609 - Weapon Initiatives and the AggDef Slider

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Kilmanagh
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609 - Weapon Initiatives and the AggDef Slider

Post by Kilmanagh » Fri Mar 29, 2013 4:33 am

Discuss the Article 'Weapon Initiatives and the AggDef Slider' on this thread.To view this article, please click here.

Kilmanagh
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Post by Kilmanagh » Fri Mar 29, 2013 4:33 am

Very nice article there. Very easily explained.

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Llie
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Re: 609 - Weapon Initiatives and the AggDef Slider

Post by Llie » Fri Mar 29, 2013 6:32 am

Thanks. After struggling through the computations in order to add the init calculator to a plug-in for my VhaBot fork, I figured I might as well share what I learned. :wink:

Edit: Now with pictures and example calculations!
Image

Chivana
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Re: 609 - Weapon Initiatives and the AggDef Slider

Post by Chivana » Tue Apr 16, 2013 9:18 am

I think there is a typo: Post 1200 init is 1/3 as effective, so it takes 3 x 600 = 1800 for 1 second, not 1200.

You might also want to explain how to determine ma fist speed. I think many new players don't realise that fists are also treated just a weapon with the corresponding items and how attack/recharge speed scale with ma skill.

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Treeslayer
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Re: 609 - Weapon Initiatives and the AggDef Slider

Post by Treeslayer » Fri Mar 12, 2021 9:23 am

Where is the bar?
I enjoyed the article. :top: After reading it a few times I have a better grasp of the “aggdef” function.
A minor point is that:
New players, and people such as myself that forget stuff, need to know that THE AGGDEF BAR is located at the lower right of the character screen.
Another point, again for the same audience, is that the “equipment stats” can be displayed by ‘shift-left mouse click.”
help a n00b- they give life to the game

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