First of I think I have to state that I do not have a high level trader (anymore). So some of the answers might sound incomplete and you may want to read at the Trader Professional Boards
However I'll try to answer them as complete as my knowledge allows.
Johncolter wrote:#1 At higher levels I would like to tradeskill, ALOT. If that means giving up effectiveness in pvp then I'm fine with it. But I was wondering if I will have enough IP at 220 to be able to up all the tradeskills, accept Pharma and Psychology, and still have the IP for shotgun, TimeSpace, Psymod, Comp lit, Treatment and BodyDec/Nanopool + abilities maxxed, maybe some in Sense IMp and Bio met for heals and charms (hopefully maxable)?
Basically Can I spend 90% of my time Tradeskilling but still be able to be a support member in a group during pvm when the need arises?
Basicly you shouldn't focus on tradeskilling too early. That's not only limited to Traders.. every tradeskiller like Engineer & Fixer (the only other outstanding TSer) has too many more important skills to be effective at the leveling part of the game.
A usual level when people start tinkering reasonable is from 120/130 on, a point when you have highest possible skill for the according title level and got enough spare IPs (improvement points).
That doesn't mean you should skip the Trade & Repair section, you will need enough Computer Literacy (CL) for your NCUs and higher selling benefit. Talking about selling... find the next Trader shop and sell to it only, at those you get highest profit for all items you want to sell - and don't need of course.
Also Nano Programming might be usefull for you, but do not focus on that skill too much as long as you have other skills which need more attention.
I believe Trader are only the 2nd best tradeskilling class - might be wrong at that though... but seriously think Engineers get more supportive gear for tinkering.... this should not lead you to stop thinking about TSing, it's more a "just to let you know"
Johncolter wrote:#2 I am having trouble understanding higher level weapons, at the moment I figured out from reading how to stack my drains and I equiped a Kor'whatever shotgun (the alien one), its got good damage, but is that what I should be using?
The Kyr'Ozch Shotguns are quite good weapons, especially at your level. There are also the Salabim (mentioned by Scene already), which are crafted ... apparently we are missing that guide, so look at the AOTS guide to it
. The Salabims start... I think at QL1.
Other popular Shotguns are Fine Smith Shatterguns
, Uncle Bazzits
and actually even the Ofab Silverbacks
which require LE.
Still the Kyr'Ozch is not bad, the others might be interesting to you though.
Johncolter wrote:#3 Are there any 220 shotguns that only use Shotgun skill that would be decent for me to use instead of putting points into aimed shot and fling shot? I don't want to dual wield, so a shotgun that requires 2 hands would be perfect.
Shotguns without Flingshot are not really popular, but for the start you can go without fling... or find one with rather low flingshot requirements.
Else... well take Scene's advise.
Johncolter wrote:#4 I understand this Barter armor I hear about is good for froob traders at higher levels, would it be worth getting for a paid player or should I just wait until I can get my grubby hands on some of this OFAB i have been hearing so much about. Even so, Its it usefull for tradeskilling too? So I could have a set of Barter that I put on that will booste my tradeskill stats when i'm lounging around making stuff? Any armor suggestions would be awesome too! I could use some tips.
I would refer to answer to question #1. However... when you want the tradeskills Barter is a possibility during TSing, for leveling I'd suggest to find some Miy's like Scene already stated. I'm not sure whether it's worth the hassle to look for Trader Tier armor (guides in our Shadowlands guide section) - I would guess no.
Johncolter wrote:#5 I've been reading alot of the guides and I notice that Engineer's are normally the ones saught after for the tradeskilling, do people look for traders too or will I have to rely on some marketing in OOC chat to make myself known that I am a crafter?
Even most Engis are not TSer anymore. But finding a TS Engi is easier than finding a TS Trader, so you would need to offer TS services for the start.
Johncolter wrote:#6 Does the playerbase nowadays still need crafted items? Either or I still will be a crafter, even if it involves selling jive to the trade shop, Ijust enjoy making stuff. Any and everything.
Certain armor, weapons and gadgets are still crafted and require a competent TSer. Mainly boiling down to AI armor/weapons. And some gadgets... still requiring higher skills.
Additional I believe the market for nano crafting is still active - basicly many QL 125+ nanos come only as ID .. or more often.
Johncolter wrote:LE research I was planning on maxing or do you have a limited amount of them you can research? Or can you get all 6 to level 10.
LE research has usually 7 lines with 10 levels to put XP/SK into. And you can research all 70 topics - be aware of level requirements to start the research though.
Hope the answers help you somewhat. Feel free to ask further questions.
At the perk setups I can't help you much since I haven't played my trader for a too long time to know good settings.