Search found 17 matches

by Hannobal
Mon Feb 26, 2024 11:30 pm
Forum: Knowledge Feedback
Topic: 506 - PvP Daily Mission
Replies: 3
Views: 2715

Re: 506 - PvP Daily Mission

Each of the battlestation rounds counts towards Freelancers Inc completion, so the daily three rounds of "Tipping the scales" can complete Freelancers Inc mission in a single day.
by Hannobal
Mon Feb 26, 2024 11:28 pm
Forum: Knowledge Feedback
Topic: 586 - Killing The Competition
Replies: 2
Views: 3942

Re: 586 - Killing The Competition

Every time a player character is killed in the area, one miner will spawn instantly. So engaging in some pvp can make the mission completion faster.
by Hannobal
Mon Jul 03, 2023 8:13 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Cariadast wrote:
Mon Jul 03, 2023 5:36 pm
Part of PW was also terraformed when DB instances came in as well. There was a dyna that was lost in the process, so that could possibly be the case with a Static as well. Just a thought.
That sounds like a logical explanation, in case it's gone.
by Hannobal
Sun Jul 02, 2023 4:07 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Someone else also mentioned PW earlier, so it's definitely possible. I yalmed the Northern half once, but didn't find it. It's a huge zone. There are plenty of buildings you can enter in borg towns (most contain just single empty room), so maybe the static is hidden among those, or it's somewhere el...
by Hannobal
Wed May 03, 2023 6:51 am
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Thanks, credits to Higain for pointing to right direction for the latest ones.
by Hannobal
Sun Apr 30, 2023 7:51 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Yep the locations with /waypoints were verified the same day as posted.
Generally i'd say small rooms without creatures don't fit to the listing (there are many of those), but maybe the ones in Wine are worth an exception because of the 5% gas.
by Hannobal
Fri Apr 28, 2023 9:55 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

I did visit the Wine & Belial Forest, here are the coords: North-East shelter /waypoint 3006 3036 605 lvl 100NPCs, onagi, droids. The first door inside was locked and trapped, which is the unique feature of this dungeon. 5% pvp rooms at Wine without creatures /waypoint 2208 2211 605 /waypoint 2233 2...
by Hannobal
Fri Apr 28, 2023 7:17 am
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Nice finds, thanks a lot! Now that you mention the Wine pvp room, now that is a flashback. I think we used it to fight couple times with our org mates in there about 20 years ago. It was safe from gankers unlike arena, and Notum Silos didn't exist yet. It was also convenient location for clanners, j...
by Hannobal
Fri Apr 14, 2023 10:04 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Here's PM from CSPmap, blue squares = working statics, magenta squares = static marks at CSPmap, but no signs of zoning. https://imgur.com/gallery/s8JxKrr And yes i have the same feeling, that there has been more of these, and there might still be some working ones too that are not on the list. One ...
by Hannobal
Thu Apr 13, 2023 8:45 pm
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Looks pretty good to me :) I was quite surprised how many turned out in the end, was expecting something around 10-15 dungeons total to exist. Also, some of them are very obscure: After asking around in Discord, Reddit and in the game, only one person mentioned the ones in Clondyke, Lush Fields and ...
by Hannobal
Wed Apr 12, 2023 7:11 am
Forum: Knowledge Feedback
Topic: 864 - Static RK dungeons
Replies: 25
Views: 21259

Re: 864 - Static RK dungeons

Nice to see this released! One small clarification: The paragraph under "notes" header was referring specifically to Pleasant Meadows, not all locations. Maybe it isn't necessary even, or could be shortened to something like "There are some old sources (CSPmap) pointing to more locations in Pleasant...
by Hannobal
Mon Apr 10, 2023 8:18 pm
Forum: Feedback - Open Forum
Topic: Article suggestion: Static RK dungeons
Replies: 8
Views: 24269

Re: Article suggestion: Static RK dungeons

Hi, i updated the list - it's complete now, as far as i can tell.
by Hannobal
Fri Mar 10, 2023 8:24 am
Forum: Feedback - Open Forum
Topic: Article suggestion: Static RK dungeons
Replies: 8
Views: 24269

Re: Article suggestion: Static RK dungeons

I got some help from at Discord, Reddit and ingame, and was able to compile this short list: If i recall right, all the doors were visible in the game minimap, which helps a lot with finding the locations. Mort /waypoint 1934 1257 560 The three buildings just right next to the grid. Contains lvl 110...
by Hannobal
Sat Dec 10, 2022 10:31 pm
Forum: Knowledge Feedback
Topic: 629 - The Reck
Replies: 12
Views: 15762

Re: 629 - The Reck

Fun fact: It's possible to access Entvined General's office, to take a look at what kind of environment she does the paperwork.