Temple of the Three Winds (raid)
Table of Contents [+]
- Introduction
- Layout and Map
- Worshippers
- Cultists
- Faithful Cultists
- Ruinous Reverends
- Hallowed Acolytes
- Turbulent Windcallers
- Seraphic Exarchs
- Bosses
- Binyacht the Faithful
- Guardian of the Three
- The Immortal Summoner
- Lien the Memory-Devourer
- The Loremaster
- Nematet the Subjugator of Time
- Aegis of Tomorrow
- Gartua the Gate Guardian
- Aztur the Immortal
- Khalum the Weaver of Flesh
- Uklesh the Beguiling
- Hologram of Adeline Guerra
Class: All Classes
Faction: All Factions
Level: 201-220
Item Links:
Quicklink (copy this):
Feedback: Feedback-Thread
Faction: All Factions
Level: 201-220
Item Links:
Quicklink (copy this):
Feedback: Feedback-Thread
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IntroductionYou may remember the Temple of the Three Winds; the place of worship of a dangerous cult in the desert of Greater Tir County. At level 61, you might have breathed a sigh of relief... to then find out later that the cult has a more dangerous temple nearby, called the Inner Sanctum. After a while though, you may have felt reasonably confident about your chances of defeating the cult once and for all. Recently however, the cult has opened up a new and more fortified temple for players level 201-220...
To enter this new dungeon, you have to be level 201+ and teamed in a raid of up to 6 people. The entrance is behind the same door as the original temple. If you want to refresh your memory on how to get there, please consult our guide for the original temple. Once you kill Binyacht the Faithful, you receive a 4 hour raid lock. This lock is updated to 4 hours again for every boss you kill.
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Layout and MapThe layout of the temple combines aspects of both the original Temple of the Three Winds and the Inner Sanctum. The first hallway is packed with Cultists and moving fire effects, which you'll want to avoid getting hit by. At the end stands a worshipper called Binyacht the Faithful; upon killing him, a portal spawns which grants access to the next section.
Throughout the temple you will find Cultists, Faithfuls, Acolytes, Exarchs and various bosses. This guide will describe the special abilities and loot from each encounter.
Note: you cannot use any of the portals while you or your team are in a fight. Unlike in the original temple, cultists do not give up the chase after a short distance and they will also try to root you to make training even more difficult. If you are looking to blitz through, you should make sure you can either lose the aggro or deal with the train of mobs.
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Worshippers⇑
CultistsSpecials
- Initiative debuffs
- Nukes
- Roots
- Snares
- Taunts (change your fighting target)
Loot
- None
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Faithful CultistsSpecials
- Hostile AOE aura with -750 NR, -50% crit, -2000 nano points
Loot
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Ruinous ReverendsSpecials
- Calms
Loot
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Hallowed AcolytesSpecials
- AOE healing aura for 20% health on nearby mobs
- AOE initiative debuffs
Loot
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Turbulent WindcallersSpecials
- Fear
Loot
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Seraphic ExarchsSpecials
- AOE aura on nearby mobs with 500 AAO/AAD, 500 damage, 500 runspeed and 250 evades
Loot
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BossesEvery boss has a number of unique items they can drop and some items that are currently suspected to drop from every boss.
It appears that every boss has a chance to drop:
- Any piece of Twilight Entreatment Armor
- Any section of the Stampede of the Boar 1-6
- Any section Sting of the Viper specials 1-6,
- Rods of Dismissal
- and all three variants of the Notum Ring of the Three.
Because not seen all of these items from every boss so far have been reported, the specifics that have been confirmed are included.
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Binyacht the FaithfulSpecials
- Hostile AOE aura with -750 NR, -50% crit, -2000 nano points
- Snares
Loot
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Guardian of the ThreeSpecials
- Roots
- Spawns flames that cause damage if you stand in them
- Warps you to him if you move too far away
Loot
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The Immortal SummonerSpecials
- Mind control on the fighting target
- Nano shutdown
- Spawns Reanimated Entrepreneurs
- Spawns Reanimated Kineticists
- Spawns Reanimated Virologist
Loot
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Lien the Memory-DevourerSpecials
- Snares
- Spawns flames that cause damage if you stand in them
- Spawns Ju-Ju Dolls
- Teleports himself around in the hallways
One person will be warped with him, the rest will remain where they are. After teleporting, he spawns Ju-Ju Mannequins at his previous location which cast AOE snares.
Loot
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The LoremasterSpecials
- Spawns Runic Detonations, which cause AOE damage in a small radius
Loot
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Nematet the Subjugator of TimeSpecials
- Roots
- Spawns coloured gateways:
- Gateway to the Past (yellow)
- Gateway to the Present (green)
- Gateway to the Future (purple)
- Gateway to the Past (yellow)
- Spawns Temporal Vortices (red)
Running over these teleports you into an adjacent room with a group of fast-respawning Reanimated Shades. Avoid going through these.
Loot
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Aegis of TomorrowSpecials
- Invulnerability if the Eternal Guardians are not killed first
- Nano shutdown
This is an AOE effect cast on the fighting target; casters should keep some distance from the tank to avoid it.
- Spawns Defensive Drones; the Aegis will have 100% reflects and 1000 reflected damage until these are killed
- Spawns Dogmatic Pestilence; these explode and cause AOE damage in a small radius
- Stuns
Loot
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Gartua the Gate GuardianSpecials
- Fear
- High evades
- Rooted; you cannot pull him away somewhere
- Stuns
- Teleports you into the adjacent corridors; it's a good idea to clear the mobs there first
Loot
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Aztur the Immortal- Nano drains
- Spawns Fanatics; kill these quickly before they explode
- Spawns Khalum and Uklesh when reduced to about 80% health
Aztur will become invulnerable until these have been killed.
Loot
*Heals for 30% of target's maximum health | ||
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Khalum the Weaver of FleshSpecials
- Spawns Confounding Bloated Carcasses
These look like a Meta-physicist's mezz-pet and will cast calms and debuffs on you (e.g. to nano resist and crit chance). Kill them to prevent the debuffs.
- Spawns Engorged Sacrificial Husks
These look like a Meta-physicist's heal-pet and will heal the mobs when they die. Avoid killing them.
Loot
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Uklesh the BeguilingSpecials
- None
Loot
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Hologram of Adeline GuerraJust
outside
the temple, you may notice a Freelancers Inc. hologram: Hologram of Adeline Guerra. If you have a raid lock for the Temple of the Three Winds raid and you have a Freelancers Inc. Token, you can talk with her and she will offer to reset your raid lock for one token. You can get Freelancers Inc. Tokens by completing the Freelancers Inc. mission from the ICC Holodeck.Greater Tir County - 1800x2765
Last updated on 08.17.2024 by Cariadast
Written by Saavick.
Do you have questions about this article or found an error? 21 comment(s) - Click here to view them!
Written by Saavick.
Do you have questions about this article or found an error? 21 comment(s) - Click here to view them!