The Inner Sanctum
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If you want to learn a bit more about this dungeon, you best talk to Circe Levi inside Reet's Retreat. Besides giving you some info on it's history, she also gives you a mission to find Fezael the Watcher.
You can access the Inner Sanctum through a portal in
This brings you directly in front of both the Greater Tir Temples. Inner Sanctum, and Temple of Three Winds. We are heading for the Inner Sanctum.
Inner Sanctum Gateway
To enter the Inner Sanctum, simply use your Temporary: Sealed Inner Sanctum Pass or the Inner Sanctum Knowledge on the Inner Sanctum Gateway portal.
So, the obvious question is this: How does one get either a Sealed Inner Sanctum Pass? We'll cover the Inner Sanctum Knowledge key a bit further on in the guide.
How did I know you were going to ask? Well, mostly because it's not overly apparent how to get either one of these items. First, the Sealed Inner Sanctum Pass: You will need to get an Exarch Robe from the Temple of Three Winds. You won't need them right away, but hopefully, you thought ahead and collect a few of these.
Once you are ready to turn the robe into a pass, you must take the robe(s) to the
After a chat, she will give you a Sealed Inner Sanctum Pass.
These are tradable and buyable, so if you didn't think to gather any Exarch Robe from ToTW, you can still obtain one! Once you have the Sealed Inner Sanctum Pass, r-click it to create a Temp: Inner Sanctum Pass.
Temp: Inner Sanctum Pass
To enter, pick up the Temp: Inner Sanctum Pass and click it on the Inner Sanctum Gateway. This will transport you inside the Inner Sanctum.
Note: The Temp: Inner Sanctum Pass only lasts 60 seconds after you r-click it, so don't waste time. Get inside the Inner Sanctum or you'll need to obtain another Sealed Inner Sanctum Pass
As soon as you zone into the Entrance "Area", a strange voice will echo in your head: "Welcome to the Inner Sanctum, stranger. The Immortal One welcomes the Unbeliever with open arms."
This Entrance "Area" only has two permanent portals, one leading back outside (which will teleport you right outside of the Temple of Three Winds), and the other going to the first floor of the Inner Sanctum where you will encounter mobs.
The Entrance "Area" is the only place in the Inner Sanctum that has no mobs. This makes it the best place for a team to meet and get ready for action. Once you're set, take the steps and walk through the portal to use it in order to enter the first floor.
On the first floor, you will notice that this dungeon is similar to the Temple of Three Winds in architecture, but of course, the layout is much different. Here you will see groups of cultists, worshippers, and a few creepy undead with them.
Here is a map to help you out a bit:
The first group of cultists and worshippers you'll encounter will be High Exarch Hannah (level 187), High Exarch Netole (level 187), Corrupted Soul (level 185) and Archdeacon Seemus (level 205).
The second group will be High Exarch Leonard (level 187), Corrupted Soul (level 185), High Exarch Niaf (level 187) and Archdeacon Tarrius (level 205).
The third group before the boss are High Exarch Izbel (level 187), Corrupted Soul (level 185), High Exarch Mellou (level 187) and Archdeacon Wynna (level 205).
At the far end of this long room is the main boss who will grant you access to the next floor.
Note: You can save time by skipping combat with the cultist groups altogether, by running close to the right-side wall all the way to the end, and the main boss on the floor. It is very rare that you will get attacked doing this.
Note: You can also pull the boss to you if you by standing just behind the first column to the right.
Fezael the Watcher (level 225) will have two Corrupted Souls (level 185) appear, one on his left and right, once attacked. Unfortunately, the only way to get him to spawn a portal is to take him out.
He may be a challenge to take on if you're there alone, however, if you are level 210+ then you will have a good chance to solo him. Otherwise, a team will be wise not only for this room but the entire dungeon.
Targeting this NPC will also complete the mission you get from Circe Levi.
Once the boss is down, a portal will appear for a very short period of time, you need to right-click on it to be teleported to the second room.
First room general loot list:
Summons the Revenant.
As soon as you enter the second floor be prepared for an ambush because that is exactly what awaits you.
Three Corrupted Souls (level 185) and an Unhallowed Soul (level 205) will attack you as soon as you put your foot down. Once you deal with them you will see one of the cultists next to a portal.
He is Elzek the Confessor, and under no circumstances should you try to attack him. He won't attack you, and he carries no valuable loot so don't waste your time with him.
There is a portal Right behind where you entered this floor, this portal will take you back to the start of the first floor. It will not send you back to the start of Inner Sanctum.
You should only use the portal if you have no other choice but to leave in a hurry, but be aware that if you're in a fight or a mob is engaged in combat with you, the portal will not work until you are no longer in combat mode. This applies to all portals.
The good news in this room is that you can finally get a permanent key into the Inner Sanctum and access to the 3rd floor all at once.
If you can manage to kill the two bosses here because each holds one-half of the key. They are located on the west and east sections of this large room.
The best tactic is to have a team in a specific spot for each side (images below). By pulling the side mob toward the team you can eliminate one mob at a time quickly. Once you have killed all mobs who may follow the boss when pulled, then you want to be ready for each boss.
The group on the east side will be a Corrupted Soul (level 185), Archdeacon Sisto (level 205), Archdeacon Treed (level 205), Preceptor Jorick (level 215) and their main boss Iskop the Idolator (level 235).
Iskop the Idolator will be the toughest one in the room, for a few reasons. One is that like his counterpart on the other side he is able to summon Fanatics...and trust me they don't have that name without reason. A Fanatic will sacrifice himself about 40 seconds after he appears...and he will cause about 5,000 in health damage to all those around him because the explosion has an area of effect (AoE). Each fanatic must be dispatched quickly, or the team's chances of success will go downhill in a matter of seconds. Besides that, Iskop has two pets which appear to be from the Shadowlands, they are Pandemonium Idols that look like Hecklers and they pack a punch. You can either ignore them and focus on Iskop (I think this should be considered only if you have a good high level doctor) or have them rooted away from the team while you finish off the boss, because once he is dead the pets disappear.
Iskop the Idolator loot list:
The group on the west side will be a Corrupted Soul (level 185), Archdeacon Dreep (level 205), Archdeacon Jerid (level 205), Preceptor Andrew (level 215) and their main boss Jeuru the Defiler (level 235).
Jeuru the Defiler will be a bit easier to take down, but don't get too confident. Like Iskop he will summon Fanatics to his side (you know how to deal with that by now), but he will also blind you (which means all you'll see is darkness while you fight him) and weaken you temporarily by turning you into a skeleton.
Jeuru the Defiler loot list:
It's time to create your Inner Sanctum Knowledge: This process produces a permanent pass! There are two halves to the Inner Sanctum Knowledge, each can be found on the bosses on opposite sides of the second room in the Inner Sanctum dungeon itself. They are the "Inner Sanctum Knowledge (bottom half of key)" and the "Inner Sanctum Knowledge (top half of key)". When these two items are combined, they create the Inner Sanctum Knowledge.
There is only one half of each key per boss on, and they are only available on this floor. So, if you have more than one person in the team needing an Inner Sanctum Knowledge permanent key, you'll have to wait on re-spawns.
Second floor general loot list:
Now that you have your very own Inner Sanctum Knowledge, you no longer need to use passes to enter Inner Sanctum. You can also gain entrance to the last floor of the dungeon. To enter the third floor, go to Elzek the Confessor and right-click your key on the portal behind him.
Note: Collect the High Exarch Robes and Archdeacon Robes inside Inner Sanctum in the event you die and don't have a spare pass. Just like with the Exarch robes from ToTW, the Blind Cultist will give you a pass in exchange for one of these as well.
You will notice as soon as you're there that the last floor is very similar to the boss room in the Temple of Three Winds where you face Aztur the Immortal.
There is a portal right on the wall behind where you appeared, and it will send you back to the second floor. Only use the portal if you're done with the room or if you have no other choice because you may risk landing in the same ambush you dealt with the first time you hit the second floor!
There are two groups of cultists on the east and west sides, and the three toughest mobs on the north end. The layout of the room allows you to skip these groups if you choose, however if any of the mobs on the far north end are not pulled right...you could be facing a lot of upset cultists coming down on your team.
The group on the west will be Preceptor Brell (level 215), Unhallowed Soul (level 205), Preceptor Coshi (level 215) and Dominus Ummoh the Pedagogue (level 235).
All Dominus in this room cast AoE nukes, AoE DoT (damage over time), and they summon Fanatics and other pets, I highly recommend that the puller makes sure he only lures the bosses of the east and west sides to the team without any other mobs with a Dominus.
Dominus Ummoh the Pedagogue loot list:
The group on the east will be Preceptor Shaum (level 215), Unhallowed Soul (level 205), Preceptor Mephast (level 215) and Dominus Facut the Bloodless (level 235).
Dominus Facut the Bloodless loot list:
You'll notice this room is a tighter space than the one that holds Aztur the Immortal. Actually, you will find his larger brother in this room, who makes Aztur look like a leet.
Hezak the Immortal is gigantic, to say the least.
The group of three on the far north will be Dominus Jiannu (level 235) who will be on the right side, the dragon Inobak the Gelid (level 237) will be on the left side and Hezak the Immortal (level 245).
Now here is where you may want to start praying that nothing goes wrong because it's going to be a hell of a fight to get to the main boss Hezak the Immortal dead.
The best way is to first pull the dragon Inobak, he will be the easier of the 3, but be sure that Hezak is looking the other way (to the right) so you're out of his Line of Sight.
Inobak does AoE (area of effect) nukes so get your doctor/healers ready for it, having a Meta-Physicist doing NSD would help in this fight.
Next should be Dominus Jiannu which will have the same pattern as the other Dominus.
Last but not least we have Hezak the Immortal, who is the toughest one you will face. Up to this point, a single team of level 200 could have done the job if they knew their profession well and were organized and prepared. However with the last boss, a single team of level 210+ may have a chance of success, otherwise, you might need 2 teams of level 200 players.
Now that you have your team(s) ready for action, here comes the catch, yes there is a catch. Hezak the Immortal casts AoE nukes, AoE DoT (damage over time), and he summons Fanatics and other pets (Unhallowed Souls). He is very strong and he can kill pretty much anything in 2-4 hits, so having a doctor is recommended. Having a doctor and another healer type like an Adventurer, Keeper or a Martial Artist also helps.
This can be a long and tough battle, but if you are well prepared and everyone performs their task and knows what they're doing you have a good chance of sending Hezak back to whatever pit of hell he comes from.
General third floor loot list:
Inobak the Gelid loot list:
Dominus Jiannu loot list:
Hezak the Immortal loot list:
To get out either backtrack through the portals, or use a beacon out!
Information originally provided by Windguaerd. Additional information provided by Saneth.
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