You guys are right. There are more static mission entrances. Lots. This is a
GREAT thread. This is info that was kind of known many years ago - but that knowledge has been lost to the tides of time. The same applies to where to roll RK missions that lead to easily accessed mission entrance locations. Also - the loot drop table for CRU missions - I can't prove it now- but some especially nice stuff used to be found on floor spawns like skeletons, android remains, gray and yellow boxes etc. QL200 NCU being one very common find. Other interesting drops from the boss.
Belial Forest:
Online RK map -
https://rubi-ka.net/maps#rk
marked map uploaded here:
https://archive.org/details/anarchy-onl ... -locations
There's a static mission cave at a place labeled "shelter" in the far northeast on Savvicks map. It's a downward stairs looking entrance. If I can find a map i'll mark the map and upload it. I forget the model type - possibly cave mission modules with bureaucrat-servant type androids. I farmed the mobs and never found anything interesting.
The conquistadors coffee company where the dyna boss spawns - there's a doorway that zones you into a room. That's it. There's a small building in the south of the zone with a doorway that zones you into a room. That's it. I think two cyborg troopers might wander near that building - eremites, too.
Static mission. Wine at the outpost. Two sets of tiered doorways set against the hillside. Zone in and you'll find L130ish-150ish OT faction mobs both in the entry rooms and in the rooms set back into the hillside. The theme would be a secret Omnitech planning and forward operations depot - the OT humans are gathered in a large briefing room next to rooms containing crates and boxes. Farmed the heck out of them. They never dropped anything interesting. Never.
More Wine...
There are a few odd indoor spots at the outpost.
Another doorway in the town proper - zone into it and you'll find a Mayhem "0" gas zone. Tiny room. That's it. Maybe useful for running damage dumper tests.
On the ground at the left side of those hillside entrances while facing the doorways - click the ground and a weird "file" of doors pop up out of the ground. That's it. But it's strange. Probably an old developer portal or something.
More odd Belial stuff.
Twin falls: click the huge blast doors. Those doors are named. Follow the zone wall and you'll find another huge blast door entrance. Click? I think those are named as well.
Perpetual Wastelands: quite a few static missions. a fair number of small unoccupied rooms - you zone into a room. That's it. I simply don't remember where these are. I recall one of the static missions made from old RK mission modules - the type now wholly gone from the game IE: poison ponds, narrow cave halls with poison ponds, small room with a foot bridge and a poison pond (can't agent-advy sneak through poison ponds.)