Nostalgic Guide - ICC Shuttleport Island

Nostalgia Guide! Please note that this guide contains information for quests or gameplay areas which are no longer available!
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ICC Shuttleport


AS OF PATCH 18.7 THIS AREA IS NO LONGER USED. FOR THE STARTER AREA PLEASE SEE: Arete Landing.


Note: If you had a character on ICC Shuttleport Island, you have not lost that character. You may log in and continue play to remove that character to the main land. These characters can not be transferred to the new Arete Landing area.



1. Introduction


ICC Shuttleport, often referred to as "Newbie Island", is where most people choose to start of their game unless their character is either Keeper or Shade. It introduces you to the most basic of basics of Anarchy Online as well as gives you a basic overview of the storyline.
As a new resident to Rubi-Ka your shuttle is shot down by the Kyr'Ozch, you find yourself on the beach of the island and luckily there are several people more than willing to give you quick and easy assignments for experience, credits and other rewards.



Without further delay, let us get to the heart of it all... What you can do on the island!


2. Map


The Newbie Island can be a confusing place to navigate. Especially as there are two "levels" connected by a ramp. Below are two maps of the two different levels I will refer to as "Beach and Docks Level" and the "Terminal Level" which includes the most important landmarks, areas as well as the Dyna bosses scattered across the playfield.


Beach and Docks Level

Number
Preview Image
Notes

#1

This is where you will find yourself upon starting a new character. On the beach at the edge of the water, around you are Beach Leets, Island Reets, Shore Snakes and Surf Lizards, none of which will attack you unprovoked.

#2

The first person you might see from your spawn point is Brandon Thorn. He is a paramedic that will give you some quick tasks that can net you some XP as well as some useful gear. Also upon chatting with him, he will give you your start up gear. What you get depends on your profession and is listed below.

#3

A bit west of your starting location you will see a tunnel, this leads to the Docks as well as to various shop vendors, quest NPCs and the teleport tower to get to the Mainland of Rubi-Ka.

#4

The Docks can be found by going through both the tunnel marked as #3 and #6. It is heavily populated by droids, robots as well as Kyr'Ozch spiders. I would recommend going here before level 7 to get your Alien XP up to AI2 if you have Alien Invasion.

#5






To the immediate right of the #3 tunnel exit is a ramp which leads up to the "Terminal Level".

#6

This tunnel leads to the Docks.



Terminal Level

Number
Preview Image
Notes

#1

Around this area you will find plenty of shop vendors, faction recruiters, a few quest NPCs as well as a shop terminal that provide you with some much needed nano programs for your profession choice. You will find yourself in this area quite a bit picking up missions and gear.

#2

At this platform you will find Omni Unicorn Squadleader Fixx and Clan Field Surgeon Elsa Oosta as well as Omni troopers fighting off invading aliens. Manager Travis Molen gives a mission that leads you to these two.

#3

Behind Fixx and Oosta, aliens are invading, coming out from the Alien Ship that is hovering above the island. Luckily the Kyr'Ozchs do not attack you unless provoked, so you are in no danger if you do not attack them.

#4

One of the missions Travis Molen gives you includes taking out a few Junkbots. They are located at two platforms, this is one of them. Note that they, unlike most other mobs on Newbie Island they are Social and will auto-attack you if you get too close.

#5

This is the second platform with Junkbots. Note that they, unlike most other mobs on Newbie Island they are Social and will auto-attack you if you get too close.

#6

In your mission to get Newcomer's Armor from Travis Molen you are required to kill a Shuttle Saboteur and three Stowaway Rollerrats. Both are found at this platform. Note that the Rollerrats are social and will auto-attack you if you get too close to them.

#7

Travis Molen wants you to take out a few Giant Snakes and Climbing Salamanders. They are located here. Beware that the Climbing Salamanders are social, meaning that if they see one of their own being attacked they will come to its aid.

#8

This ramp is the one which leads down to the "Beach and Docks Level".



3. Startup Gear



After having a chat with Brandon Thorn located slightly north of your arrival point, you will be given your start up gear. What you get depends on which profession you are, below you can find all the professions' different gear.
Note: The weapons you are provided with can be upgraded.


Universal Startup Gear
Gives you 15 Health Points and 15 Nano Points. Locks out for 40 seconds.

Gives you 50 Health Points and 50 Nano Points. Locks out for 15 seconds. Can not be in combat and must be sitting.




Meta-Physicist Startup Gear
Spawns an MP attack pet.
Inflicts 9-23 points of energy damage on the target.
1 Hand Blunt Start up weapon. Adds 10 to Projectile, Melee and Energy ACs




Adventurer Startup Gear
Heals the target for 15-25 points.
Dual wieldable Pistols.

x2
Dual Wieldable 1 Hand Edged Weapons




Engineer Startup Gear
1-Use Item that spawns an Engineer Droid when right-clicked.
Increases ranged init by 12 points.
Spawns an Engineer Automaton Shell in your inventory.
Pistol weapon that is not dual wieldable before you have upgraded it.




Soldier Startup Gear
Assault Rifle
Increases the maximum health of the target by 20 Health Points.




Fixer Startup Gear
Sub Machine Gun that is not dual wieldable before you have upgraded it.
Increases the target's SMG skill by 8 points and Burst skill by 7 points.




Agent Startup Gear
Increases all the target's damage types by 1 point.
Increases the target's Concealment by 20 points.
Rifle.




Trader Startup Gear
Drains 10 points of health from the target and gives 4 points of health back to the Trader
Heals the trader's team for 11-15 points of health. The trader loses, over 10 seconds, a total of 50 health points.
Shotgun that is not dual wieldable before you have upgraded it.




Doctor Startup Gear
Heals the target for 16-30 health points.
Damage Over Time (DoT) nano that inflicts 3 points of damage every 7.5 seconds on the target for the duration of the nano.
Pistol weapon that is not dual wieldable before you have upgraded it.




Enforcer Startup Gear
Increases the 1 Hand Blunt skill of the target by 14 points.
Dual wieldable 1 Hand Blunt Weapons. Note that you only get one as part of your startup gear.
2 Hand Blunt Hammer




Bureaucrat Startup Gear
Inflicts 10-23 points of cold damage on the target
Roots the target for 15 seconds
Pistol weapon that is not dual wieldable before you have upgraded it.




Martial Artist Startup Gear
Hits your currently fighting target for 2-4 points of Melee damage as well as taking 2-4 points of Nano Points. Locks out for 10 seconds.
Increases the target's Martial Artist skill by 12 points and Physical Init by 8 points.




Nano Technician Startup Gear
Hits the target for 13-17 points of cold damage.
Roots the target for 15 seconds.
Pistol weapon that is not dual wieldable before you have upgraded it.



4. Faction NPCs



When you start a new character, it will always start as Neutral. You can at any time choose to join the Omni-Tek corporation, the Joint Clans or simply stay neutral. Keep in mind that if you do choose a side, it will take some time before you can choose another side, and once you are on the mainland you will loose any Tokens acquired if choose to change faction.


Omni-Tek Recruitment Officer
- 934.8x859.8

[i]Pos: 934.8, 859.8

If you want to go Omni, you will end up chatting with this guy several times. Here is the stuff you can get from him:
Used to switch your alignment to Omni-Tek.
The Basic Omni-Tek Token Board. Needs 10 tokens before it offers any modifiers.
Grants you permission to teleport from ICC Shuttleport to Rome Blue.
Gives you access to the Playfield Maps for some of the Omni-Tek areas/cities such as Rome, Omni-1 and Galway.



Clan Recruiter
- 919.6x862.8

Pos: 919.6, 862.8

If you want to go Clan, you will end up chatting with this guy several times. Here is the stuff you can get from him:
Used to switch your alignment to Clan.
The Basic Clan Token Board. Needs 10 tokens before it offers any modifiers.
Grants you permission to teleport from ICC Shuttleport to West Athens.
Gives you access to the Playfield Maps for some of the Clan areas/cities such as Tir, Athens and Aegan.



Neutral Observer
- 937.2x871.0

Pos: 937.2, 871.0

If you decide to stay neutral, just have a chat with this guy before you head to the mainland to get:
Grants you permission to teleport from ICC Shuttleport to Borealis.
Gives you access to the Playfield Maps for some of the Neutral areas/cities such as Newland, Borealis and Stret West Bank.



5. Quest NPCs



In addition to these quests, a whole line of start up quests were patched into the game. These can found Here.


Brandon Thorn
- 935.8x760.5

Pos: 935.8, 760.5

Brandon can be found slightly north of your initial arrival point. He is a nice paramedic that is more than willing to get your started on some quests for a few rewards and some much welcomed XP:
QuestFind 4 specific mobs surrounding Brandon Thorn.
QuestKill one of each of the 4 mobs you located in the previous quest.

Quest
Collect 3 Monster Parts



Manager Travis Molen
- 927.5x887.3

Pos: 927.5, 887.3

Travis is the Manager of the ICC Shuttleport, and he's a bit worried about the current situation with the aliens attempting to invade it and innocent soldiers being slaughtered by them. He has a few jobs for you if you are interested as well.
Kill 5 different mobs around the island.
Have a look at Terminal Level map for locations.
300 XPReturn with reports from Unicorn Squadleader Fixx and Surgeon Oosta. Look below for more information.



Omni Unicorn Squadleader Fixx
- 913.0x824.3

Pos: 913.0, 824.3

Unicorn Squadleader Fixx is a no-nonsense kinda guy. However his men are having trouble keeping the aliens in check and needs you to take out some Alien spiders at the Docks.
Note: You must have talked to Travis Molen before Fixx will even speak with you.

Kill 3 Spiders at the Docks.



Clan Field Surgeon Elsa Oosta
- 910.2x827.8

Pos: 910.2, 827.8

Elsa has her hands full trying to heal the troops holding the lines. She needs your help.
Note: You must have talked to Travis Molen before Oosta will even speak with you.

Scan an Alien Spider and then run a comparison scan on a Reef Salamander. To scan them, left click the scanner she gives you, then left click it on the mob in question.



6. Vendors & Shops



Vendor Antonio Stacklund


Neutrals, Omnis and Clans alike can trade with Antonio. He sells basic weapons, Newcomer's Armor and his Adaption Factory.
Name of ItemNotesItem required for upgrade
This is used in all tradeskill processes on the island
-

Dual-wieldable 1 Hand Blunt weapon. Start up weapon for Enforcers.
2 Hand Blunt weapon. Start up weapon for Enforcers.
2 Hand Edged Weapon.
1 Hand Blunt Weapon. Start up weapon for Meta Physicists.
2 Hand Blunt Weapon.
-

Sub Machine Gun. Start up weapon for Fixers.
Dual wieldable Pistols. Start up weapon for Adventurers.
Assault Rifle Weapon. Start up weapon for Soldiers.
Pistols. Not dual-wieldable before upgrading. Start up weapon for Doctors, Engineers, Nano-Technicians and Crats.
Ranged Energy Weapon.
Grenade Weapon.
Rifle Weapon. Start up weapon for Agents.
Shotgun weapon. Not dual wieldable before upgrading. Start up weapon for Traders.
Bow Weapon.
Piercing Weapon.
Dual Wieldable 1 Hand Edged Weapon. Start up weapon for Adventurers.
Available in random QLs below QL15
-

Available in random QLs below QL15
-

Available in random QLs below QL15
-

Available in random QLs below QL15
-

Available in random QLs below QL15
-

Used for making Improved Solar-Powered Shotgun as well as tons of other tradeskills on the mainland.
-




Note: The Newcomer's Armor Antonio sells (can also be gotten as a Mission Reward) can be upgraded to either Omni-Tek Newcomer's Armor or Joint Clans Newcomer's Armor. These two pieces of armor are so-called "leveling" armor that can go all the way up to QL15, simply right-click it to upgrade it when you meet the Level Requirements.
The weapons Antonio sells can be upgraded with the use of various items that drop from mobs around the island.


Clan Equipment Vendor


As her name might imply, only Clanners can trade with this vendor.
Combine this with a piece of newcomer's armor to create Joint Clans Newcomer's Armor
A nice-looking pair of glasses that add to all inits, making you attack faster as well as cast nanos faster.



Omni-Tek Equipment Vendor


As his name might imply, only Omnis can trade with this vendor.
Combine this with a piece of newcomer's armor to create Omni-Tek Newcomer's Armor
For when those times you wanna party.
Not exactly the best armor in game. But it does have one up-side, it looks quite funky! Requires 10 Tokens to wear.
At low levels this is better than the token boards.
Nice-looking shades that add to inits as well as psychology and perception.
Note: This is the most Expensive (and Uberest) item that you can buy on Noob Island. Every player should roll a low level omni toon just to get this item for all your alts! As of the 18.5 patch this item is now Omni only. You can however hack it to make it available for Clan and Neutral use with a hacker tool.



Newcomer's Nano Programs


This vending machine contains nanoprograms for each profession. Right click them after buying them to get the nanos listed below:

Minor Wilderness Protection
Cyclic Coat of Barbs
Team Quick Heal
Rough Stitching
Detain Suspect
Lesser Suspicious Death
Lesser Anatomy Lesson
Limited Worker-Droid
Faithful Worker-Droid
Supervisor-Grade Worker-Droid
Executive-Grade Worker-Droid
Lesser Blizzard of Red Tape
Energized Bolt


Lesser Cellular Grafting
Inferior Wound Bindings
Field Dressings
Bodily Reinforcement
Minor Team Healing
Primitive Viral Agent
Avenging Shield
Challenger to Cyclops
Threat of the Bully
Taunting Glare
Patchwork Automaton
Flawed Automaton
Common Automaton
Inferior Automaton
Greater Armor Megaboost

Relieving Salve
Halt Flight
Basic Insurance Hack
Passive Distributed Entanglement
Spiritual Harmony
Minor Shen Protection
Iron Fist
Crash of Thunder
Inferior Anger Manifestation
Superior Anger Manifestation
Greater Anger Manifestation
Transcendent Anger Manifestation
Shed Anger

Weak Smiting Missile
Energized Beam
Acidic Projection
Bacterial Invasion
Radiation Pulse
Poke Eyes
Rudimentary Humidity Extractor
Ego Taunt
Partial Deflection Shield
Minor Combat Barrier
Damage Multiplier
Patchy Health Funnel
Minor Health Funnel
Balanced Striker
Deprive Skills (Weak)
Ransack Skills (Weak)
Skill Wrangler (Weak)
Feeble Delayed Health Payment



7. Mobs



7.1 Rubi-Ka Mobs



Scattered across the Island are various mobs. Below all of them are listed as well as what they might drop and what it can be used for, if anything. Rubi-Ka mobs only offer regular Experience points.


Beach Leet


Located around the Beach around from Brandon Thorn all the way west to the Tunnel.
You receive 5 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Reet Beak
Tradeskills

Image
Perfectly Formed Seashell
"Shopfood". Sells for approximately 50-75 credits depending on your Comp Lit.

Image
Monster Parts
Deliver 3 to Brandon Thorn for a few first aid kits.



Beach Leet


Located around the Beach around from Brandon Thorn all the way west to the Tunnel.
You receive 1 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Spinal Section
Tradeskills

Image
Perfectly Formed Seashell
"Shopfood". Sells for approximately 50-75 credits depending on your Comp Lit.

Image
Monster Parts
Deliver 3 to Brandon Thorn for a few first aid kits.



Shore Snake


Located around the Beach around from Brandon Thorn all the way west to the Tunnel.
You receive 5 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Venom Sample
Tradeskills

Image
Yellow Corundum
"Shopfood". Sells to shops for 125-150 credits.



Surf Lizard


Located around the Beach around from Brandon Thorn all the way west to the Tunnel.
You receive 1 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Yellow Corundum
"Shopfood". Sells to shops for 125-150 credits.



Tropical Stalker


Located a bit South-West of the Tunnel, along the western strip of the Beach.
You receive 11 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Stalker Limb
Tradeskills

Image
Blue Corundum
"Shopfood". Sells for approximately 120-150 credits.



Reef Salamander


Located a bit South-West of the Tunnel, along the western strip of the Beach.
You receive 11 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Salamander Bile
Tradeskills

Image
Leather Hide
Tradeskills

Image
Blue Corundum
"Shopfood". Sells for approximately 120-150 credits.



Cliff Malle


Located a bit South-West of the Tunnel, along the western strip of the Beach.
You receive 11 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Bone Plates
Tradeskills

Image
Large Skull
Tradeskills

Image
Blue Corundum
"Shopfood". Sells for approximately 120-150 credits.



Rollerrat


Located a bit South-West of the Tunnel, along the western strip of the Beach.
Note, these will auto-attack you until they are grey to you.
You receive 5 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Rollerrat Intestines
Tradeskills

Image
Undamaged Piece of Rubbery Rollerrat Flesh
Used on Mainland for tradeskills. As well as items that the OT Tailor is looking for.

Image
Undamaged Roller-Rat tail
Tirbo Ratcatcher is looking for some of these on the mainland.



Cargo Droid


Located all over the Docks.
You receive 5 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Power Supply
Tradeskills

Image
Optical Enhancer
Tradeskills

Image
Melted Circuit Board
"Shopfood". Sells for approximately 150-200 credits



Waste Collector


Located all over the Docks.
You receive 11 credits from the corpse.
Loot Table
Icon
Name
Notes

Image
Fluid Sample
Tradeskills

Image
Fuel Chamber
Tradeskills

Image
Compression Chamber
Tradeskills

Image
Melted Circuit Board
"Shopfood". Sells for approximately 150-200 credits




7.2 Alien Mobs



In addition to the Rubi-Ka mobs, there are three different Alien mobs that offer Alien Experience to players which have the Alien Invasion expansion pack. In addition they drop Kyr'Ozch Weapons which again can only be used by players with Alien Invasion.


Alien Spider - Zix


Located all over the Docks.
You receive 23 credits from the corpse.
Loot Table
Icon
Name
Notes

Nothing
Alien Spiders do not drop anything.



Scout - Jaax'Sinuh


Located around the Alien Ship.
You receive 66 credits from the corpse.
Loot Table
Icon
Name
Notes

ImageImage
Kyr'Ozch Weapons
Weapons that can be used by Alien Invasion players. Can be Upgraded to allow use of Special Attacks.



Specialist - Cha'Heru


Located around the Alien Ship.
Loot Table
Icon
Name
Notes

ImageImage
Kyr'Ozch Weapons
Weapons that can be used by Alien Invasion players. Can be Upgraded to allow use of Special Attacks.




8. Dyna Bosses



Across the Beach and at the Docks there are several "Dyna Bosses". These are bigger, meaner versions of mobs that has a chance at dropping some very nice loot that can be either used by you or sold to the various vendors on the island. Beware that they have a lot more HP as well hit a lot harder than their regular mates.


Snake Boss


998.9, 780.9



Leet Boss


865.9, 724.8



Salamander Boss


794.3, 751.3



Malle Boss


604.1, 792.2



Rollerrat Boss


643.2, 866.5



Droid Boss


955.7, 1025.3



Bot Boss


1022.1, 1000.4



The loot table beneath is split into several sections depending on how useful they are.


Dyna Boss Loot Table

"Shopfood"

Icon
Name
Notes

Image
Pearl of Rubi-Ka
A fairly useless item, as such it is listed under "Shopfood".
Sells for approximately 200 credits depending on the QL and your faction.

Image
Pink Ring
Pink Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 160 credits.

Image
Golden Bracer
Golden Bracers are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 200 credits.

Image
Ring of Suffering
A useless ring. The only thing it can be used for is putting it into a shop vendor and selling it.
Sells for approximately 200 credits.

Image
Ring of Thorns
Rings of Thorn are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 120 credits.

Image
Golden Sphere
Golden Spheres are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 200 credits.

Image
Golden Ring
Golden Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 120 credits.

Image
Marriage Ring
Marriage Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 120 credits.

Image
Engagement Ring
Engagement Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 200 credits.

Image
Glow Art
Glow Arts can easily be dropped into the vendor of your choice.
Sells for approximately 200 credits.

Image
Toe-Ring
Toe Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 200 credits.

Image
Flower Ring
Flower Rings might look pretty, but are quite useless. Drop them into a vendor.
Sells for approximately 200 credits.

Image
Silver Pearl
You can safely get rid of any Silver Pearls at your local vendor for a few credits.
Sells for approximately 200 credits.

Image
Snake Ring
Snake Rings are used in a few Tradeskill processes, but the QLs that drop from ICC Shuttleport are too low to be useful.
Sells for approximately 150 credits.

Useful Rings


Image
Ring of Power - XXXX
These rings are quite handy, the QLs available from the Shuttleport are mostly going to give you +1 damage of a few specific types of damage. Make sure you equip one that adds to the damage type you use. Note that they do not work for nanos.
Sells for approximately 250 credits.

Image
Ring of Luck - XXXX
Rings of Luck are extremely nice. It adds either a few points to your AddAllDef (Defenses) or AddAllOff (Offenses) allowing you to, respectively, evade more shots/hits or hit mobs more often.
Sells for approximately 2000 credits.

Useful Tradeskill Items


Image
Notum Chip
Especially handy for engineers, as it is used to build the Solar-Powered Tinker Pistol.
Sells for approximately 200 credits.

Image
Notum Fragment
As with the Notum Chip this can also be used to build the Solar-Powered Tinker Pistol.
Sells for approximately 200 credits.

Armor


Image
Padded Love Pants
An extremely nice set of armor for Fixers, this adds to your evades as well as to your nano skills. If you are a fixer this is definitely worth picking up.

Image
Martial Artist Combat Suits
Martial Artists will want to pick up a few of these. Depending on the Combat Suit it can buff nano skills, HP, Martial Arts or evades.

Image
Standard Bureaucrat Suit
An excellent backarmor for Bureaucrats. Some extra ACs, nano pool as well as nano inits to cast your nanos faster. In addition it looks great!

Image
Senior Omni Intern-Op Coat
An Omni-only backarmor that gives you a bit of tradeskills (including Computer Literacy, which you can never get too much of) and ACs. A definite must for any Omni characters.



9. FAQ



This section consists of answers to commonly asked questions about the ICC Shuttleport. If you feel a question is missing, please feel free to write a post in the Feedback section of the forums.


How do I get back to the ICC Shuttleport?


The short answer is.. You can't. Once you leave the Shuttleport you will be unable to return, so make sure you have everything you need from the island before heading into the Teleport Tower and making your way to the Mainland.


What is the max level cap on the Island?


As far as I am aware, there is no maximum limit. However you will find it extremely difficult and counter productive to level any further than level 10. There simply is few mobs that offer Experience Points, and those that do take ages to kill as well as offer very little XP.

However it is commonly believed that you are kicked off the island when you ding 20. Sadly I am unable and unwilling to confirm this for fear of my sanity.


How many Alien Invasion levels can you get on Newbie Island?


You can get up to 3 alien levels. This does however require you to remain on the island until you hit level 15, since only then can you start working on the Alien XP required for AI Level 3. Once you hit level 25 on the mainland you will then automatically get your third AI level.


Can I change factions after or on Newbie Island?


Yes you can, however it is a slightly complex system, so bear with me while I explain.

Many Clan players choose to go Omni first so they are able to get themselves an Omni-Tek Technical Library. This requires them to chat with Both the Omni-Tek Recruiter and the Clan Recruiter on the Island Before changing their faction. The reason you have to do this is so that you get both of the Application Forms, as once you go Clan/Omni the Recruiter from the opposite faction will not speak with you or hand you the application form.
Once they have both application forms, they will use the Omni-Tek application form, get the credits (if they do not already) and then buy the Technical Library and any other items they might wish to procure from the Omni-Tek Equipment Vendor. However it takes approximately 3 hours of ingame time before they can change their faction. (Note that the higher the QL application form, the longer the lock-out. The application forms given on the ICC Shuttleport are usable up until level 14.)

Another complication is that if you have the Shadowlands expansion pack, you may be required to to have a certain amount of faction with the Unredeemed (Omni) or Redeemed (Clan) depending on the faction you wish to change to.


I started playing the game with a friend, but we can't seem to find eachother ingame.. What's wrong?


Newbie Island as well as countless other playfields in Anarchy Online are split into several different instances (Or GS as they are referred to as well.) You are most likely in different ones, the best option is to head up to the Teleport Tower which is located by Travis Molen. Inside there are rarely many people, meaning chances are good you will not end up in a different instance. Press CTRL+5 to get your team window up and then invite your friend(s) to team and head out. You will now be located in the same instance and can now have fun together.


Where can I buy Health and Nano kits?


You can't. There are no vendors that sell it. However Brandon Thorn, located very close to where you start the game, will give you the four most basic Health and Nano kits in return for 3 Monster Parts that drop off almost all mobs on Newbie Island.


I wish you the best of luck in Anarchy Online, keep in mind that the game has a quite steep learning curve but once you get into the game it is a real treat to see your character take shape and start to really shine. And don't forget, it's a game so go out and have fun!

Last updated on 08.23.2023 by Khuri
Written by Quilluck
Additional information provided by Fixerspy at the Official AO Forums and Windguaerd.
Proofreading and Additional Help by Ophiuchus
Do you have questions about this article or found an error? 8 comment(s) - Click here to view them!
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