General Nano Crystals
Attributes Augment gives +6 and requires 2 NCU Boost gives +12 and requires 3 NCU Skills Proficiency gives +10 and requires 2 NCU Expertise gives +20 and requires 4 NCU Composites They boost attributes with +12 and skills with +20 they come in 1, 2, 4, 8 hour durations. Composite Attribute Boost +12 (4) Strength, Agility, Stamina, Intelligence, Sense, Psychic. Composite Nano Expertise +20 (4) Matter Metamorphosis, Biological Metamorphosis, Psychological Modifictions, Matter Creations, Time and Space Alteration, Sensory Improvement and Modification. Composite Melee Expertise +20 (4) 1h Blunt, 1h Edged, Melee energy, 2h Edged, Piercing, 2h Blunt. Composite Physical Special Expertise +20 (4) Martial arts, Multi melee, Brawl, Dimach, Sneak attack, Fast attack. Composite Ranged Expertise +20 (4) Grenade, Heavy weapons, Bow, Pistol, Rifle, Smg, Shotgun, Assault rifle, Ranged energy. Composite Ranged Special Expertise +20 (4) Bow special attack, Multi ranged, Burst, Fling shot, Aimed shot, Full auto. List
Abilities Strength(Str) Augment Strength +6 (2) Strength Boost +12 (3) Agility(Agi) Augment Agility +6 (2) Agility Boost +12 (3) Stamina(Sta) Augment Stamina +6 (2) Stamina Boost +12 (3) Intelligence(Int) Augment Intelligence +6 (2) Intelligence Boost +12 (3) Sense(Sense) Augment Sense +6 (2) Sense Boost +12 (3) Psychic(Psy) Augment Psychic +6 (2) Psychic Boost +12 (3) Body Martial Arts - (50% Agi, 20% Sta, 30% Psy) Martial Arts Proficiency +10 (2) Martial Arts Expertise +20 (4) Brawling - (60% Str, 40% Sta) Brawl Proficiency +10 (2) Brawl Expertise +20 (4) Dimach (Soul Attack) - (80% Sense, 0% Psy) Dimach Proficiency +10 (2) Dimach Expertise +20 (4) Riposte - (50% Agi, 50% Sense) Riposte Proficiency +10 (2) Riposte Expertise +20 (4) Outdoor Adventuring - (50% Agi, 30% Sta, 20% Str) Adventuring Proficiency +10 (2) Adventuring Expertise +20 (4) Swimming - (60% Sta, 20% Agi, 20% Str) Swim Proficiency +10 (2) Swim Expertise +20 (4) Body Development - (100% Sta) No general buff Nano Energy Pool - (70% Psy, 10% Sense, 10% Int, 10% Sta) Bot Migration +15 (2) Bot Mass Migration +25 (2) Melee 1 Hand Blunt - (50% Str, 40% Sta, 10% Agi) 1H Blunt Weapon Proficiency +10 (2) 1H Blunt Weapon Expertise +20 (4) 1 Hand Edged - (40% Agi, 30% Sta, 30% Str) 1H Edged Weapon Proficiency +10 (2) 1H Edged Weapon Expertise +20 (4) Piercing - (50% Agi, 30% Sta, 20% Str) Piercing Proficiency +10 (2) Piercing Expertise +20 (4) 2 Handed Blunt - (50% Sta, 50% Str) 2H Blunt Weapon Proficiency +10 (2) 2H Blunt Weapon Expertise +20 (4) 2 Handed Edged - (60% Str, 40% Sta) 2H Edged Weapon Proficiency +10 (2) 2H Edged Weapon Expertise +20 (4) Melee Energy - (50% Sta, 50% Int) Energy Melee Proficiency +10 (2) Energy Melee Expertise +20 (4) Parry - (50% Str, 30% Sense, 20% Agi) Parry Proficiency +10 (2) Parry Expertise +20 (4) Sneak Attack - (80% Sense, 20% Psy) Sneak Attack Proficiency +10 (2) Sneak Attack Expertise +20 (4) Multiple Melee - (60% Agi, 30% Str, 10% Sta) Composite Physical Special +20 (4) Fast Attack - (60% Agi, 40% Sense) Fast Attack Proficiency +10 (2) Fast Attack Expertise +20 (4) Misc Weapons Knife or Sharp Object Throwing - (60% Agi, 20% Str, 20% Sense) Throwing Knife Proficiency +10 (2) Throwing Knife Expertise +20 (4) Grenade - (40% Agi, 40% Sense, 20% Int) Grenade Proficiency +10 (2) Grenade Expertise +20 (4) Operate Heavy Weapons - (60% Agi, 40% Str) Heavy Weapons Proficiency +10 (2) Heavy Weapons Expertise +20 (4) Ranged Bow - (40% Agi, 40% Sense, 20% Str) Bow Proficiency +10 (2) Bow Expertise +20 (4) Pistol - (60% Agi 40% Sense) Pistol Proficiency +10 (2) Pistol Expertise +20 (4) Assault Rifle - (40% Sta, 30% Agi, 20% Sense, 10% Str) Assault Rifle Proficiency +10 (2) Assault Rifle Expertise +20 (4) SMG - (30% Str, 30% Agi, 30% Sta, 10% Sense) Submachine Gun Proficiency +10 (2) Submachine Gun Expertise +20 (4) Shotgun - (60% Agi, 40% Str) Shotgun Proficiency +10 (2) Shotgun Expertise +20 (4) Rifle - (60% Agi 40% Sense) Rifle Proficiency +10 (2) Rifle Expertise +20 (4) Ranged Energy - (40% Psy, 40% Sense, 20% Int) LR Energy Weapon Proficiency +10 (2) LR Energy Weapon Expertise +20 (4) Fling Shot - (100% Agi) Fling Shot Proficiency +10 (2) Fling Shot Expertise +20 (4) Aimed Shot - (100% Sense) Aimed Shot Proficiency +10 (2) Aimed Shot Expertise +20 (4) Burst - (50% Agi, 30% Str, 20% Sta) Burst Proficiency +10 (2) Burst Expertise +20 (4) Full Auto - (60% Str, 40% Sta) Full Auto Proficiency +10 (2) Full Auto Expertise +20 (4) Bow Special Attack - (50% Agi, 40% Sense, 10% Str) Bow Special Attack Proficiency +10 (2) Bow Special Attack Expertise +20 (4) Multiple Ranged Weapons - (60% Agi, 40% Int) Composite Ranged Special +20 (4) Speed Melee,Ranged,Physical/Nano Init - (60% Sense, 20% Psy, 10% Agi, 10% Int / 60% Sense, 40% Agi) No general buff Dodge ranged, Evade close, Duck explosives - (60% Sense, 20% Psy, 10% Int, 10% Agi) No general buff Run Speed - (40% Agi, 40% Sta, 20% Str) Swiftness +10 (2) Adrenaline Pump +20 (4) Quickness +30 (6) Trade & Repair Mechanical Engineering - (50% Agi, 50% Int) Mechanical Engineering Proficiency +10 (2) Mechanical Engineering Expertise +20 (4) Electrical Engineering - (50% Int, 30% Agi, 20% Sta) Electrical Engineering Proficiency +10 (2) Electrical Engineering Expertise +20 (4) Quantum Force field Technology - (50% Int, 50% Psy) Field Quantum Physics Proficiency +10 (2) Field Quantum Physics Expertise +20 (4) Weapon Smithing - (50% Int, 50% Str) Weapon Smithing Proficiency +10 (2) Weapon Smithing Expertise +20 (4) Pharmacological Technology - (80% Int, 20% Agi) Pharmaceutical Proficiency +10 (2) Pharmaceutical Expertise +20 (4) Nano Programming - (100% Int) Nano programming Proficiency +10 (2) Nano programming Expertise +20 (4) Computer Literacy - (100% Int) Computer Literacy Proficiency +10 (2) Computer Literacy Expertise +20 (4) Psychology - (50% Int, 50% Sense) Psychology Proficiency +10 (2) Psychology Expertise +20 (4) Chemistry - (50% Sta 50% Int) Chemistry Proficiency +10 (2) Chemistry Expertise +20 (4) Tutoring - (70% Int, 20% Sense, 10% Psy) Tutoring Proficiency +10 (2) Tutoring Expertise +20 (4) Nano & Aiding Matter Metamorphosis - (80% Int, 20% Psy) MatMet Proficiency +10 (2) MatMet Expertise +20 (4) Biological Metamorphosis - (80% Int, 20% Psy) BioMet Proficiency +10 (2) BioMet Expertise +20 (4) Psychological Modifictions - (80% Int, 20% Sense) PsyMod Proficiency +10 (2) PsyMod Expertise +20 (4) Matter Creations - (80% Int, 20% Sta) MatCrea Proficiency +10 (2) MatCrea Expertise +20 (4) Time and Space Alteration - (80% Int, 20% Agi) SpaceTime Proficiency +10 (2) SpaceTime Expertise +20 (4) Sensory Improvement and Modification - (80% Int, 20% Str) Sense Imp Proficiency +10 (2) Sense Imp Expertise +20 (4) First Aid - (40% Sense, 30% Int, 30% Agi) First Aid Proficiency +10 (2) First Aid Expertise +20 (4) Treatment - (50% Int, 30% Agi, 20% Sense) Treatment Proficiency +10 (2) Treatment Expertise +20 (4) Spying Concealment - (70% sense, 30% Agi) Concealment Proficiency +10 (2) Concealment Expertise +20 (4) Breaking and Entering - (40% Agi, 30% Sense, 30% Psy) Breaking and Entering Proficiency +10 (2) Breaking and Entering Expertise +20 (4) Trap Disarmament - (60% Sense, 20% Int, 30% Agi) Disarm Traps Proficiency +10 (2) Disarm Traps Expertise +20 (4) Perception and Spotting - (70% Sense, 30% Int) No general buff Navigation Vehicle Navigation, Airborne, Ground, Water - (60% Sense, 20% Agi, 20% Int) No general buff Map Navigation - (50% sense, 40% Int, 10% Psy) No general buff