by Snakebite » Sat Dec 10, 2005 5:50 pm
OlowNon wrote:This
guide only describes how to approach TotTW for Omni's and Clan. What about neutrals (since we get attacked in and around Tir)?
If Neuts have a yalm or can run fast, you can still grid in, with a yalm just go orbital as soon as you grid in, the grid exit is south of the city but there may be guards...
Also, what level (more or less) do you need to be to do the various sections solo?
That will easily become apparent, watch the ppl around you & get a team...
And can you stay in TotTW past level 60 as long as you don't leave or die? Is there an upper limit?
Yes, if you don't leave or die, you can stay in the temple, I think the 'auto-kick out lvl' is 70, however, if you are in a low GS & you log out, it's possible that when you log back in the GS will be full & you will appear outside the front door...
[quote="OlowNon"]This [url=http://ao-universe.com/guides/classic/totw.php]guide[/url] only describes how to approach TotTW for Omni's and Clan. What about neutrals (since we get attacked in and around Tir)?[/quote]
If Neuts have a yalm or can run fast, you can still grid in, with a yalm just go orbital as soon as you grid in, the grid exit is south of the city but there may be guards...
[quote]Also, what level (more or less) do you need to be to do the various sections solo?[/quote]
That will easily become apparent, watch the ppl around you & get a team...
[quote]And can you stay in TotTW past level 60 as long as you don't leave or die? Is there an upper limit?[/quote]
Yes, if you don't leave or die, you can stay in the temple, I think the 'auto-kick out lvl' is 70, however, if you are in a low GS & you log out, it's possible that when you log back in the GS will be full & you will appear outside the front door...