Guide suited for: All Classes
Faction: All Factions
Level Range: All Levels
Contents
1 - Required Items
2 - Tradeskill Process
3 - List of the armor sets
Required Items
For the tradeskill process you will need the following items. Some of them are not consumed during the tradeskilling.
| Item. | Information.
|
Kyr'Ozch Atomic Re-Structuralizing Tool | Alien Drop. Only available at QL 100 Not consumed. |
Kyr'Ozch Structural Analyzer | This tool is made via tradeskill process or Bazzits quest and is only available at QL 100. Not consumed. |
Uncle Bazzit's Generic Nano-Solvent | Buyable at Bazzit's Shop at QL 100.
|
Essential Human DNA | Buyable at Bazzit's Shop at QL 100.
|
Kyr'Ozch Viralbots | Boss Alien Drop, available in QLs 1 - 300
|
Nano Programming Interface | Buyable at Bazzit's Shop or Regular Shop at QL 1. Not consumed. |
Basic Clothing | Basic clothing items come from Social Clothing Quests , it is only available in QL 1
|
Lead Viralbots | Arithmetic/Strong/Enduring/Spiritual/Observant/Supple Lead Viralbots are Alien General drops and are available in QL 1 - 300 |
The following should be in 'source' + 'target' order to combine. If a source or target is available in a quality level range, the combine requires the 80% quality level tradeskilling rules. For reference purposes the item links are only showing the maximum quality level of the item.
Tradeskill Process
Step 1
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| or | |||||
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| Skills required for both crafts: QLx4.5 EE & CL Note: The quality level of the Bio-Material defines the quality level of the final armor. |
Step 2
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| or | |||||
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| Skills Required with Pristine: QLx4.5 Chemistry
Skills Required with Mutated: QLx7 Chemistry |
Step 3
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| Skills Required: QLx6 Pharma Tech |
Step 4
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| Skills Required: QLx4.5 Computer Literacy & Nano Programming |
Step 5
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| Skills Required: QLx6 Nano Programming, QLx4.5 Computer Literacy |
Step 6
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| Skills Required: QLx6 Pharma Tech |
Step 7
This is an example, can also be applied to Basic Footwear/Gloves/Headwear/Legwear/Sleeve:
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| Skills Required: QLx4.5 Chemistry |
Step 8
This is an example, can also be applied to Arithmetic/Strong/Enduring/Spiritual/Observant Lead Viralbots:
Viralbots must be at least 80% of the Formatted Viralbot Armor's QL.
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| Skills Required: QLx6 Psychology |
List of the armor sets
Note: QL 300 setup shown for reference purposes from Auno.org
Arithmetic Armor
| Ingame picture | Armor Set |
|
|
| Model for the ingame picture: Failiure from Atlantean (RK-1)
Armour stats: AUNO.org | |
Enduring Armor
| Ingame picture | Armor Set |
|
|
| Model for the ingame picture: Kruiger from Rimor (RK-2)
Armour stats: AUNO.org | |
Observant Armor
| Ingame picture | ||||||
| placeholder for
ingame picture | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Speed Melee init Ranged init Physical init Duck explosives Dodge ranged Evade close Spying Perception Concealment Breaking and entry Trap disarming |
3180 3180 3180 3500 2885 3180 3180 2885 280 280 280 210 210 210 210 210 210 210 | |||
Spiritual Armor
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Abilities Nano pool Max nano Miscellanous Nano cost modifier |
3180 3180 2860 3180 3180 3180 2860 3500 350 1400 -21 | |||
| Model for the ingame picture: Raptoria from Atlantean (RK-1) | ||||||
Strong Armor
| Ingame picture | ||||||
| placeholder for
ingame picture | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Melee Martial arts 1h Blunt 1h Edged 2h Edged 2h Blunt Piercing Melee energy Fast attack Brawl Dimach Parry Riposte Sneak attack Multi melee |
3500 3180 3180 2885 3180 2885 3180 3130 210 210 210 210 210 210 210 210 210 210 210 210 210 210 | Miscellanous
Defense modifier Damage modifier Projectile damage Melee damage Energy damage Chemical damage Radiation damage Cold damage Fire damage Poison damage |
105 70 70 70 70 70 70 70 70 | |
Supple Armor
| Ingame picture | ||||||
| placeholder for
ingame picture | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Miscellanous Offensive modifier |
3180 3180 3500 3180 3180 2885 3500 2885 105 | Nano and Aiding
Bow Pistol Smg Shotgun Rifle Assault rifle Ranged energy Fling shot Burst Full auto Aimed shot Bow special attack Multi ranged Sharp objects Grenade Heavy weapons |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 | |
You can also combine armors to make better versions of them.
These are in 'source' + 'target' order to combine. Important: Target QL determines the final QL of armor, source needs to be at least 80% of the QL of the target (for QL 300 you need the other to be at least QL 240).
Combined Commando's (Strong Armor + Supple Armor)
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Miscellanous Offense modifier Defense modifier Melee Martial arts 1h Blunt 1h Edged 2h Edged 2h Blunt Piercing Melee energy Fast attack Brawl Dimach Parry Riposte Sneak attack Multi melee |
6680 6360 6680 6040 6360 5720 6680 6040 105 105 210 210 210 210 210 210 210 210 210 210 210 210 210 210 | Ranged
Bow Pistol Smg Shotgun Rifle Assault rifle Ranged energy Fling shot Burst Full auto Aimed shot Bow special attack Multi ranged Sharp objects Grenade Heavy weapons Damage modifier Projectile damage Melee damage Energy damage Chemical damage Radiation damage Cold damage Fire damage Poison damage |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 70 70 70 70 70 70 70 70 | |
| Model for the ingame picture: Desperado34 from Atlantean (RK-1) | ||||||
Combined Mercenary's (Strong Armor + Enduring Armor)
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Abilities Body development Max health Miscellanous Defense modifier |
6680 6680 6360 5720 6680 6040 6040 6360 350 1400 105 | Melee
Martial arts 1h Blunt 1h Edged 2h Edged 2h Blunt Piercing Melee energy Fast attack Brawl Dimach Parry Riposte Sneak attack Multi melee Damage modifier Projectile damage Melee damage Energy damage Chemical damage Radiation damage Cold damage Fire damage Poison damage |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 70 70 70 70 70 70 70 70 | |
| Model for the ingame picture: Ablun from Atlantean (RK-1) | ||||||
Combined Officer's (Spiritual Armor + Arithmetic Armor )
| Ingame Image | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Abilities Nano pool Max nano Miscellanous NCU memory Nano cost modifier | 6360 6360 5795 6435 5965 6680 6115 6530 350 1400 105 -21 | Trade and Repair
Mechanical engineering Electrical engineering Quantum physics Weapon smithing Pharmaceuticals Chemistry Nano programming Psychology Nano and Aiding Matter metamorphosis Biological metamorphosis Psychological modifications Matter creation Time and space Sensory improvement |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 | |
| Model for the ingame picture: Mawerick from Atlantean (RK-1)
| ||||||
Combined Paramedic's (Spiritual Armor + Enduring Armor )
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Abilities Body development Nano pool Max health Max nano Miscellanous Nano cost modifier |
6360 6680 6040 6040 6680 6360 5720 6680 350 350 1400 1400 -21 | |||
| Model for the ingame picture: Shasterley from Rimor (RK-2)
| ||||||
Combined Scout's (Observant Armor + Arithmetic Armor )
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Miscellanous NCU memory Speed Melee init Ranged init Physical init Duck explosives Dodge ranged Evade close | 6360 6360 6040 6680 5720 6680 6360 6040 105 280 280 280 210 210 210 | Trade and Repair
Mechanical engineering Electrical engineering Quantum physics Weapon smithing Pharmaceuticals Chemistry Nano programming Psychology Nano and Aiding Matter metamorphosis Biological metamorphosis Psychological modifications Matter creation Time and space Sensory improvement Spying Perception Concealment Breaking and entry Trap disarming |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 | |
| Model for the ingame picture: Filthymage from Atlantean (RK-1) | ||||||
Combined Sharpshooter's (Observant Armor + Supple Armor)
| Ingame picture | ||||||
![]() | ![]() | Armor Classes
Projectile AC Melee AC Energy AC Chemical AC Radiation AC Cold AC Poison AC Fire AC Miscellanous Offense modifier Speed Melee init Ranged init Physical init Duck explosives Dodge ranged Evade close |
6360 6360 6680 6680 6040 6040 6680 5720 105 280 280 280 210 210 210 | Ranged
Bow Pistol Smg Shotgun Rifle Assault rifle Ranged energy Fling shot Burst Full auto Aimed shot Bow special attack Multi ranged Sharp objects Grenade Heavy weapons |
210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 210 | |
| Model for the ingame picture: Rexx0 from Atlantean (RK-1) | ||||||
Last updated on 08.07.2010 by Ukblizzard
Credits
Information originally provided by Kevoupe and Kzak to the AI Library Forums.
Additional information provided by Windguaerd (sourced from Anarchy Mainframe).
Visiual redesign by Niodemus
Many thanks to Desperado34, Ablun, Filthymage, Rexx0, Failiure, Mawerick, Kruiger and Shasterley for modelling the alien armor ingame.
Do you have questions about this guide or are looking for help? Post in the General Discussion forum and ask the AOU Community.
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