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Basicly you shouldn't focus on tradeskilling too early. That's not only limited to Traders.. every tradeskiller like Engineer & Fixer (the only other outstanding TSer) has too many more important skills to be effective at the leveling part of the game.Johncolter wrote:#1 At higher levels I would like to tradeskill, ALOT. If that means giving up effectiveness in pvp then I'm fine with it. But I was wondering if I will have enough IP at 220 to be able to up all the tradeskills, accept Pharma and Psychology, and still have the IP for shotgun, TimeSpace, Psymod, Comp lit, Treatment and BodyDec/Nanopool + abilities maxxed, maybe some in Sense IMp and Bio met for heals and charms (hopefully maxable)?
Basically Can I spend 90% of my time Tradeskilling but still be able to be a support member in a group during pvm when the need arises?
The Kyr'Ozch Shotguns are quite good weapons, especially at your level. There are also the Salabim (mentioned by Scene already), which are crafted ... apparently we are missing that guide, so look at the AOTS guide to it. The Salabims start... I think at QL1.Johncolter wrote:#2 I am having trouble understanding higher level weapons, at the moment I figured out from reading how to stack my drains and I equiped a Kor'whatever shotgun (the alien one), its got good damage, but is that what I should be using?
Shotguns without Flingshot are not really popular, but for the start you can go without fling... or find one with rather low flingshot requirements.Johncolter wrote:#3 Are there any 220 shotguns that only use Shotgun skill that would be decent for me to use instead of putting points into aimed shot and fling shot? I don't want to dual wield, so a shotgun that requires 2 hands would be perfect.
I would refer to answer to question #1. However... when you want the tradeskills Barter is a possibility during TSing, for leveling I'd suggest to find some Miy's like Scene already stated. I'm not sure whether it's worth the hassle to look for Trader Tier armor (guides in our Shadowlands guide section) - I would guess no.Johncolter wrote:#4 I understand this Barter armor I hear about is good for froob traders at higher levels, would it be worth getting for a paid player or should I just wait until I can get my grubby hands on some of this OFAB i have been hearing so much about. Even so, Its it usefull for tradeskilling too? So I could have a set of Barter that I put on that will booste my tradeskill stats when i'm lounging around making stuff? Any armor suggestions would be awesome too! I could use some tips.
Even most Engis are not TSer anymore. But finding a TS Engi is easier than finding a TS Trader, so you would need to offer TS services for the start.Johncolter wrote:#5 I've been reading alot of the guides and I notice that Engineer's are normally the ones saught after for the tradeskilling, do people look for traders too or will I have to rely on some marketing in OOC chat to make myself known that I am a crafter?
Certain armor, weapons and gadgets are still crafted and require a competent TSer. Mainly boiling down to AI armor/weapons. And some gadgets... still requiring higher skills.Johncolter wrote:#6 Does the playerbase nowadays still need crafted items? Either or I still will be a crafter, even if it involves selling jive to the trade shop, Ijust enjoy making stuff. Any and everything.
LE research has usually 7 lines with 10 levels to put XP/SK into. And you can research all 70 topics - be aware of level requirements to start the research though.Johncolter wrote:LE research I was planning on maxing or do you have a limited amount of them you can research? Or can you get all 6 to level 10.
First thing to say is, do NOT touch your tradeskills till you're at least lvl150, if you need stuff making, get someone else to do it, we're pretty relaxed on Rimor (clan side anyway) about free tradeskilling. Basicaly, if you put IP into tradeskilling too early, you're going to gimp yourself, concentrate on getting as many drains usable (whilst stacking) as possible...Johncolter wrote:#1 At higher levels I would like to tradeskill, ALOT. If that means giving up effectiveness in pvp then I'm fine with it. But I was wondering if I will have enough IP at 220 to be able to up all the tradeskills, accept Pharma and Psychology, and still have the IP for shotgun, TimeSpace, Psymod, Comp lit, Treatment and BodyDec/Nanopool + abilities maxxed, maybe some in Sense IMp and Bio met for heals and charms (hopefully maxable)?
Basically Can I spend 90% of my time Tradeskilling but still be able to be a support member in a group during pvm when the need arises?
Easy answer here, don't worry about high end weapons till you need them, by then you will know what you need to know!Johncolter wrote:#2 I am having trouble understanding higher level weapons, at the moment I figured out from reading how to stack my drains and I equiped a Kor'whatever shotgun (the alien one), its got good damage, but is that what I should be using?
Dunno, still in the 'Krutt Assault 219 Fandango' stage lol.Johncolter wrote:#3 Are there any 220 shotguns that only use Shotgun skill that would be decent for me to use instead of putting points into aimed shot and fling shot? I don't want to dual wield, so a shotgun that requires 2 hands would be perfect.
To be honest, you can do a lot worse than Carbonum armor... cheap, chearful & tradeskillable in MANY qualities up to 200.Johncolter wrote:#4 I understand this Barter armor I hear about is good for froob traders at higher levels, would it be worth getting for a paid player or should I just wait until I can get my grubby hands on some of this OFAB i have been hearing so much about. Even so, Its it usefull for tradeskilling too? So I could have a set of Barter that I put on that will booste my tradeskill stats when i'm lounging around making stuff? Any armor suggestions would be awesome too! I could use some tips.
From what I can tell from my Engi, people DO look for Engis for tradeskilling more, but there has always been tradeskilling Traders around, there must be a reason lol.Johncolter wrote:#5 I've been reading alot of the guides and I notice that Engineer's are normally the ones saught after for the tradeskilling, do people look for traders too or will I have to rely on some marketing in OOC chat to make myself known that I am a crafter?
Yes, there are literaly thousands of tradeskillable items, you'll soon learn what the main ones are, as far as I know, there's no real 'tradeskill & dump in the terminal' options, Anarchy doesn't work like that...Johncolter wrote:#6 Does the playerbase nowadays still need crafted items? Either or I still will be a crafter, even if it involves selling jive to the trade shop, Ijust enjoy making stuff. Any and everything.
Not a clue about your perks, but keeping your research maxed is a good idea, stops the grind later on lol.Johncolter wrote:#7 My perk setup that I have planed from Auno, would like any feedback on it:
Accumulator -10 pts.
Nano Doctorate- 7 pts.
Shotgun Mastery- 10 pts.
Enhance DNA- 10 pts.
Genius- 2 pts.
Cartographer 1 pt. (For easy access to RK from SL)
AI perks
Volunteer- 10 pts.
Alien Tech Expertise- 3 pts (not sure what this does, so any info would be appreciated, just was told to get all 3 from a friendly player).
Champion of Light Artillary- 7 pts.
Champion of Nano Combat- 10 pts.
LE research I was planning on maxing or do you have a limited amount of them you can research? Or can you get all 6 to level 10.