Alien Armor Process and List

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Contents
1 - Required Items
2 - Tradeskill Process
3 - List of the armor sets


Required Items
For the tradeskill process you will need the following items. Some of them are not consumed during the tradeskilling.


Item.Information.

or Alien Drop in QL 1-300. Determines final armor QL. Consumed.
Note : Pristine have lower Tradeskilling requirements.

Alien Drop. Only available at QL 100
Not consumed.

This tool is made via tradeskill process or Bazzits quest and is only available at QL 100.
Not consumed.

Buyable at Bazzit's Shop at QL 100.

Buyable at Bazzit's Shop at QL 100.

Boss Alien Drop, available in QLs 1 - 300
Note : QL must be 80% of Pristine/Mutated

Buyable at Bazzit's Shop or Regular Shop at QL 1.
Not consumed.

Image
Basic Clothing
Basic clothing items come from Social Clothing Quests , it is only available in QL 1

/Strong Lead Viralbots/Enduring Lead Viralbots/Spiritual Lead Viralbots/Observant Lead Viralbots/Supple Lead Viralbots are Alien General drops and are available in QL 1 - 300
Note : QL must be 80% of Pristine/Mutated


The following should be in 'source' + 'target' order to combine. If a source or target is available in a quality level range, the combine requires the 80% quality level tradeskilling rules. For reference purposes the item links are only showing the maximum quality level of the item.


Tradeskill Process

Step 1


  +    =  

or
  +    =  
Skills required for both crafts: QLx4.5 EE & CL
Note: The quality level of the Bio-Material defines the quality level of the final armor.



Step 2


  +    =  

or
  +    =  

Skills Required with Pristine: QLx4.5 Chemistry
Skills Required with Mutated: QLx7 Chemistry



Step 3


  +    =  

Skills Required: QLx6 Pharma Tech



Step 4


  +  
Note : QL must be 80% of Pristine/Mutated
  =  

Skills Required: QLx4.5 Computer Literacy & Nano Programming



Step 5


  +    =  

Skills Required: QLx6 Nano Programming, QLx4.5 Computer Literacy



Step 6



Step 7
This is an example, can also be applied to Basic Footwear/Gloves/Headwear/Legwear/Sleeve:



or any other part from Social Clothing Quests
  +    =  

Skills Required: QLx4.5 Chemistry



Step 8
This is an example, can also be applied to Arithmetic/Strong/Enduring/Spiritual/Observant Lead Viralbots:
Viralbots must be at least 80% of the Formatted Viralbot Armor's QL.


  +    =  

Skills Required: QLx6 Psychology



For a convenient Tradeskill Process table visit our friends at AOWiki and their guide here: Process Table


List of the armor sets
Note: QL 300 setup shown for reference purposes from Auno.org

Arithmetic Armor

Ingame pictureArmor Set
Statistics for QL 300 Armor


Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Miscellanous
NCU memory

Trade and Repair
Mechanical engineering
Electrical engineering
Quantum physics
Weapon smithing
Pharmaceuticals
Chemistry
Nano programming
Psychology


3180
3180
2885
3180
2885
3500
3180
3180


105


210
210
210
210
210
210
210
210
Nano and Aiding
Matter metamorphosis
Biological metamorphosis
Psychological modifications
Matter creation
Time and space
Sensory improvement

210
210
210
210
210
210

Model for the ingame picture: Failiure from Atlantean (RK-1)



Enduring Armor

Ingame pictureArmor Set
Statistics for QL 300 Armor


Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Body development
Max health


3180
3500
3180
2860
3500
3180
2860
3180


350
1400
Model for the ingame picture: Kruiger from Rimor (RK-2)


Observant Armor
Ingame picture
Armor Set
Statistics for QL 300 Armor

placeholder for
ingame picture
Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Speed
Melee init
Ranged init
Physical init
Duck explosives
Dodge ranged
Evade close

Spying
Perception
Concealment
Breaking and entry
Trap disarming


3180
3180
3180
3500
2885
3180
3180
2885


280
280
280
210
210
210


210
210
210
210



Spiritual Armor
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Nano pool
Max nano

Miscellanous
Nano cost modifier


3180
3180
2860
3180
3180
3180
2860
3500


350
1400


-21
Model for the ingame picture: Raptoria from Atlantean (RK-1)



Strong Armor
Ingame picture
Armor Set
Statistics for QL 300 Armor

placeholder for
ingame picture
Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Melee
Martial arts
1h Blunt
1h Edged
2h Edged
2h Blunt
Piercing
Melee energy
Fast attack
Brawl
Dimach
Parry
Riposte
Sneak attack
Multi melee


3500
3180
3180
2885
3180
2885
3180
3130


210
210
210
210
210
210
210
210
210
210
210
210
210
210

Miscellanous
Defense modifier

Damage modifier
Projectile damage
Melee damage
Energy damage
Chemical damage
Radiation damage
Cold damage
Fire damage
Poison damage


105


70
70
70
70
70
70
70
70




Supple Armor
Ingame picture
Armor Set
Statistics for QL 300 Armor

placeholder for
ingame picture
Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Miscellanous
Offensive modifier


3180
3180
3500
3180
3180
2885
3500
2885


105

Nano and Aiding
Bow
Pistol
Smg
Shotgun
Rifle
Assault rifle
Ranged energy
Fling shot
Burst
Full auto
Aimed shot
Bow special attack
Multi ranged
Sharp objects
Grenade
Heavy weapons


210
210
210
210
210
210
210
210
210
210
210
210
210
210
210
210




You can also combine armors to make better versions of them.

These are in 'source' + 'target' order to combine. Important: Target QL determines the final QL of armor, source needs to be at least 80% of the QL of the target (for QL 300 you need the other to be at least QL 240).


Combined Commando's ( Strong Armor + Supple Armor)
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Miscellanous
Offense modifier
Defense modifier

Melee
Martial arts
1h Blunt
1h Edged
2h Edged
2h Blunt
Piercing
Melee energy
Fast attack
Brawl
Dimach
Parry
Riposte
Sneak attack
Multi melee


6680
6360
6680
6040
6360
5720
6680
6040


105
105


210
210
210
210
210
210
210
210
210
210
210
210
210
210

Ranged
Bow
Pistol
Smg
Shotgun
Rifle
Assault rifle
Ranged energy
Fling shot
Burst
Full auto
Aimed shot
Bow special attack
Multi ranged
Sharp objects
Grenade
Heavy weapons

Damage modifier
Projectile damage
Melee damage
Energy damage
Chemical damage
Radiation damage
Cold damage
Fire damage
Poison damage


210
210
210
210
210
210
210
210
210
210
210
210
210
210
210
210


70
70
70
70
70
70
70
70

Model for the ingame picture: Desperado34 from Atlantean (RK-1)


Combined Mercenary's ( Strong Armor + Enduring Armor)
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Body development
Max health

Miscellanous
Defense modifier


6680
6680
6360
5720
6680
6040
6040
6360


350
1400


105

Melee
Martial arts
1h Blunt
1h Edged
2h Edged
2h Blunt
Piercing
Melee energy
Fast attack
Brawl
Dimach
Parry
Riposte
Sneak attack
Multi melee

Damage modifier
Projectile damage
Melee damage
Energy damage
Chemical damage
Radiation damage
Cold damage
Fire damage
Poison damage


210
210
210
210
210
210
210
210
210
210
210
210
210
210


70
70
70
70
70
70
70
70

Model for the ingame picture: Ablun from Atlantean (RK-1)


Combined Officer's ( Spiritual Armor + Arithmetic Armor )
Ingame Image
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Nano pool
Max nano

Miscellanous
NCU memory
Nano cost modifier


6360
6360
5795
6435
5965
6680
6115
6530


350
1400


105
-21

Trade and Repair
Mechanical engineering
Electrical engineering
Quantum physics
Weapon smithing
Pharmaceuticals
Chemistry
Nano programming
Psychology

Nano and Aiding
Matter metamorphosis
Biological metamorphosis
Psychological modifications
Matter creation
Time and space
Sensory improvement


210
210
210
210
210
210
210
210


210
210
210
210
210
210

Model for the ingame picture: Mawerick from Atlantean (RK-1)


Combined Paramedic's ( Spiritual Armor + Enduring Armor )
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Body development
Nano pool
Max health
Max nano

Miscellanous
Nano cost modifier


6360
6680
6040
6040
6680
6360
5720
6680


350
350
1400
1400


-21
Model for the ingame picture: Shasterley from Rimor (RK-2)


Combined Scout's ( Observant Armor + Arithmetic Armor )
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Miscellanous
NCU memory

Speed
Melee init
Ranged init
Physical init
Duck explosives
Dodge ranged
Evade close


6360
6360
6040
6680
5720
6680
6360
6040


105


280
280
280
210
210
210

Trade and Repair
Mechanical engineering
Electrical engineering
Quantum physics
Weapon smithing
Pharmaceuticals
Chemistry
Nano programming
Psychology

Nano and Aiding
Matter metamorphosis
Biological metamorphosis
Psychological modifications
Matter creation
Time and space
Sensory improvement

Spying
Perception
Concealment
Breaking and entry
Trap disarming


210
210
210
210
210
210
210
210


210
210
210
210
210
210


210
210
210
210

Model for the ingame picture: Filthymage from Atlantean (RK-1)


Combined Sharpshooter's ( Observant Armor + Supple Armor )
Ingame picture
Armor Set
Statistics for QL 300 Armor

Armor Classes
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Miscellanous
Offense modifier

Speed
Melee init
Ranged init
Physical init
Duck explosives
Dodge ranged
Evade close


6360
6360
6680
6680
6040
6040
6680
5720


105


280
280
280
210
210
210

Ranged
Bow
Pistol
Smg
Shotgun
Rifle
Assault rifle
Ranged energy
Fling shot
Burst
Full auto
Aimed shot
Bow special attack
Multi ranged
Sharp objects
Grenade
Heavy weapons

Spying
Perception
Concealment
Breaking and entry
Trap disarming


210
210
210
210
210
210
210
210
210
210
210
210
210
210
210
210


210
210
210
210

Model for the ingame picture: Rexx0 from Atlantean (RK-1)


Last updated on 03.26.2023 by bitnykk
Credits
Information originally provided by Kevoupe and Kzak to the AI Library Forums.
Additional information provided by Windguaerd (sourced from Anarchy Mainframe).
Visiual redesign by Niodemus
Many thanks to Desperado34, Ablun, Filthymage, Rexx0, Failiure, Mawerick, Kruiger and Shasterley for modelling the alien armor ingame.
Additional info linked to http://wiki.aodb.us/wiki/Social_Armor_Mission
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