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There's definitely room for improvement on some of those implants at least, trying to get on some temporary statbuffing and treatment buffing implants to put on higher implants in other spots is a good way to easily get much higher QL imps in, add some treatment buffing items and buffs to the mix (like the omni-med suit and SFA from a doc) and ql100s is a fairly easy task (with a bit of experience) at 65nutcase69 wrote:Treatment: 213 and First aid: 151.
Implants
i am using manly QL: 50 from the basic shop as that is all i can use for now.
Please state your Breed as well, sometimes that changes a lot.nutcase69 wrote:i have a lvl 65 engineer
My honest opinion: You have thrown away a good bunch of cash... unless you have a higher level cash provider I wouldn't spend my money at that yet.... later you may want some few pieces depending... mainly the back item and gloves.nutcase69 wrote:i have manged to buy a piece of the jobe armour but can not equip it yet
Fairly a lot of Pistol skill. When I remember right I had like 100ish in my weapon skills at 65... maybe even less. Concentrate on MC+TS for highest possible bot! Additionally ... but in secondary importance... MM for Combat Arrays like this Enhance Combat Array and soon Boost Combat Array, those little nanos make quite a difference who the monster beats up even at lower level (watch out for level requirements)nutcase69 wrote:i have increased my pistol to the max possible (pistol: 339)
my nanos for the bots is Time&Space: 357 Matter Crea: 392
You'll want to push Treatment some more, at 65 your treatment should be around 300 pure skill + all buffing you may catch... see Quilluck's advise above. You should look for 100-120ish implants for Head, Eye & R-Arm for highest MC+TS ... and maybe Chest & L-Arm for additional MM.nutcase69 wrote:Treatment: 213 and First aid: 151.
Implants
i am using manly QL: 50 from the basic shop as that is all i can use for now.
In case you don't want to dismiss your weapons I would suggest to aim for a Customized IMI Desert Reet 1000 which you may gain at Foreman's/Biomare. Those will aid you long time on RK and in SL.nutcase69 wrote:weapons
the orginal Electronicum QL: 51
SOL K-91 Mini Monster QL: 50
Engineer isn't ... and never was... an easy class. But isn't a hard one either... you just have to learn some of the tricks (like for every class)... I have never regretted minenutcase69 wrote:i am fed up with loseing so much xp i have manged to get some back but still need to recover more than 100,000 xp i am very close to junking this character.
Might be worth to mention that the overequip factor is 0.8(1?), so make sure your skills remain over "yourskill / 0.8" after the wrangle ran out... else the bot won't listen to your commands ... or guard you anymore.Snakebite wrote: So, MC & T&S Mochams 140 + 131 Wrangle + comp nano 20 + comp att (about) 3 = 294 + your skill
163 + your skill AFTER the wrangle goes down...