Sector 10 Tradeskills Guide

Class: All Classes
Faction: All Factions
Level: All Levels
Item Links:
Quicklink (copy this):

Feedback: Feedback-Thread
Sector 10 Tradeskills

Nearly all processes here take 450 Mechanical Engineering.

Perfected Alien Tank Armor

Alien Material Conversion kit is a tool that can be reused

- Applying the Processed Alien Armor Materials to any Alien Tank Armor it will become NODROP, make sure to do this part on the proper toon -

Please note that adding the Processed Alien Armor Materials to any of the stages of Alien Tank Armor will require 450 in ME

Nanomage Alien Tank Armor

Alien Utils

Alien Augmentation Device

Please note that this final step also requires 450 in EE

Last updated on 03.14.2021 by Cariadast
Information gathered by Ayra
Thanks to Siegie for the correction on NM Tank
Thanks to Bellefort for noting the Electrical Engineering requirement
Do you have questions about this article or found an error? 3 comment(s) - Click here to view them!
This website uses a tracking cookie for statistical purposes and the data is stored on a third-party server. If you'd like to know more, please click here.Accept cookies Reject cookies