into crystals and novictalized.

If you're unsure of how to make the pocket bosses from the completed patterns, look here.

The Spawning:

Before we get started, let's make sure all the Kill Team is saved in the Inferno garden or in Pandemonium! In worst case scenarios and someone in the kill team dies, they will want to get back to the North Inferno zone, and this is faster from Pandemonium.
Kills should still register as long as the team member is in the correct zone when the mobs die.. hopefully, this scenario won't be one you face though!

255 incarnator

You will need to use the 255 Incarnator to spawn all of your PBs as a few are level 255 Pocket Bosses.

The order that you spawn them is really important.

The order above is correct, but to make 100% certain, make sure that you check your mission log. It will tell you which one you need to kill.

    Note: Although it is no longer the case that the person spawning the bosses will have his hp reduced to 1, it may still be unwise to take the risk with a person from the kill team. You may want to have an outside member spawn the bosses. If That is not possible, and a Kill Team member must spawn them, be sure the person spawning the Pocket Boss mobs is announcing it in vicinity and all are ready to attack to keep most of the agg off of the person spawning. A good healer or heal pet on the player spawning the PBs never hurts!

The Kill Team

It's fine to have outside help killing these if you aren't sure the Kill Team (the people needing the key and holding the mission) can accomplish the task. To make sure that those that will get the key (the Kill Team) complete the mission with each kill, all others just helping should NOT be in any teams. In order for this Kill-team to get the mission updates, they should be the ones who get the loot rights, so, they should be the only ones attacking the boss in a team and for the last few bars of the mob.

    Note: If those that need the key are on the lower level side, it would be advisable to get some high-level help. Just be sure to have only the Kill Team teamed up. You will need a good tank, doc, mp, and some DD All of these are crucial to the success of the quest.

The Killing

The bosses themselves get progressively harder as you advance. The first ones are relatively tame, and you shouldn't have too many problems. As you advance, however, they get extremely hard, and meaner.

The last few have some really nasty nukes, that could wipe out the more squishy professions. Keep this in mind while killing, and if you suspect that a few might die from the nukes (especially those in the Kill team), have them stand back, at least while the mp lands NSD. This way, you'll be guaranteed that they don't die, therefore ruining their chance of updating the mission.

Again, it's recommended all outside Damage Dealers stop attacking at 3 bars remaining to ensure the Kill Team gets credit.

Once the last mob in the order, (Arch Bigot Aliel) is dies, two items will spawn in your inventory!


If you feel up to it, you can now go for the sanctuary key, described in this guide: Lord Mordeth Sanctuary Key Quest

Last updated on 04.24.2023 by Cariadast
Revamped by Cariadast
Info for quest timer verified by Medcure (RK19) and Engie (RK19)
Additional update Info provided by Snakebite
Written by Ukblizzard and Uragon.
Really huge special thanks to Niodemus for inviting us to take screenshots for this guide and for providing additional information!
Thanks also to the following people who were there for the spawning process, 6 of whom got their new key! Tinkerz, Assaulttank, Pisicutamea, Scenegg, Sanqq, Fyrayani, Angellis, Aerya, Dack.
Stupor of the Fustian information from Afreng
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