Ok, just cause I'm slightly OCD about AO buffs:
Enforcer Damage Shield line:
- Provides damage shield (does damage to your enemy every time you take damage)
- Increases max HP
<-- does not reduce damage taken as a tank, but increase maximum hp so you can take more damage
Aborbs:
First XX points of damage taken is 'absorbed' by the absorb shield, and as such doesn't go into your hp. <-- reduces damage taken as a tank
Reflects:
Reduces the damage taken by a %, and return up to a certain # of that damage back to the enemy. Reflects have 2 parts:
1) ReflectProjectile % - This is the % that damage is reduced by for this AC.
2) ReflectProjectileMaxDamage # - This is the maximum amount of damage returned to the enemy (from the amount chopped down from the reflect %).
Sorry for the little rant, but the guide *is* a little bit wrong (you don't take less damage, you have more hp to take more damage).
