The question of how you get back home was made easier after the Patch 18 series. Traveling from ToTW can now be done via an ICC shuttle which sits to the south of the ToTW. This may also be used bu higher level characters coming from the Inner Sactum as well. Simply step on the blue pulsing circle and you will be transported to ICC HQ.
Inside Temple of Three Winds
Almost all items found in The Temple of Three Winds are NoDrop. This means that they cannot be given or sold to anyone else. Because of this, you must get these items for yourself. However, if you are at a lower level (10-30) you can hire others to guide you through the Temple and protect you so that you might pick up items normally reserved for higher level players (50-60). For example, the level restriction for an Exarch Robe is only 20, though a level 21 usually is not strong enough to get to where the Exarch Robes are found. If a level 20 character found an escort to this area and got an Exarch Robe, he would be a very well armored level 21 character!
There are some very powerful bosses in this dungeon, so teams are quite essential for getting very far. When you get around level 40 to 50, teams do play a slightly smaller roll, though they are still essential for defeating most of the bosses.
The entrance is fairly safe since it's an empty corridor. Going into the next room you will encounter the first cultists and one of their leaders.
Below is a map of the Temple of Three Winds, a big place with a few nasty mobs and dozens of crazy cultists.
He and his fellow cultists will greet you, with their weapons.
The next room will show you two paths which will lead you to the same area. Going either left or right will be the same number of cultists in your way. The large room will have 2 leaders and a mob called Defender of the Three in the middle, which actually is the guardian of 3 separate entrances.
While you're in this room, pay a visit to NPC called Caska on east side of it. She's the one hogging Red Berry Wine
, that Dante Karral is after.
Taking the right path will lead to two of the most dangerous mobs, which drop the most wanted items in the temple. The first is the Guardian of Tomorrow (GoT for short).
Guardian of Tomorrow
He has 3 Enternal Guardians that need to be dealt with before taking on GoT.
The Guardian's rare drop is a powerful piece of back armor for a lower level character, the Guardian Tank Armor
. Although it isn't significantly better than an Exarch Robe
, due to it's rarity and it's generally cool look, it is highly sought after and you may find people camped in this room.
Guardian Tank Armor
Once the Guardian of Tomorrow has been dispatched evil creatures will be the next boss encounters starting with Uklesh the Frozen. He is protected by 3 Exarchs so kill those first.
This nasty demon has a very powerful stun and debuff effect which can make you totally frozen as he beats down on you, approach with real caution. This can be a very hard encounter if one of your party is constantly stunned. After he is taken down Khalum will spawn, he is just as dangerous, but he won't stun. It is after Khalum is taken down that you will face that which the cultists worship.
Aztur the Immortal is the hardest of all the bosses. Rest assured you will need a good team to take down this final encounter. The pick of his loot is the Stygian Desolator, the large blood red sword he carries. Both Uklesh and Aztur also drop the purifying rod, a one-use item that removes hostile nanos on you.
Now if you took the middle path after the Defender of the Three, you will encounter more cultists (there is an army of them in this crazy temple) and a few interesting mobs. In one of the side rooms, you will encounter what looks like a renegade Yuttos, with a mean temper going by the name The Curator. He drops the rarer two Notum Rings of Three.
He looks harmless, be careful
In the next room you'll find cultist leaders including Exarchs who appear to be protecting someone important going by the name Nematet the Custodian of Time. I wonder if he can fix my watch...
Another dangerous madman
He does seem to carry a few items people may want, but nothing to die for. The adjacent rooms have regular cultists. Now let's see what else is in the temple.
If you took the left path then you'll be in for nice fight. Of course cultists will stand in your way (their full time job you know). In one of the side rooms, you will find Windcaller Yatila, who holds a nano which an MP may want to have along with two nice shoulder pads. Do not underestimate this windcaller. He hits a lot harder than you would normally expect a mob at his level, and he also stuns you, leaving you vulnerable to his many attacks.
As you make your way, you will encounter a few weak undead (yes, animated skeletons) that seem to be under the control of The Re-Animator. Not only that, she will not like visitors and even cast a nano on you to turn you into a skeleton! (no worries, it wears off).
After you're done with The Re-Animator and her minions, you will find a few cultists and an Acolyte who is looking to shoot anyone who ain't part of the cult. How nice...
It will take you a few seconds to kill her and then move on to the interesting part of this area. Next you will face more undead skeletons, but unless the previous small and weaker skeletons...these are no pushovers. A small legion of Deathless Legionnaires will be in your way (pun intended).
After you take them down and stomp on their bones, you will find a hooded demon called Lien the Memorystalker, and the last part is quite true since he may drop a very nice memory for your NCU (not the only nice thing he drops mind you). The catch is, he will be guarded by at least 3 Deathless Legionnaires in the small room he resides.
But even if you kill them before you go after Lien, there is another catch. Once you pick a fight with him, he will call upon his miniature skeleton minions. These Ju-ju Dolls won't be a great threat if you and your friend focus on taking down Lien (since the vanish when he dies). However be aware that a few dolls on a single person can be dangerous.
Small and annoying
There are many types of armor found in the Temple of Three Winds, but among the most common are the five Robes: The Robe of the Faithful, Acolyte Robe, Reverend Robe, Windcaller Robe and Exarch Robe.
Here are the stats on each:
|Robe of the Faithful |
Snare Line 1%
Root Line 1%
|Acolyte Robe |
|MeleeAC 160 |
Snare Line 2%
Root Line 2%
|Reverend Robe |
|MeleeAC 240 |
Snare Line 3%
Root Line 3%
|Windcaller Robe |
|MeleeAC 315 |
Snare Line 4%
Root Line 4%
|Exarch Robe |
|MeleeAC 430 |
Initiative Debuff Line 5%
Snare Line 5%
Root Line 5%
One technique that some have found the Robe of the Faithful useful for is that the Robe has no requirements at all! This means that at level 1 you could wear it and have an instant boost of AC that normally would be reserved for characters of a higher level.
MA Special Attacks
There are 2 tattered books in parts that you can find in the temple which (if you put them together) you can show to
Greater Tir County - 800x200
Sho-li so she can translate their content for you. The result will be that you will learn 1 MA special attack per book. Ape Fist of Khalum and Tree of Enlightenment will come in handy to any Martial Artist. The Hermit is located west from temple at (800 x 200) in a small green area surrounded by a rock formation which can be easily reached.
You may want to collect the Robes dropped by the Exarchs when you find and defeat them in the temple.
In time you will want to enter the Inner Sanctum, a level 125+ encounter located next to the Temple of Three Winds. The Exarch Robes are NoDrop but trading these to the Blind Cultist outside the Inner Sanctum will result in a YesDrop pass that may be used to enter Inner Sanctum, traded or sold. Check the current market prices for the price of these passes if you which to sell you passes.
: While in past the temple has been known as a 'Train Station' because of the large number of 'trained' mobs pulled from deep with in ToTW by players this is no longer a real issue. While training to an extent is still positive most mobs now only follow you so far before returning to their original spawn point.
Last updated on 06.30.2018 by Cariadast
Information originally provided by Saneth : http://totwguide.com/
Additional information provided by Windguaerd.
Additional information provided by Cariadast
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