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1. Yeskamolahy wrote:I'm a N00b...
Okay, so I want a vehicle.. however, everytime I ask a questions about getting one, i get laughed at... so I have questions.
1. Should I ONLY put points in Air vehicles??
2. Should I be putting points into vehicles already?
3. How high should I take run speed before I'm just making it too much?
Depends. Air vehicles tend to be faster than ground and water vehicles (depending on ql), and have the added advantage that they can hover above the reach of angry mobs and can fly over some (but NOT all) areas that are not accessible by walking/running/driving. I definitely would advise against water vehicles, there's just not that much water on a desert planet, and I wouldn't advise trying to raise more than one vehicle skill. For some people, a ground vehicle is fast enough, and cheaper. Consider how expensive it will be for you to raise your VA compared to VG (or VW). There is also the sheer coolness of owning a Yalm, but I hoped you were trying to be practical.1. Should I ONLY put points in Air vehicles??
Like Dem said, don't spend the IP until you actually have a vehicle, then work towards that vehicle. Like UK and Snake said, there are imps, nanos, weapons and armor that buff various vehicle skills, perhaps making it cheaper to reach your needed skill lvl without spending IP. And raising the Abilities that contribute to runspeed and your chosen vehicle skill will help too, and benefit you in other ways as well.2. Should I be putting points into vehicles already?
The decision on how much IP to put into runspeed should be based on the expense of raising it and whether speed is important to your prof. Windkeeper's assertion that you should "max" it just to flee mobs should be taken with a very large grain of salt. Most mobs don't run that fast, and getting into the habit of causing trains will piss off your fellow players and likely get a lot more toons killed than just yourself. I max it at low lvls until it becomes difficult to continue doing so. I still max it for my Opi Fixer; for my Advy, Enfo, Soldier and Trader (all Soli or Trox), I shoot for about 2 runspeed per lvl on average, more if I have any IP left over, less if I need to put IP somewhere else. There are also imps, nanos and devices that buff runspeed. I find about 2/3 to 3/4 my potential runspeed is usually sufficient.3. How high should I take run speed before I'm just making it too much?