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bikernoj
- Posts: 15
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by bikernoj » Mon Feb 01, 2010 1:49 am
I've been playing my neut soldier lately, and recently got him a Neutrino Flash rifle from SoM. But something is wrong with it: thre is NO sound at all from the weapon.
I talked to an ARK rep (helpful as always), who told me it's a known issue that hasn't been resolved. No one else I have talked to in-game has a neutrino flash that makes sound, so does anyone know what the deal is with that?
It really takes away from the experience to finally get your first Uber Gun as a low level soldier and have it be SILENT!
Has this been a bug for a long time, and is there any way to fix it? SoM is one of the older dungeons, so this should have been worked out long ago, IMO. I thought I could overlook the silence since it's a great froob weapon in every other respect, but soldier guns are supposed to be LOUD, and it just gets under my skin when I OD some twink with a Division 9 with no BOOM, BZZZT, PEW-PEW or CHUNK sound.

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Snakebite
- AOU Forum Moderator
- Posts: 3307
- Joined: Mon Sep 26, 2005 8:32 am
- Location: North-East England
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by Snakebite » Mon Feb 01, 2010 2:39 am
If it's a 'known bug' then there's nothing you can do about it.
Think of it as covert operations...

Don't make me come in there and Moderate you!
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Casorinth
- Posts: 172
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by Casorinth » Sat Feb 06, 2010 8:29 pm
theres a couple of weapons that don't have attack noises, neutrino flash being one of the more used ones.
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bikernoj
- Posts: 15
- Joined: Thu Aug 27, 2009 7:36 pm
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by bikernoj » Mon Feb 08, 2010 8:47 pm
It just takes away from the overall experience, IMO. Some classes are supposed to be stealthy (agent, shade, maybe MA), most melee weapons just have a "swoosh" sound when used, but a soldier's gun SHOULD have a sound!
Everyone I chat with in-game is annoyed by the silent nature of this weapon, and its good to see our concerns taken seriously.
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Snakebite
- AOU Forum Moderator
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- Joined: Mon Sep 26, 2005 8:32 am
- Location: North-East England
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by Snakebite » Wed Feb 10, 2010 3:52 am
You should be posting this on the official forums, and get everyone to second it, & maybe, just maybe it will be put in rotation to get it sorted out!

Don't make me come in there and Moderate you!
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Niodemus
- AOU Content Editor
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- Location: Switzerland
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by Niodemus » Wed Feb 10, 2010 7:54 pm
Snakebite wrote:You should be posting this on the official forums, and get everyone to second it, & maybe, just maybe it will be put in rotation to get it sorted out!
Without wanting to daunt someone... but how long has it taken it to get a sound on ranged AI weapons? ... something like 2 or 3 years ... if I recall right....
Regards
Nio
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Snakebite
- AOU Forum Moderator
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- Joined: Mon Sep 26, 2005 8:32 am
- Location: North-East England
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by Snakebite » Wed Feb 10, 2010 10:36 pm
Now Nio... Stop scaring the normals...!

Don't make me come in there and Moderate you!