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Botton line is, Soldiers just ain't tradeskillers... Leave that for Engineers & Traders, it's a waste of good IP otherwise...kcfalcon wrote:1. I read in a few places that, since I am a soldier, I should forget about tradeskilling. Does this mean that I should never try making any weapons or implants or anything? Or is there some type of crafting that I can or should do?
Well, you can if they're useful, but you can get Proffession specific implants from the implant section of the basic shops...kcfalcon wrote:2. The implants that drop...should I have them equipped? If so, can they be swapped out any time I am ready to upgrade?
Aaah, now there's a question, only time will teach you that realy.kcfalcon wrote:3. With the wide variety of drops, how do I know which stuff to keep and which to sell?
Doesn't sound too bad... Are you Omni or Clan? Either way, buy Med suits from omni shops & sell them to clanners for 100k a set...kcfalcon wrote:4. I'm level 18 on a froob account. I've been running missions and have around 50,000 credits. Does that sound about right for someone my level, or should I have accumulated more by now?
Recharge is how long between shots... Not sure about the (##) number...kcfalcon wrote:5. In weapon descriptions, I see numbers like...Damage: 2-15 (27). I assume that the damge per shot is between 2-15, but what does the number in parentheses mean? Also, if "Attack" means the time interval between shots...what does "Recharge" refer to?