The Collector

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Level: 200-220
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Introduction


The Collector is the endgame single-team instance in Caina, (the first sector of Pandemonium). It has been designed to be one of the hardest challenges for a high-level team ever released in Anarchy Online.

The portal entrance to The Collector instance is near the instanced Pandemonium portal, as shown in the image below. Obviously, this means you already need to have access to Pandemonium to enter The Collector.


Entrance to The Collector


Once your team is buffed up and ready to go, step onto the right altar, and you will be warped into the instance and find yourself at the start of the playfield.

NOTE: This instance does not have a lockout and you can repeat it as many times as you'd want.

Inside you will be find five main different types of mobs that you will encounter, (2 bosses, 3 mobs, 1 NPC then final boss) : Collected Essence, Sister Botanicus, Immortal Guardians, The Secretary and finally The Collector. Keep in mind that most of these will have adds, and you will more than likely also have to deal with them.

NOTE: If you happen to die or go link dead while inside, you can re-enter the playfield as long as you want. However, if you all die, (inside the Collector's room, for example), then you will have to redo the entire instance! So, making sure you are saved in Pandemonium garden before starting is a safe choice.


1. Collected Essence



Collected Essence is a large level 300 spirit that resembles a Redeemed mob.


Collected Essence


Collected Essence is surrounded by many smaller spirits (Essence Fragments). These Essence Fragments give him a huge amount of AAD and make him almost unkillable (or very, very slowly to kill).


Collected Essence and Essence Fragments


However, there is a fix for that. Killing an Essence Fragment will cause the Collected Essence to shrink in size for Approx 25-30 seconds, opening it up to being killed faster, at which point everybody in the team should start attacking Collected Essence.

Once Collected Essence returns to normal size, change the target back to one of the Essence Fragment and kill another until Collected Essence shrinks in size again. Repeat this process until the boss dies.

When the Collected Essence is dead, you can start moving North to the next encounter. On the way, you will find several more Essence Fragments. These do attack on sight.


Essence Fragments.


It is up to you to kill them and/or mezz them (normal calms will not work on these. A crat's Last Minute Negotiation is ideal if you have a crat). It is easy to outrun them as well, however, you run the risk of them following.


2. Sister Botanicus


Sister Botanicus has a couple of tricks during the fight, such as spawning Orchid Plants, which you have to kill really quickly to prevent them from healing her.


Sister Botanicus among her Orchid Plants.


Once an Orchid Plant is dead, it will spawn Orchid Abyss Sprouts, which acts in the same way as an alien cocoon, on player(s) does, which lasts 10 seconds. In that short period, players are stunned and unable to attack or heal.

Other players in the team can break these cocoons and "free" the player trapped inside by attacking the sprout. It always helps to first concentrate on freeing your healer and tank instead of leaving them cocooned for the whole 10 seconds.


Orchid Abyss Sprout.



These Orchid Abyss Sprouts will not do damage on players, but keep in mind that Sister Botanicus occasionally casts area nukes. Thus, why it is important to "free" your healer from them quickly.

Keep an eye on Orchid Plants and kill them as quickly as possible (pets are very handy here), while doing damage on Sister Botanicus in the meantime.

Once Sister Botanicus is dead, Immortal Guardians will spawn to the East.


3. Immortal Guardians


You are not supposed to kill these Guardians.


Immortal Guardian


They are meant to kick you over the walls. You read that correctly! Your goal here is to get three different Immortal Guardians to kick you over the three high walls they each stand near, one wall at a time.

At the foot of each wall, you will find an Immortal Guardian. He is usually accompanied by Essence Fragments.


Immortal Guarding near wall


The best way to do this is to let one player at a time get aggro'd by the Guardian, and pull him back away from the wall. Let him chase you around as you make your way back toward the wall until you are about 16 feet (5 meters) away from the wall before engaging him. The point is to get the Guardian facing the wall, and give him enough room to kick you over it.


Aggro Guardian


On top of each wall, you might notice an "opening". It being the lowest part makes it the easiest area to go through. As the guardian tries to hit you, he will also soon proc & kick you over. Aim for that point!


Opening in High Wall


Don't worry : the guardian doesn't hit hard and this is the funniest moment of the instance ;)

Take your turns one by one, rinse and repeat for the next 2 walls. It is up to you and your team to decide who will go first and who will go last. Remember there may be adds you will have to kill or calm as you wait for everyone.

    Note: Those with high evades have a harder time getting him to kick. Those with very low evades will get hit more. Be careful in how and when you plan who take the Guardian on!

When everyone is over the three walls, meet with your team at The Secretary.


4. The Secretary


The Secretary is a NPC who you have to talk to in order to be warped into The Collector room. At this point it is not important who talks to her first.


The Secretary.


As soon this NPC being spoken to, players will receive temporary perk action "Dimension Shift" which activates a knock-back attack, to be found in your attacks tab (CTRL+2).

5. The Collector


Before starting the boss, only one or two person(s) should be given role to use the perk inside the Collector room. It is very important to decide exactly who will be in charge of this "kicker" duty. If you happen to have an engineer, trader or nano technician in your team, remind these professions are ideal to knock-back.

When entering the Collector's room, nothing happens until the Collector is attacked. Take a look around, you will see two towers: one with a red fire and one with blue fire.


Tower with Red Fire



Tower with Blue Fire


You should also see the Collector and his huge HP bar watching you from up on his ledge ...


The Collector.


In the center of room (wich is a wrong place to be as healer and/or low HP), the Collector will spawn several waves of Fire/red (healers) and Frost/blue (kickers) shades, and that is the point when your own kicker(s) has/have to get on with this job. Kick blue (Frost) shades into the red tower, and oppositely red (Fire) shades to the blue tower. After two waves with red & blue shades only, get prepared for the next waves with green (Plague) & black (Death) shades in addition.

Unless you've good pulling skills (e.g. : Agg. Enhancer) to pick only red/blue out of the pack, these other types of shades can be mezzed at first, wich will prevent your healer from getting massive aggro. You then can keep green & black shades remezzed frequently, or you can prefer killing them, or let them alone and pull wisely, it is up to you. If you opt for mezz, just avoid any area tool/nano that might demezz them all together ...


The coloured Shades between the altars.


The Collector himself will knock you back (tank especially) every few seconds as long as a blue shade is alive, so make sure you stay in vicinity of your healer, and try to keep your distance off the deadly walls : these have spikes and if you get bounced into these, you will receive massive damage and probably die. It is also possible for some shades to perform a random knock-back on you. And remind boss will be healed as long as a red shade is alive.

Hint : [i]a proven method is to root/snare the boss (e.g. : Crat's Shackle of Obedience nano, Trader's Legshot perk, Engi's Pet Snare Aura nano, etc) and optionnally let your tank use Lost Eden "Charge!" nano to land at same coordinates than boss and consequently avoid being knocked all around in spikes. This will stabilize the situation in a corner for a good period allowing all team to avoid center & deal damage more easily !


Loot


Once The Collector is dead, you will find 6 bronze boxes and some random loot in the corpse. Depending on how lucky you are, the bronze chest you get may contain some good items, or even a silver or gold chest.

You can expect to receive all sorts of items including some that do not appear in any other in-game loot drop tables anymore, or some belonging to level locked dungeons you might not be able to visit yourself, anymore.

Where The Collect gets his loot, and how he stores it:


Corpse loots = low/medium encounters: Rubi-Ka dungeons or unique bosses + ShadowLands catacombs.
Bronze chest = high encounters: Rubi-Ka dungeons or unique bosses + various ShadowLands items.
Silver chest = rare encounters: Rubi-Ka stuff, ShadowLands items, Dust Brigade, Alien stuff.
Golden chest = super rare/expensive encounters: Rubi-ka, Alien sector (S42 ACDC included).


What The Collector is known to drop!


Note: The following are verified items that have dropped from The Collector. It doesn't mean they will always drop, or that there are not additional items not listed here that drop.


On the Corpse:


    Ape Fist of Khalum
    Assault-class Tank Armor
    Aura Magnifier
    Black Molybdenum-Matrix of Xan
    Blood Bat
    Breastplate of Spiritual Rites
    Burst of Speed Stim
    Charred Abaddon Chassis
    Cold Stone
    Customized IMI Desert Reet 1000
    Energized Carbonan Oven Mittens
    Exarch Robe
    Experimental Cyborg Token Board
    Exterminator Ocular Enhancement
    Fist of the Dominator
    Fleshchopper
    Fork of Ghasap
    Frost-bound Reaper
    Helmet of Spiritual Rites
    Holy Book of the Immortal
    Jobe Explorer Personal Pistol
    Left Sleeves of the Pest
    Manex Social Armour
    Mantis Scissors
    Neleb's Nano-circuit Robe
    Neleb's Notum Battlerod
    Original Search Glasses
    Patch of Pest
    Petticoat of Pest
    Punishment Rod
    Queen Blade
    Reflex Pistol
    Right Sleeves of the Pest
    Small Gold Ingot
    Small Platinum Ingot
    Small Silver Ingot
    Spirit Focus
    Stereotypical Dragon Tooth Poker
    Teachings of the Immortal One
    The Edge of the Tarasque
    Toothpicker
    Tree of Enlightenment
    Vagabond Cloak
    Watchful Spirit Phulakterion
    Yalmaha - 29500 - The Poniard
    Yalmaha - 29610 - Daylight
    Yalmaha - 29610 - Dusk
    Yalmaha - 29610 - Sunrise
    Yalmaha - 29610 - Sunset


Bronze:


    Ambidextrous Plasteel Gloves
    Awakened Soul Crystal
    Beeping Backpack
    Deformed Mantidae Abdomen
    Deformed Mantidae Antennae
    Deformed Mantidae Coxa
    Deformed Mantidae Eye
    Deformed Mantidae Femur
    Deformed Mantidae Head
    Deformed Mantidae Mandibles
    Deformed Mantidae Prothorax
    Deformed Mantidae Tarsus
    Deformed Mantidae Tibia
    Deformed Mantidae Wing
    Diamond-Matrix Mesh
    Electrophoridae Gloves
    Enhanced Queen Blade
    Fancy Stethoscopic Glasses
    Fly Catcher's Specs
    Frozen Tear of Uklesh
    Gift of the Old Gargantula
    Glimmering Magnetic Ring
    Hacked Medi-Blade
    Heavily Padded Overcoat
    Hellspinner Shock Cannon
    Journeyman Durable Boost
    Kevlar Armbands
    Low Recoil Diamondine Kick Pistol
    Manex Social Armour (Backpiece Only)
    Mantis Egg
    Modified A-4000 NCU-sheet
    Modified A-4000 Sensory Panel
    Morphing Memory
    Nelly Johnsons Little Black Dress
    Notum Focus
    Notum Saturated Metaplast Shell
    Patch of Hard Novictum Spangled Hide
    Patch of Soft Novictum Spangled Hide
    Poetic Pants
    Poetic Sleeves
    Purifying Rod
    Quick-Draw Holster of Aries
    Ring of Memory Loss
    Ring of the Nucleus Basalis
    Rod of Dismissal
    Signet Ring of the Green Knight
    Silver Chest of the Collector
    Silver ingot
    Small Patch of Hard Novictum Spangled Hide
    Small Patch of Soft Novictum Spangled Hide
    Smart Hood of the Wanderer
    Smelly Butcher Gloves
    Spirit Bauble of Artillery Expertise
    Spirit Bauble of Control Expertise
    Spirit Bauble of Extermination Expertise
    Spirit Bauble of Infantry Expertise
    Spirit Bauble of Support Expertise
    Stinging Snake Tattoo
    Sturdy Detention Boots
    Supporting Carbonan Holster
    Titan Viper Tattoo


Silver:


    Advanced Scent Sensor
    Anything
    Arithmetic Lead Viralbots
    Blackshirt of Zuwadza
    Burden of Competence
    Chunk of Living Dragon Flesh
    Cloak of the Wandering Knight
    Copy of Excalibur
    De'Valos Lava Protection Ring
    De'Valos Radiation Protection Ring
    Enduring Lead Viralbots
    Enhanced Dustbrigade Chemist Gloves
    Enhanced Dustbrigade Flexible Boots
    Enhanced Dustbrigade Notum Gloves
    Enhanced Dustbrigade Sleeves
    Enhanced Dustbrigade Spirit-tech Chestpiece
    Enhanced Safeguarded NCU Memory Unit
    Exact Copy of Excalibur
    Eye of the Evening Star
    Fly Catcher's Specs
    Frederickson Micro-kinetic Sleeves
    Frederickson's Kinetic Sleeves
    Gaily Painted Hood
    Gall Stone
    Globe of Clarity
    Globe of Sufferance
    Gold ingot
    Golden Chest of the Collector
    Heart of Tarasque
    Iridium ingot
    Lava capsule
    Lump of Living Dragon Marrow
    Master Combat Program
    Master Melee Program
    Master Nano Technology Program
    Modified Aggression Enhancer
    Modified Ancient Combat Bracer
    Modified Ancient Combat Bracer
    Modified Ancient Combat Bracer
    Nanobot Infusion Device
    Observant Lead Viralbots
    Omni-Tek Gunship
    Osmium ingot
    Patch of Living Dragon Skin
    Perfected Infused Dust Brigade Bracer
    Piece of Living Dragon Wing
    Platinum ingot
    Poetic Stretch-band
    Protected Safeguarded NCU Memory Unit
    Shades of Lucubration
    Shard of Living Dragon Skull
    Silken Legchopper Gloves
    Silver ingot
    Sinew of Tarasque
    Small Titan Message Container
    Spiritual Lead Viralbots
    Strong Lead Viralbots
    Supple Lead Viralbots
    The Expensive Kevlar Vest of Professor Jones
    The Third Eye of Daria
    Viral Targeting Subunit

*Modified Ancient Combat Bracer has three versions

Gold:


    Alien Combat Directive Controller
    Alien Matrix Alpha Box
    Alien Matrix Beta Box
    Alien Probe
    Arithmetic lead viralbots
    Extreme Low Light Targeting Scope
    Observant Lead Viralbots
    Omni-Tek Gunship
    Robust Backpack
    Strong Lead Viralbots
    Supple Lead Viralbots
    Weapon Upgrade



Manex Adventuring Protection System



The Collector also drops its own social clothing range called "Manex Adventuring Protection System." Be sure to check both the body, and the chests!


Manex Adventuring Protection System modelled by Memotech.



Getting out of the instance.

When you have finished looting, look for this portal.


Use the portal to exit the instance.


Hopefully, you've gotten some good loot from The Collector, and lightened up his greedy pockets a bit! If not, or you didn't get what you were hoping for, remember there is NO LOCK-OUT on this instance, so jump right back in and grab some treasure!

Last updated on 05.20.2025 by Cariadast
Research: Cariadast
Loot list from Archived AO Forums: Infinite0, live team experience/research, Valheru Ascendants
Research : Muckota & Shamen
Screenshots : Muckota, Memotech, Ukblizzard, Cariadast
Edits : Ukblizzard & Bitnykk
bronze= #BC863C silver #C0C0C0
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