49 - Player City Building Guide

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Saavick
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49 - Player City Building Guide

Post by Saavick » Fri Aug 26, 2022 6:25 pm

Discuss the Article 'Player City Building Guide' on this thread -- To view this article, please click here.

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Saavick
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Post by Saavick » Fri Aug 26, 2022 6:25 pm

I've cleaned up this guide and made the following changes:
  • Restructured the guide to be more readable.
  • Added waypoints to important locations, including mobs for loot.
  • Removed overly elaborate description of mobs to loot from.
  • Added the tradeskill process for the Sauna.
  • Added warnings that the Market building is obsolete.
  • Updated the text to reflect that you no longer need the Alien Invasion expansion to enter the city buildings.

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gdahl
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Re: 49 - Player City Building Guide

Post by gdahl » Mon May 29, 2023 11:18 am

Uncle Bazzit's Bio-Mechanical AI
+
Mutating Bio-Pulp
=
Bio-Mechanical Computer

This requires at least 400 in FieldQuantumPhysics. Not Pharmacy as the guide states :)

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Cariadast
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Re: 49 - Player City Building Guide

Post by Cariadast » Sun Jun 04, 2023 4:35 am

gdahl wrote:
Mon May 29, 2023 11:18 am
Uncle Bazzit's Bio-Mechanical AI
+
Mutating Bio-Pulp
=
Bio-Mechanical Computer

This requires at least 400 in FieldQuantumPhysics. Not Pharmacy as the guide states :)
Verified.

Changed to FieldQuantumPhysics
jacqueline of all trades, master of almost none :D Im the "Give me a day or so....I'll learn, I'll fix and I'll do it" girl :D

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Re: 49 - Player City Building Guide

Post by Cariadast » Mon Jan 22, 2024 8:18 am

Revamped
Added info regarding upkeep costs on major buildings
Made notes more visible
Added a Plot section w/ purchase and rent info
Updated sizes of building spaces
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Re: 49 - Player City Building Guide

Post by KelticDanor » Sun Feb 23, 2025 10:00 am

Peridotite also drops from the Mantis Queen and Clawfinger Forefather
Mercury-Based Temperature Gauge also drops from the hollow island weed and Brood Mother

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Re: 49 - Player City Building Guide

Post by bitnykk » Wed Oct 01, 2025 7:20 pm

Added bottom mention of the Tax Refund Office that is still ingame and said to bring 3 to 5 percent of GMI org's trafic.

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Re: 49 - Player City Building Guide

Post by Cariadast » Thu Oct 02, 2025 3:59 am

bitnykk wrote:
Wed Oct 01, 2025 7:20 pm
Added bottom mention of the Tax Refund Office that is still ingame and said to bring 3 to 5 percent of GMI org's trafic.
The City tax building provides 1% back from all GMI sales of the Org members to the /Org bank.

It was initially unfavored because it would require 15 billion in org sales in order to cover the 15 million cost of rent to have it. However, that isn't as much of a problem in today's economy on RK5. Even smaller Orgs will likely benefit from it.

However, the Tax building is useless on RK19, and unless you want to spend 15 million a month just to have a Bank Terminal in your city, it's not advised to plant one on RK19.
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Re: 49 - Player City Building Guide

Post by bitnykk » Sat Oct 04, 2025 12:31 pm

Will make some experiments with an inactive org to confirm exact rate(s).
Also the guide needs some more completions i'll add as i document them.

ps 1 : added mention for the temp city access card
ps 2 : added maps ans surfaces totals for each city

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