Starting a Fixer Up Any Ideas

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anton2oo9
Posts: 6
Joined: Mon Jul 20, 2009 7:46 pm
Location: North West England

Starting a Fixer Up Any Ideas

Post by anton2oo9 » Wed Aug 05, 2009 11:40 pm

Im thinking off making a fixer but i dunno what stats to put into them or what not for the nano's ect any ideads are welcome, also have SL so i can use blaster or what thay use :D
Anton =)

Casorinth
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Post by Casorinth » Thu Aug 06, 2009 2:39 am

base stats where needed focusing on agi, sense, strength.

Body dev and nano pool in body page

SMG, Burst primarily for weapon skills (fling and full auto/aimed shot at later levels)

Ranged init, run speed and more or less all the evasion skills (including NR) for speed

comp lit in tradeskills

treatment and nanoskills where needed in nano and aiding (although dont bother with any in matter creation unless your going for a GA fixer)

break and entry would be the last skill that could help.

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Scoopx
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Post by Scoopx » Thu Aug 06, 2009 5:22 am

everything you ever wanted to know about fixers Updated Fixer Guide
And now You know!

Roger "Scoopx" Johnson
Cub-Reporter for Rubi-Ka Times
Neutral Division
[img]http://www.scene-and-heard.com/ao/sigs/sig_scoopx.jpg[/img]

Weeping Willow
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Joined: Thu Mar 16, 2006 4:32 pm

Post by Weeping Willow » Thu Aug 06, 2009 2:48 pm

check Aofroobs, the stiky thread in fixer tab is quite good.

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anton2oo9
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Joined: Mon Jul 20, 2009 7:46 pm
Location: North West England

Post by anton2oo9 » Thu Aug 06, 2009 3:11 pm

Wow ok thankyou for the help guys :D
Anton =)

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