338 - Implant Creation

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keune
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338 - Implant Creation

Post by keune » Thu Jun 23, 2016 8:48 am

Discuss the Article 'Implant Creation' on this thread.To view this article, please click here.

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keune
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Post by keune » Thu Jun 23, 2016 8:48 am

"Basic implants above QL 125 cannot be bought in stores."
"Jobe clusters are special clusters that are occasionally found in missions and are also sold in Jobe by a special vendor. "
"Nano Delta clusters are the only clusters that can be rolled on missions."
This is no longer actual as there are implant shops (for example in Borealis), where you can buy any level implant (up to lvl 300) and any level clusters, very expensive though.

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Snakebite
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Re:

Post by Snakebite » Fri Jun 24, 2016 9:42 pm

keune wrote:"Basic implants above QL 125 cannot be bought in stores."
Actually, this was never true, there's a terminal in the back of the shops (clan), that have always had 'some' higher implants available...
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Mdk0420
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Re: 338 - Implant Creation

Post by Mdk0420 » Sun Jan 01, 2017 11:17 pm

Refined implants require that you add 0.75 to the final base for the particular cluster. So if you go to add a treatment implant to a QL 300 head implant, the final calculation will be (2.15*2+.75)*300 = 1515. This seems to be true for all normal clusters. Never tested jobe clusters but thought I might add that since even implanthelper uses the basic implant table when going into refined implants (and displaying the wrong requirement to make that implant). This becomes important when figuring out how much skill you need exactly in order to boost say, a QL 285 to a QL 300 implant.

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keune
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Re:

Post by keune » Fri Apr 13, 2018 1:04 pm

keune wrote:"Nano Delta clusters are the only clusters that can be rolled on missions."
This still stands good. There are no Nano Delta clusters for sale in Implant shops.

Akuta
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Re: 338 - Implant Creation

Post by Akuta » Sun Mar 10, 2019 1:23 pm


Trajgek
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Re: 338 - Implant Creation

Post by Trajgek » Sun Mar 31, 2019 5:31 pm

Aside from the usual Nanoprogramming skill needed to implant the cluster, they (Jobe clusters) also require another tradeskill, depending on the type of cluster

This is wrong. Jobe clusters (other than RangeInc NF) don't require any Nanoprogramming skill at all to combine with implants, only the special tradeskill listed in the table. RangeInc NF cluster does require Nanoprogramming as per table.

Burrstin
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Re: 338 - Implant Creation

Post by Burrstin » Sun May 19, 2019 3:02 pm

Nano Delta Jobe Cluster - Faded (Feet) requires 2.75x skill in Pharmaceuticals to combine (says unknown in guide).

bitnykk
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Re: 338 - Implant Creation

Post by bitnykk » Thu May 23, 2019 7:36 pm

thanx, info added

Higain
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Re: 338 - Implant Creation

Post by Higain » Thu Aug 22, 2019 10:24 pm

Need to update the following sentence to reflect the new RK Jobe cluster and implant terminals:
Jobe clusters are special clusters that are occasionally found in missions and are also sold in Jobe by a special vendor.

bitnykk
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Re: 338 - Implant Creation

Post by bitnykk » Sun Sep 15, 2019 11:49 pm

Changed that too.

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Saavick
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Re: 338 - Implant Creation

Post by Saavick » Fri Jan 03, 2020 2:12 pm

@Akuta: thanks for that! I have uploaded Implant Helper to our downloads section and updated the link.
By now, the Nano Nanny link had broken too. I've added an alternative download location for that as well.

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Saavick
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Re: 338 - Implant Creation

Post by Saavick » Sun May 10, 2020 7:45 am

I edited this guide to mention that refined clusters are also shopbuyable now, though expensively.

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