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Note that Agents cannot access the Trader Shop when in False Profession: Trader (or any other Trader-mimicking nano-programs).
(NW corner, sign says "Finest Edition")
(SE, look for the gigantic Yalm sign)
(midline on East Wall, north of the Jobe Whompah)
(midline on West Wall, mirror image of Rome Green)
(sign says "Hi Tech")
(down the road from the gridpoint, on your left)
(AKA Finest Edition or FE, a common meeting place)
Except for the Controller Recompiler Units, all of the items in this section are unique to the Trader Shop and cannot be found elsewhere (unlike the weapons in the next section, which can be rolled on missions).
Comes in QLs 1 to 4
Gives a bonus of 15 to Vehicle Ground and Vehicle Air
NoDrop UNIQUE item that allows you to access GMS from anywhere
|Rookie Sailor - Sugarfree Rum||QL 1 - Dodge Ranged 3, Evade Close Combat 3|
|Lookout - Sugarfree Rum||QL 2 - Cold AC 10, Perception 1|
|Able Seaman - Sugarfree Rum||QL 3 - Body Dev 1, Stamina 1|
|Carpenter - Sugarfree Rum||QL 4 - Agility 1, Strength 1|
|Cook - Sugarfree Rum||QL 5 - Fire AC 10, Sense 1|
|Doctor - Sugarfree Rum||QL 6 - First Aid 2, Treatment 1|
|Mate - Sugarfree Rum||QL 7 - Map Nav 1, Vehicle Water 5|
|Captain - Sugarfree Rum||QL 8 - Intelligence 1 , Psychology 2|
|Admiral - Sugarfree Rum||QL 9 - Nano Pool 2, Psychic 1|
|Pirate - Sugarfree Rum||QL 10 - Breaking and Entry 2, Run Speed 2|
The trader shop sells weapons from QL1-150. Remember that the inventory is random, so it might not contain the item you are looking for or the QL version of the weapon you wanted. All of these weapons are rollable, as far as I know, but are easier to obtain from here.
Written by Hahnsoo
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