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Dungeon itself is designed for levels 50+ (if teamed) and 70+ if soloing. But in either case fighting in there will not be easy, since mobs have large aggro range and dungeon itself is extremely small.
Like the name suggests, the place is filled with Cyborgs. There are usually several even before you enter it. Those outside have "good" drop rate of Cyborg Implants for Atroxes and Cyborg Death Squad Armor. Items are in QL 50ish range and I'm using term "good" rather loosely. Both Cyborgs inside and outside also drop Library of Foul Language, an Enforcer aggro tool.
Upon entering dungeon itself and disposing of two mobs there, you move down the ramp with two doors and five or six Cyborgs. Picking right over left one only matters if you're only interested in mobs in lower level. So for purpose of introducing dungeon, we'll turn left and travel trough all rooms. Since each room is populated with one to 5 Cyborgs, we will only highlight special encounters (bosses and the likes).
All cyborgs will occasionally put their weapon aside to kick or punch you, so be ready for that. Cyborgs use a diverse selection of weapons so be careful of their damage type, and as mentioned above they do have the ability to throw in melee attacks on top of their ranged ones if you let them get close enough. Cyborgs can take down an unpreprared fighter or a poorly organized team very quickly.
In first room trough left door you can encounter General Severus. I used "can" because in 2 hours spend in there General didn't respawned, so I can't report on his or other bosses spawn timers. Should a mob be missing, I would suggest you visit the place at some other time if you're after specific loot. Severus, like all other bosses, has large amount of health and hits hard for his level. He drops Severus' Fusion Sprayer and Severus' Void Spinner.
If we continue our clockwise trip, after short adjoining corridor we come to second room, that hosts Eradicator Deimos. She drops Bastion of Deimos and Deimos' Bio-Enhanced Feedback Rifle.
In the next room is located Techleader Praetor, who drops Force-effect Vibro Blade. And we're done with full circle of first floor. In same room there is a door leading to lower level.
After fighting your way down the ramp, you'll notice a couple of differences. First of them is that lower level consist only out of two rooms. Second is that Cyborgs are named a bit different. And third that there's a neutral NPC standing in a corner of the bottom level.
Her name is Janella Gheron and she gives out a quest for Engineers to kill Jack "Leg-Chopper". She can't be attacked and can't be aggroed. Cyborgs in the room (they are lined around walls, so managing aggro is a bit easier) bear different names and beside regular items also drop SSC Reversive Energy-Packs. Those are used for upgrading another weapon found in the Barracks. Ready for main room? No? No problem, stop reading and return here when ready.
In main room there are 4 mobs, possibly even less if any was killed and didn't respawned yet. Most are usually turned towards walls, so there is little chance of pulling aggro by accident. First two are named Augmented Hellfury Cyborgs and drop Hellfury Assault Cannon. A nice weapon for Soldiers without game expansions and even nicer if upgraded (no, the upgrade aren't those Energy-Packs, we'll cover that later on. You can read about upgrading gun in this guide). Those two respawn on ca 5 min, so they are hard to miss.
Next mobs you have fairly high chance of encountering is Prototype Inferno. This one takes part in Bazzit's quest. That quest only involves tagging him, but quite a few players kill it upon completing the quest.
Considering this is one of boss mobs in here, it has fairly fast spawn, only 1 hour. Should you decide to kill it, some warning is in order...it has high radiation reflect shield and 100% energy damage absorb shield. So check what kind of damage your weapon does and if needed change to some other damage. It drops Hellspinner Shock Cannon (another not-Energy-Packs upgradeable weapon.You can read about upgrading gun in this guide.) and Augmented Cyborg Armor. Beside some NCU, armor don't add anything special and have gap in Cold AC. Considering the trouble to get it, I would advise against it to all but most bored players.
Augmented Cyborg Armor
Which leaves us with main boss. It's a white droid looking Cyborg called Commander Jocasta that wields a sword.
Besides Augmented Cyborg Armor he also drops the following items:
It drops in various QL
It drops in various QL and yes, this one can be upgraded by Energy-Packs
It drops in various QL, this one can be upgraded with MMR (Improve Slashing Weapons)
Drops in various QL and yes, if lucky enough you can get Improved version
caution, this is implant and while + damage sounds nice there might be some other skills you want to implant in your waist
Final word - Regarding the intended level for this dungeon, risk vs reward doesn't pay up. And while Mort Cyborgs are one of preferred outdoor mobs, those in this dungeon are a bit too much packed together to make it viable leveling spot. But it's great spot to train pulling and aggro management. It's also one of few places you can actually see a cake fight.
Be sure to check out the Mid Level Encounter: Cyborg Domain guide if the Cyborg Barracks are no challenge for you.
Cyborgs in Missions
You can also of course pull cyborgs in missions, although this is a lot more like rolling the dice hoping they'll be there when you enter a mission. The best bet is to set your mission slider to 100% chaos on the mission select display, this however could lead to any type of mob other then the cyborgs you want.
Information originally provided by Trgeorge. Additional information provided by Windguaerd.
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