Sector 13 Alien Playfield

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Faction: All Factions
Level: 180-220
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How to get to APF
Quite easy actually, just read our Alien Playfields Guide that will show you exactly how to get there in detail.

Getting Started
Talk to Unicorn Security Administrator at the top (near the stairs) and get the mission for Area 13 (you need to be in a team to do this, since the NPC won't give access to this quest to anyone without one). Come down to the mission gates to 13. A Unicorn will say GATES OPEN when the alien playfields become open to players (they open every 7 hours), he will run up to each gate, and place a teleporting device in front of each fence. Right-click the device to enter. DO NOT run into laser fense, wait until Gatekeeper spawns the teleporting device and click on. If you try to run through the fence you die instantly.

Get your mission from him

He will open the gate for you

Click on it to enter Sector 13

Your Mission
The objective is to assist the Unicorns in preventing the aliens from making a Base in the sector.

In this sector, proceed along throught the canyon and kill all the aliens (there are several ambushes along the way so be ready for them). The canyon will eventually open into a wide crater with regular aliens in the center and a group of Supports and Sentries on the far side. Kill the regular aliens, and have one person pull the Support aliens from the far side. DO NOT attack the Sentries as they have a massive reflect shield while the Supports are alive. Stay in the center (on a rock formation).

Get on this rock in the center

A doc needs to land Epsilon Purge on this and all of these mobs one at a time to rip off their shields and then kill them. Be sure to target and kill the mobs called Support (they will then not be able to cast new reflect shields on the larger mobs). Once you pull the first of the larger mobs you'll see the Support arrive, kill the Supports immediately. Once they're dead, DON'T MOVE.

The mission-holder should now proceed to talk to Unicorn Recon Agent Chittick on top of the hill surrounding the crater. He can be found by running back throught the canyon towards the entrance until you reach a tree with large roots. Follow this cliff until it ends and you find him.

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Follow the arrows to Unicorn Recon Agent Chittick


This will call down a large ship into the center of the crater, and a bunch of Unicorn Troopers will storm out towards the Sentries and attack them. Do not attack the unicorns, once one is attacked others are likely to follow and then you have aliens and unicorns to deal with. Do not Mongo, use AOE effects or snares, pet AOEs, NTs never use AOE nukes, no area heals, martial artist and fixer area hit special attacks (eg Cluster Bullets). These area effects aggro the Troopers and they'll attack you (do not heal them either).

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Do not attack the Sentries until their shield has run out (should be shortly after Supports are killed). Once they are all dead, click on the Biological Transceiver (located on the ground) to recieve a nano cast in your NCU (needs 10 free ncu).

Be sure to use the Biological Transceiver

Up ahead past the crater is another laser fence. **You can only pass through as long as the protection nano (shows up yellow in your NCU) is running on you** Failure to have the protection nano on you while running throught the fence results in insta-death. Be sure to loot all the corpses, since the Biological Transceiver may end up covered up by a corpse.

Laser Fence which will kill those who did not use the Transceiver

Alien Boss
Alright, you've passed the fence, now Master Genesplicer Cha'Khaz awaits you and your friends.

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As with all the generals, let a tank build aggro before everyone attacks. This boss also spawns many adds so I recommend having an add-caller that everyone frequently assists to keep adds to a minimum. Adds spawned include support aliens, regular aliens, and alien vectors. These vectors, if not killed quickly, spawn large amounts of alien larvae. Whole raids can and have been wiped due to not killing vectors quickly enough. This boss seems to wipe aggro once he is nearing death.

Once boss dies and loot is rolled, you need to target/click another transceiver under the boss to leave the area without getting killed on the gates.

1. Have a raid leader.
2. Stay off the rock in the center of the crater.
3. Don't run through the laser fence if you don't have the protection nano in your NCU.

Note: A 'caller' is the person who will be the first to attack an alien. For example let's assume Windguaerd is the caller, this means everyone else in his team or the raid will use a macro like this: /macro Assist /assist Windguaerd which will create a shortcut that you can temporarily add to your shortcut bar. This allows everyone to attack one alien at a time and have a fast kill ratio, instead of people attacking several aliens that will take longer to kill.

Boss Loot

Tokenboard quest item

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Bounty item

Tradeskill item

S42 access quest item

Please see this guide to see the processes for the above tradeskill items.

Bounty can be returned to the Omni-Tek Observer or Clan Liaison for 10 tokens or 4 million credits. The tokenboard quest item can be turned to the Omni-Tek Observer or Clan Liaison for Omni-Tek Award - Exemplar or Clan Merits - Paragon.

The data core can be returned to Unicorn Administrator for an Encrypted Kyr'Ozch Key. You need one Data Core from each of the Sectors 13, 28, and 35 to make the key needed to access Sector 42.

Last updated on 10.16.2012 by Llie
Information originally provided by Roedran to the AI Library Forums. Additional information provided by Windguaerd.Loot table provided by Turk021 at
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