PvP Quest Guide - Omni

Class: All Classes
Faction: Omni
Level: 150-220
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Omni-Tek is in need of assistance from willing employees who fear nothing. The particular assistance required is taking out a few select Clan personnel that are located within Clan territory, as such you will get PvP-Flagged so be warned as Clan players might attack you during these missions.

To start these quests you have to talk to
Lieutenant Antonio Neal
Omni-1 Trade - 410.8x394.0
, who is standing around the middle of Omni-Trade.



Antonio Neal gives you the choice between two different locations:
1: 4 Holes
2: Tir

Note: The quest can differ depending on your level. As such this guide will be split into two parts, the quests required for players between level 150-199 and players from 200-220.


1. 150-199 Quest Guide


Note: You do not need to do the quests in the particular order listed in this guide.

1.1 Infiltrate 4 Holes


In 4 Holes, you will be sent to take out 5 Militant Unionists that can be found just west of the 4 Holes Whompah up on a plateau. There's usually 5 to 6 of them around, but beware that the more formidable Unionists are close by and might notice you, so keep an eye out on your PF Map and surroundings.



Of the two parts to the quest, this is definitely the easiest as 4 Holes is rarely frequented by many Clans. However be on your guard as the Militant Unionists will shout in vicinity to attract players to your presence.

After taking care of the Unionists head back to Antonio Neal and you will get your reward. In addition the mission to take out Unionist Agitator Scarpese becomes available.

Mission Reward:


x 2 (10 Tokens total)


After completing this part of the quest, you will get a "mission" in your mission window called "Take a Break" that lasts for 12 hours, locking you out from redoing this part of the quest.


1.2 Infiltrate Tir


The task presented to you is exactly the same as in 4 Holes, except this time you are going to Tir to take out some Delta Units. These can be found in the North-western corner of Tir, however since many Omni players do use the Tir grid to travel in that particular area of Rubi-Ka, they might get "trained" as far as the western gate. Also keep in mind that Tir is more dangerous territory than 4 Holes, and you are far more likely to encounter Clan Players that can attack you.



Once five of the Delta Units have been taken care of, it is again time to head back to good ol' Antonio Neal in Omni-Trade and claim you reward.

Mission Reward:


x 3 (15 Tokens total)


In addition the mission to take out Unionist Agitator Scarpese becomes available.

Note that after completing this part of the quest, you will get a "mission" called "Take a Break" that lasts for 12 hours, preventing you out from redoing this part of the quest for that time.

1.3 Take Out Unionist Agitator Scarpese


Upon completion of either of the quests, you will be given another mission from Seruguisu. It's time to head back to 4 Holes, find Unionist Agitator Scarpese, take him out and get hold of the briefcase he carries with essential information all within one hour.



As you can see from the picture, he is hiding just North-West of the 4 Holes grid terminal. Tread lightly getting there, flying would be recommended, as there are a lot of clan mobs surrounding that particular area. Luckily there are, usually, no guards or unionists around him. He might look big and scary, but is not all that difficult. However that does not mean I don't recommend teaming up for him.

After he's been taken down, only one task remains.. to grab:


Note: He only carries one briefcase at any time, so if you are doing this as a team you will have to wait for 15 minutes until he respawns and do it all over again until everyone has their briefcase.

With the briefcase in hand, head on back to Omni-Trade and have a pleasant chat with Seruguisu and get your rewards.




2. 200-220 Quest Guide


Note: You do not need to do the quests in the particular order listed in this guide.

2.1 Infiltrate 4 Holes


As with the pre-201 quest, you are sent to 4 Holes to deal with 5 Clans, this time though you are looking for Unionists Ringleaders that are located North-Northeast of the 4 Holes Whompah. As with their lesser brethren, the Militant Unionists and Delta Units, they shout in vicinity and might attract the attention of Clan Players that way so be on the lookout.



After taking care of the Unionists head back to Antonio Neal and you will get your reward. In addition the mission to take out Sentinel Commander Higgins becomes available.

Mission Reward:


x 2 (10 Tokens total)


After completing this part of the quest, you will get a "mission" in your mission window called "Take a Break" that lasts for 12 hours, locking you out from redoing this part of the quest for that time.

2.2 Infiltrate Tir


In Tir Seruguisu wants you to deal with 5 Sentinel Sergeants. The location of these have been more erratic in their movements/spawn points than the other mission mobs, however most of the time you can find them in the South-Eastern part of Tir.



Tir is often frequented by Clans, much more so than 4 Holes, so be alert and ready for Clan players to attack you.

When you have dealt with five of the Sentinel Sergeants, head back to Omni-Trade where Antonio Neal is still waiting for your return, and he even has a reward for you.

Mission Reward:


x 2 (10 Tokens total)


In addition the mission to take out Sentinel Commander Higgins becomes available.

Note that after completing this part of the quest, you will get a "mission" called "Take a Break" that lasts for 12 hours, preventing you out from redoing this part of the quest for that time.

2.3 Take Out Sentinel Commander Higgins


After having completed either of the quests to Tir or 4 Holes, Seruguisu will request that you take out Sentinel Commander Higgins and get hold of the briefcase he is carrying with important information. Unlike Scarpese in 4 Holes, Higgins has a lot of Sentinels wandering the streets around him, so a good idea might be to pull him slightly south of his location to avoid having to deal with respawning sentinels if you have no calmer around.



Unless you are a very nicely equipped endgame character, do not expect to be able to take him down without a team. His hits are quite painful and in addition clan players might come pester you as well.

Once he's down for the count, remember to grab:



Only one thing remains, head back to Omni-Trade and give Seruguisu the briefcase.




The Token T-Shirt seen from the front and the back.


Last updated on 09.11.2013 by Llie
Guide written by Quilluck
Proofreading and Additional Help by Ophiuchus
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