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xeoner
- Posts: 7
- Joined: Thu Nov 09, 2006 9:12 am
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by xeoner » Sun Jun 21, 2009 12:54 pm
Greetings everyone
i returned to AO last two weeks and started a Fixer,after couple of days my friend was interested in playing this game, but he want to play in a team enviorment, i suggested him we both should roll a DD profession with decent tanking and a supportive class in terms of healing and couple of nano skills
so my question is
what is the good suggestion for this type of teams? i dont mind dying once a day, i just want a good teaming professions that allows me and my friends to play equaly without feeling Over powering each other
i have some plans for this set :
Team No.1 :-
1-Adventurer = for DDing play
2-Doctor = for Supportive play
Team No. 2 :-
1-Fixer = for DDing play
2-MP = for supportive play
Team No.3 :-
1-Soldier = for DDing play
2- = Doctory For Supportive play
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Casorinth
- Posts: 172
- Joined: Sun Sep 16, 2007 3:49 pm
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by Casorinth » Sun Jun 21, 2009 1:50 pm
hmm balanced teams of two...
Well anything + doctor is generally a good combo, but it also means the person playing doctor is generally just there in a supportive role, unless you twink out constantly to have the best gear and nano's to make up the damage.
Something like Adventurer + Martial Artist would be semi balanced, you both have support abilities and both do good damage and both got decent survival so either can tank.
Or something like Trader + Soldier, both decent damage but one has more tanking ability and the other has more support.
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xeoner
- Posts: 7
- Joined: Thu Nov 09, 2006 9:12 am
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by xeoner » Sun Jun 21, 2009 2:54 pm
im thinking of an MA as a DDer and a Fixer, since MA is a cheap and suits my friends because he is new and so as i
but could be there a better combinations to give?
im really close to chose an MA and a Fixer as a twin for teaming alone, but bear in mind we are froobs and we dont wanna twink much or spend money alot since chances at getting armours+weapons are okay rom boss missions
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Casorinth
- Posts: 172
- Joined: Sun Sep 16, 2007 3:49 pm
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by Casorinth » Sun Jun 21, 2009 4:32 pm
It could work, but you have to remember that your both semi evade classes (as I assume you wont be getting grid armour any time soon for the fixer)
Meaning that you don't really have a terrible ammount of tanking ability, hots and the MA heals will only work up to a point.
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xeoner
- Posts: 7
- Joined: Thu Nov 09, 2006 9:12 am
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by xeoner » Mon Jun 22, 2009 6:58 am
Thanks Casorinth that really gave me great Tips for my set, and my friend is satisfied with his MA for now
One more question and its quite dumb because i don't want to make complicated things from now till med levels
My question is:
Is Selling looted items from mobs and missions to shops at earlier level can give me a little boost of cash? and is there a particular Items that solds for a good amount of cash when sold to shops?
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Casorinth
- Posts: 172
- Joined: Sun Sep 16, 2007 3:49 pm
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by Casorinth » Mon Jun 22, 2009 10:08 am
Animas, tank armour and battle suits sell fairly well, and im sure theres other things.
Also keep your eye out for things like grid armour instruction discs and such, they sell quite well on player markets
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Typo
- Posts: 7
- Joined: Wed Mar 25, 2009 8:37 pm
- Location: The Dirty Ham
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by Typo » Tue Jun 30, 2009 2:06 am
I usually carry around a few bags, and loot anything I can. Even if it sells for 1 credit, thats 1 credit more than you have now.