Free at last!

AO is the main topic, but you can also talk about things like the latest console game you've played, web comics, movies, music, etc. as they pertain to your AO experience.

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Free at last!

Post by Ariensky » Tue Jun 01, 2010 1:35 pm

I have some catching up to do:

Bugfixes (wrong values for a few nanoes)
Add the "lock equipment" button
Update teh "bots of AO"-list
Add a list of "sparkles" and there colours, or rather which colours are activated by what nanoes. (sparkles being the shiels ADV, ENF and ENG can make)

AOUmod changes:
add the "lock equipment" button

Update the AOU-mod with some new images, making the Ariens-GUI prettier.
-this has always been the plan, it just takes time, which I did not have

AOU changes:
"Bots of AO" list.
"how to use the default GUI"
"how to use the AOU GUI"

all that in a week..
at least that is the plan.

Kind Regards

If you have other proposals, you are very welcomed to come with them :)

PS. there are no garantees that all this will be done thoug, it is "just" my plan.

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Post by Gimpeline » Tue Jun 01, 2010 9:59 pm

Oh. great!
I use it pretty ofren. really usefull :D
Lise "Gimpeline" EverwhiteOmni-MiningLeet Protection Agency

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Post by Tonopa » Sun Jun 13, 2010 5:44 pm

Hi, and thanks for the wonderful work on the GUI. I do have a question about a GUI patcher. Every official patch seems to break the GUI and we end up with the same old dog and pony show - end users panic and impatiently demand a new GUI patch and the XML/GUI wonks become irritated and annoyed by the endless series of finished product-broken-by-the-latest-patch scenario.

EQ1/2 GUI artists suffered through the same process but finally developed patchers for the various custom map and gui clients. Would we benefit from this sort of evolving system as well? are these patchers portable between game clients?

Happy Trails!

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