Gauntlet

Class: All Classes
Faction: All Factions
Level: 201-220
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Overview


Gauntlet is a 5-staged team dungeon intended to offer a new & interesting encounter for high level players ; it is essentially an instanced building, on the exception of a public entrance and roof. Therefore it offers the options of whether take time to farm bosses and collect (numerous) items to tradeskill armors, whether enter a race against all other teams to quick kill all bosses of instanced part in order to reach the top first - wich also can benefit whole side (clan or omni) for a day. Let's detail all about this.

Organizing


To participate any Gauntlet, you must be in Caina (Pandemonium's entrance) on the right timing. So long before that, to obtain an approximation of the next timeframe, you must get there & speak with the following Vizaresh's "ghost" near Inferno's portal :



This "ghost" is bound to reveal you the time of his next reincarnation - wich would also be announced server-wide by a chat message : "Vizaresh has appeared in Pandemonium - The Gauntlet will be opened soon!". But to be honest, when you see this message it's generally a bit late to both form a decent team + be there in time, as you'll see below ... hence the interest of having this "ghost" spoken long before pop to be prepared & stand in a bit earlier.

Preparing


So, priorly informed, you should soon be waiting a nearly incoming pop in Caina, creating your team and deciding which type it would be :
- quick race to the top, spending little to no time collecting regular items to rush roof ASAP ?
- or slow kills of bosses, allowing all adds to pop, farming parts & rolling boss items with team ?
You better set this choice clearly with your team before start !

What composition should a Gauntlet team be ? Minimal is to have a skilled healer no matter if you want do it slow or not, because some mobs inside hit pretty hard. Over that, if you want to rush safer, it's wise to have a good enforcer to concentrate aggro + 4 top damage dealers - unless you really know what you're doing.

Pop time


As soon as Vizaresh's reincarnation is announced server-wide by upper message, you and other players there have to enter real Pandemonium (non instanced) by killing the classical Zodiac scourge and his two adds after Caina's bridge, passed sided garden rocks. Once killed & entered using blue warp, walk the few stairs going north and turn immediately right (east) using this triangle doorway :



Up in there, go forward and then turn right again : you arrived at location where Vizaresh should be incarnated. He will become attackable about 5ish minutes after the server-wide message, and can die very fast then - depending on all teams damage-dealing. When he dies, Gauntlet's giant blue warp pops right here for a few minutes only, so be there or hurry there !



Otherwise you'll miss this occasion & will have to wait next pop (about 18 hours later).

Sraosha


This is time for first lift boss named Sraosha, looking a bit like a redeemed. Don't worry : nothing complicated nor tricky to start with. He can be killed very fast, does not do much damage for a decent tank and has no special effects that should surprise you. His adds (Gannag Menog) have very low health, and also do nearly no damage, so they will go down as easily as they pop.



So rush it only if you're racing, otherwise take time & all benefit of adds remains to collect the many parts needed for armor(s). If you want to loot boss, beware not to double-click the blue warp making you go up, otherwise there's no way back to first lift. Once ready, go for next stage.

Rashnu


On the second level, Rashnu, this lift boss looking like a spider, is a bit tougher & has medium difficulty adds (Xeshm) ; members of your team will be frequently feared. All mobs here do more damages than previous level, so be cautious. Macro to assist caller can be of use here.



Still, this shouldn't be a problem even for an average team. Once dead, yet again, double-click blue warp only when you're done here.

Vahman


Third level is a larger boss, Vahman, a green hisii with big sword hitting way harder with more health, using fear and popping adds (Rashk) wich can land pretty bad hits. You'll also notice small braziers on the floors, which will occasionally create rotating fires. Standing in these will cause a moderate amount of damage, but better avoid them because the cumulation of fire + boss and/or add hit(s) could kill mid/low HP members of your yeam.



If you don't play too crazy, you'll kill (& possibly loot) all soon enough. But attention : double-click blue warp preferably all together this time, or at least tank first then healer quickly following ...

Ormazd


... why that ? Because next lift, the scourge named Ormazd can be the cause of deadly scares. He, initially, hits very hard (more than a decent doctor can cover), hence advice : don't lift first & alone with him if you're low/mid HP, or you're his instant lunch/dinner (depending time of the day). Just let tank lift & aggro, then team can lend him 1 or 2 debuffs and he will be way more manageable. Note that he will occasionally stun entire team, which will freeze any action for about 3 seconds, including perk & cast bars.



As any big HP sack, it can take a pretty long time to kill him. If your team had any unfortunate death(s) at the start of combat, that can make it even longer. One good idea is to take down the 3 towers surrounding him, to make him easier (especially if you farm items as these towers drop some more).

If you successfully killed, looted and all, be ready to click blue warp, but beware this time it will zone you out of instanced part toward public roof.

Azi Dahaka


If you're the first team up here, congrats : you should be fronting the "Pinata" of Gauntlet, Azi Dahaka that looks like a tree zod, containing already made upgrades (avoiding you to collect the many elements for armors). He hits much harder than the rest of lower level bosses, has high resistance and health, and also benefits of 4 towers assistance. Debuffing the whole roof before starting the damage dealing seems a good advice here.



Once the boss is dead, a blue warp is available to leave Gauntlet. If you won the loot rights, you should find a:



Coalescing Energy Cascade


If you were lucky enough to loot A Single Strand of Glowing Dark Energy, you can hand it in at the following NPCs:

  • Clanners: Stella Barnes in Old Athen near the whompahs.
  • Omnis: Elliot Fairlane in the middle of Omni-1 Trade.




After the trade, the NPC will provide the following buff to everyone of their own side as well as neutrals. Players can simply "offer their wrist" to receive the buff.



Armour


During the raid, you will have found many (many many many...) items. You can combine all these together to make some great shoulder pads and a back armour.



The tradeskill process is as follows:


Fatou Pattern Programming Utility Device
  +    =  
  +    =  
  +    =  


Mandelbrot Pattern Programming Utility Device
  +    =  
  +    =  
  +    =  


Collatz Pattern Programming Utility Device
  +    =  
  +    =  
  +    =  


Compressed Composite Weave
You'll need 3 of these.
  +    =  
  +    =  
  +    =  


Synchotronic Recombinator
You'll need 3 of these.
  +    =  
  +    =  
  +    =  
  +    =  
  +    =  


Upgrade Plates
  +    =  
  +    =  
  +    =  


Armour Upgrade
The process is the same for the left shoulder and back armour.
  +    =  
  +    =  
  +    =  



NCU


Besides armour components, you may have also found one or more NCU Infusers. These can be used to upgrade various NCU items.


Notes:

  • The infuser is consumed during assembling.
  • All items except the Infused Morphing Memory are NODROP.


Last updated on 01.09.2020 by Saavick
Guide prepared by Notnotnotnod.
Finalized & illustrated by Bitnykk.
Tradeskill processes reformatted by Saavick.
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