Improving Melee Weapons

Class: All Classes
Faction: All Factions
Level: All Levels
Item Links:
Quicklink (copy this):

Feedback: Please Login first
You're probably already familiar with Mass Relocating Robots (MRR). Here we'll talk about how to use those with "weapons" in the name. Apart from Intimidating Tango Dirk, there isn't much demand for such tradeskills, but a proper tradeskiller is always prepared (like boy-scouts, they have both the tools and the knowledge). With a single exception, which we'll address at end of this guide, every tradeskill process listed below takes 3.5x Mechanical Engineering in regards to the QL of the weapon.

And the exception? It involves a Broken Immortal Katana, which drops from a QL 77 boss named Commander Jocasta, located in the Cyborg Barracks. What stands out in this process is that besides having a tradeskill requirement of just x3.5 Mechanical Engineering, you also need x4.5 in Weapon Smithing.

Last updated on 02.17.2011 by Trgeorge
Information originally provided by Trgeorge.
Do you have questions about this article or found an error? No comments yet - Please login first to post a comment.
This website uses a tracking cookie for statistical purposes and the data is stored on a third-party server. If you'd like to know more, please click here.Accept cookies Reject cookies