General Nano Crystals
Attributes
Augment gives +6 and requires 2 NCU
Boost gives +12 and requires 3 NCU
Skills
Proficiency gives +10 and requires 2 NCU
Expertise gives +20 and requires 4 NCU
Composites
They boost attributes with +12
and skills with +20
they come in 1, 2, 4, 8 hour durations.
Composite Attribute Boost +12 (4)
Strength, Agility, Stamina, Intelligence, Sense, Psychic.
Composite Nano Expertise +20 (4)
Matter Metamorphosis, Biological Metamorphosis, Psychological Modifictions, Matter Creations, Time and Space Alteration, Sensory Improvement and Modification.
Composite Melee Expertise +20 (4)
1h Blunt, 1h Edged, Melee energy, 2h Edged, Piercing, 2h Blunt.
Composite Physical Special Expertise +20 (4)
Martial arts, Multi melee, Brawl, Dimach, Sneak attack, Fast attack.
Composite Ranged Expertise +20 (4)
Grenade, Heavy weapons, Bow, Pistol, Rifle, Smg, Shotgun, Assault rifle, Ranged energy.
Composite Ranged Special Expertise +20 (4)
Bow special attack, Multi ranged, Burst, Fling shot, Aimed shot, Full auto.
List
Abilities
Strength(Str)
Augment Strength +6 (2)
Strength Boost +12 (3)
Agility(Agi)
Augment Agility +6 (2)
Agility Boost +12 (3)
Stamina(Sta)
Augment Stamina +6 (2)
Stamina Boost +12 (3)
Intelligence(Int)
Augment Intelligence +6 (2)
Intelligence Boost +12 (3)
Sense(Sense)
Augment Sense +6 (2)
Sense Boost +12 (3)
Psychic(Psy)
Augment Psychic +6 (2)
Psychic Boost +12 (3)
Body
Martial Arts - (50% Agi, 20% Sta, 30% Psy)
Martial Arts Proficiency +10 (2)
Martial Arts Expertise +20 (4)
Brawling - (60% Str, 40% Sta)
Brawl Proficiency +10 (2)
Brawl Expertise +20 (4)
Dimach (Soul Attack) - (80% Sense, 0% Psy)
Dimach Proficiency +10 (2)
Dimach Expertise +20 (4)
Riposte - (50% Agi, 50% Sense)
Riposte Proficiency +10 (2)
Riposte Expertise +20 (4)
Outdoor Adventuring - (50% Agi, 30% Sta, 20% Str)
Adventuring Proficiency +10 (2)
Adventuring Expertise +20 (4)
Swimming - (60% Sta, 20% Agi, 20% Str)
Swim Proficiency +10 (2)
Swim Expertise +20 (4)
Body Development - (100% Sta)
No general buff
Nano Energy Pool - (70% Psy, 10% Sense, 10% Int, 10% Sta)
Bot Migration +15 (2)
Bot Mass Migration +25 (2)
Melee
1 Hand Blunt - (50% Str, 40% Sta, 10% Agi)
1H Blunt Weapon Proficiency +10 (2)
1H Blunt Weapon Expertise +20 (4)
1 Hand Edged - (40% Agi, 30% Sta, 30% Str)
1H Edged Weapon Proficiency +10 (2)
1H Edged Weapon Expertise +20 (4)
Piercing - (50% Agi, 30% Sta, 20% Str)
Piercing Proficiency +10 (2)
Piercing Expertise +20 (4)
2 Handed Blunt - (50% Sta, 50% Str)
2H Blunt Weapon Proficiency +10 (2)
2H Blunt Weapon Expertise +20 (4)
2 Handed Edged - (60% Str, 40% Sta)
2H Edged Weapon Proficiency +10 (2)
2H Edged Weapon Expertise +20 (4)
Melee Energy - (50% Sta, 50% Int)
Energy Melee Proficiency +10 (2)
Energy Melee Expertise +20 (4)
Parry - (50% Str, 30% Sense, 20% Agi)
Parry Proficiency +10 (2)
Parry Expertise +20 (4)
Sneak Attack - (80% Sense, 20% Psy)
Sneak Attack Proficiency +10 (2)
Sneak Attack Expertise +20 (4)
Multiple Melee - (60% Agi, 30% Str, 10% Sta)
Composite Physical Special +20 (4)
Fast Attack - (60% Agi, 40% Sense)
Fast Attack Proficiency +10 (2)
Fast Attack Expertise +20 (4)
Misc Weapons
Knife or Sharp Object Throwing - (60% Agi, 20% Str, 20% Sense)
Throwing Knife Proficiency +10 (2)
Throwing Knife Expertise +20 (4)
Grenade - (40% Agi, 40% Sense, 20% Int)
Grenade Proficiency +10 (2)
Grenade Expertise +20 (4)
Operate Heavy Weapons - (60% Agi, 40% Str)
Heavy Weapons Proficiency +10 (2)
Heavy Weapons Expertise +20 (4)
Ranged
Bow - (40% Agi, 40% Sense, 20% Str)
Bow Proficiency +10 (2)
Bow Expertise +20 (4)
Pistol - (60% Agi 40% Sense)
Pistol Proficiency +10 (2)
Pistol Expertise +20 (4)
Assault Rifle - (40% Sta, 30% Agi, 20% Sense, 10% Str)
Assault Rifle Proficiency +10 (2)
Assault Rifle Expertise +20 (4)
SMG - (30% Str, 30% Agi, 30% Sta, 10% Sense)
Submachine Gun Proficiency +10 (2)
Submachine Gun Expertise +20 (4)
Shotgun - (60% Agi, 40% Str)
Shotgun Proficiency +10 (2)
Shotgun Expertise +20 (4)
Rifle - (60% Agi 40% Sense)
Rifle Proficiency +10 (2)
Rifle Expertise +20 (4)
Ranged Energy - (40% Psy, 40% Sense, 20% Int)
LR Energy Weapon Proficiency +10 (2)
LR Energy Weapon Expertise +20 (4)
Fling Shot - (100% Agi)
Fling Shot Proficiency +10 (2)
Fling Shot Expertise +20 (4)
Aimed Shot - (100% Sense)
Aimed Shot Proficiency +10 (2)
Aimed Shot Expertise +20 (4)
Burst - (50% Agi, 30% Str, 20% Sta)
Burst Proficiency +10 (2)
Burst Expertise +20 (4)
Full Auto - (60% Str, 40% Sta)
Full Auto Proficiency +10 (2)
Full Auto Expertise +20 (4)
Bow Special Attack - (50% Agi, 40% Sense, 10% Str)
Bow Special Attack Proficiency +10 (2)
Bow Special Attack Expertise +20 (4)
Multiple Ranged Weapons - (60% Agi, 40% Int)
Composite Ranged Special +20 (4)
Speed
Melee,Ranged,Physical/Nano Init - (60% Sense, 20% Psy, 10% Agi, 10% Int / 60% Sense, 40% Agi)
No general buff
Dodge ranged, Evade close, Duck explosives - (60% Sense, 20% Psy, 10% Int, 10% Agi)
No general buff
Run Speed - (40% Agi, 40% Sta, 20% Str)
Swiftness +10 (2)
Adrenaline Pump +20 (4)
Quickness +30 (6)
Trade & Repair
Mechanical Engineering - (50% Agi, 50% Int)
Mechanical Engineering Proficiency +10 (2)
Mechanical Engineering Expertise +20 (4)
Electrical Engineering - (50% Int, 30% Agi, 20% Sta)
Electrical Engineering Proficiency +10 (2)
Electrical Engineering Expertise +20 (4)
Quantum Force field Technology - (50% Int, 50% Psy)
Field Quantum Physics Proficiency +10 (2)
Field Quantum Physics Expertise +20 (4)
Weapon Smithing - (50% Int, 50% Str)
Weapon Smithing Proficiency +10 (2)
Weapon Smithing Expertise +20 (4)
Pharmacological Technology - (80% Int, 20% Agi)
Pharmaceutical Proficiency +10 (2)
Pharmaceutical Expertise +20 (4)
Nano Programming - (100% Int)
Nano programming Proficiency +10 (2)
Nano programming Expertise +20 (4)
Computer Literacy - (100% Int)
Computer Literacy Proficiency +10 (2)
Computer Literacy Expertise +20 (4)
Psychology - (50% Int, 50% Sense)
Psychology Proficiency +10 (2)
Psychology Expertise +20 (4)
Chemistry - (50% Sta 50% Int)
Chemistry Proficiency +10 (2)
Chemistry Expertise +20 (4)
Tutoring - (70% Int, 20% Sense, 10% Psy)
Tutoring Proficiency +10 (2)
Tutoring Expertise +20 (4)
Nano & Aiding
Matter Metamorphosis - (80% Int, 20% Psy)
MatMet Proficiency +10 (2)
MatMet Expertise +20 (4)
Biological Metamorphosis - (80% Int, 20% Psy)
BioMet Proficiency +10 (2)
BioMet Expertise +20 (4)
Psychological Modifictions - (80% Int, 20% Sense)
PsyMod Proficiency +10 (2)
PsyMod Expertise +20 (4)
Matter Creations - (80% Int, 20% Sta)
MatCrea Proficiency +10 (2)
MatCrea Expertise +20 (4)
Time and Space Alteration - (80% Int, 20% Agi)
SpaceTime Proficiency +10 (2)
SpaceTime Expertise +20 (4)
Sensory Improvement and Modification - (80% Int, 20% Str)
Sense Imp Proficiency +10 (2)
Sense Imp Expertise +20 (4)
First Aid - (40% Sense, 30% Int, 30% Agi)
First Aid Proficiency +10 (2)
First Aid Expertise +20 (4)
Treatment - (50% Int, 30% Agi, 20% Sense)
Treatment Proficiency +10 (2)
Treatment Expertise +20 (4)
Spying
Concealment - (70% sense, 30% Agi)
Concealment Proficiency +10 (2)
Concealment Expertise +20 (4)
Breaking and Entering - (40% Agi, 30% Sense, 30% Psy)
Breaking and Entering Proficiency +10 (2)
Breaking and Entering Expertise +20 (4)
Trap Disarmament - (60% Sense, 20% Int, 30% Agi)
Disarm Traps Proficiency +10 (2)
Disarm Traps Expertise +20 (4)
Perception and Spotting - (70% Sense, 30% Int)
No general buff
Navigation
Vehicle Navigation, Airborne, Ground, Water - (60% Sense, 20% Agi, 20% Int)
No general buff
Map Navigation - (50% sense, 40% Int, 10% Psy)
No general buff