Temple of the Three Winds

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Faction: All Factions
Level: 201-220
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Introduction


You may remember the Temple of the Three Winds; the place of worship of a dangerous cult in the desert of Greater Tir County. At level 61, you might have breathed a sigh of relief... to then find out later that the cult has a more dangerous temple nearby, called the Inner Sanctum. After a while though, you may have felt reasonably confident about your chances of defeating the cult once and for all. Recently however, the cult has opened up a new and more fortified temple for players level 201-220...

To enter this new dungeon, you have to be level 201+ and teamed in a raid of up to 6 people. The entrance is behind the same door as the original temple. If you want to refresh your memory on how to get there, please consult our guide for the original temple. Once you kill Binyacht the Faithful, you receive a 4 hour raid lock. This lock is updated to 4 hours again for every boss you kill.


Getting Around


The layout of the temple combines aspects of both the original Temple of the Three Winds and the Inner Sanctum. The first hallway is packed with Cultists and moving fire effects, which you'll want to avoid getting hit by. At the end stands a worshipper called Binyacht the Faithful; upon killing him, a portal spawns which grants access to the next section.

Throughout the temple you will find Cultists, Faithfuls, Acolytes, Exarchs and various bosses. This guide will describe the special abilities and loot from each encounter.

Note: you cannot use any of the portals while you or your team are in a fight. Unlike in the original temple, cultists do not give up the chase after a short distance and they will also try to root you to make training even more difficult. If you are looking to blitz through, you should make sure you can either lose the aggro or deal with the train of mobs.

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Worshippers



Cultists
Specials
  • Changes your fighting target
  • Initiative debuffs
  • Nukes
  • Roots
  • Snares

Loot
  • None



Faithful Cultists
Specials
  • Hostile AOE aura with -750 NR, -50% crit, -2000 nano points

Loot
  • Notum Ring of the Three (yellow)
  • Purified Hood of the Faithful
  • Purified Robe of the Faithful



Ruinous Reverends
Specials
  • Calms

Loot
  • Notum Ring of the Three (yellow)
  • Purified Reverend Hood
  • Reverend Purified Robe



Hallowed Acolytes
Specials
  • AOE healing aura for 20% health on nearby mobs
  • AOE initiative debuffs

Loot
  • Acolyte Purified Robe



Turbulent Windcallers
Specials
  • Fear

Loot
  • Purified Windcaller Hood
  • Rod of Dismissal
  • Windcaller Purified Robe



Seraphic Exarchs
Specials
  • AOE aura on nearby mobs with 500 AAO/AAD, 500 damage, 500 runspeed and 250 evades

Loot
  • Exarch Purified Robe





Bosses


Every boss has a number of unique items they can drop, as well as some items that I currently suspect drop from every boss. It appears that every boss has a chance to drop any piece of Twilight Entreatment Armor, any section of the Stampede of the Boar and Sting of the Viper specials, as well as Rods of Dismissal and all three variants of the Notum Ring of the Three. Because I've not seen all of these items from every boss so far though, I've included the specifics that I've managed to confirm.



Binyacht the Faithful
Specials
  • Hostile AOE aura with -750 NR, -50% crit, -2000 nano points
  • Snares

Loot
  • Corrupted Edge
  • Corrupted Soulmark
  • Notum Ring of the Three (yellow)
  • Purified Hood of the Faithful
  • Purified Robe of the Faithful
  • Twilight Entreatment Armor (Body)
  • Twilight Entreatment Armor (Gloves)
  • Twilight Entreatment Armor (Sleeves)

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Guardian of the Three
Specials
  • Roots
  • Spawns flames that cause damage if you stand in them
  • Warps you to him if you move too far away

Loot
  • Corrupted Soulmark
  • Notum Ring of the Three (green/yellow)
  • Rod of Dismissal
  • Sanguine Vambrace
  • Tattered book: Stampede of the Boar (section 1)
  • Twilight Entreatment Armor (Body)

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The Immortal Summoner
Specials
  • Mind control on the fighting target
  • Nano shutdown
  • Spawns Reanimated Entrepreneurs
  • Spawns Reanimated Kineticists
  • Spawns Reanimated Virologist

Loot
  • Bloodthrall Ring
  • Bone Staff of The Immortal Summoner
  • Corrupted Soulmark
  • Ornate Funeral Urn
  • Rod of Dismissal

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Lien the Memory-Devourer
Specials
  • Snares
  • Spawns flames that cause damage if you stand in them
  • Spawns Ju-Ju Dolls
  • Teleports himself around in the hallways
    One person will be warped with him, the rest will remain where they are. After teleporting, he spawns Ju-Ju Mannequins at his previous location which cast AOE snares.

Loot
  • Lucid Nightmares
  • Memory of Future Events
  • Mnemonic Shard
  • Ring of the Coiled Serpent
  • Rod of Dismissal
  • Twilight Entreatment Armor (Pants)

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The Loremaster
Specials
  • Spawns Runic Detonations, which cause AOE damage in a small radius

Loot
  • Blessing of the Gripper
  • Knowledge of the Immortal One
  • Mountain Razing Gauntlets
  • Notum Ring of the Three (green)
  • Twilight Entreatment Armor (Gloves)
  • Twilight Entreatment Armor (Pants)

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Nematet the Subjugator of Time
Specials
  • Roots
  • Spawns coloured gateways:

    • Gateway to the Past (yellow)
    • Gateway to the Present (green)
    • Gateway to the Future (purple)
    Running over these gateways grants you temporary immunity to various debuffs (e.g. nano drains, initiative debuffs). Go through these whenever you can.

  • Spawns Temporal Vortices (red)
    Running over these teleports you into an adjacent room with a group of fast-respawning Reanimated Shades. Avoid going through these.

Loot
  • Ceremonial Blade
  • Corrupted Bloodmark
  • Envoy to Chaos
  • Grasp of the Immortal
  • Nematet's Third Eye
  • Notum Graft
  • Notum Ring of the Three (green)
  • Rod of Dismissal
  • Sacred Chalice
  • Strength of the Immortal
  • Vision of the Heretic
  • Wit of the Immortal

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Aegis of Tomorrow
Specials
  • Invulnerability if the Eternal Guardians are not killed first
  • Nano shutdown
    This is an AOE effect cast on the fighting target; casters should keep some distance from the tank to avoid it.
  • Spawns Defensive Drones; the Aegis will have 100% reflects and 1000 reflected damage until these are killed
  • Spawns Dogmatic Pestilence; these explode and cause AOE damage in a small radius
  • Stuns

Loot
  • Aegis Circuit Board
  • Corrupted Bloodmark
  • Corrupted Soulmark
  • Guardian Heavy Tank Armor
  • Notum Ring of the Three (green/yellow)
  • Sanguine Vambrace
  • Twilight Entreatment Armor (Gloves)

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Gartua the Gate Guardian
Specials
  • Fear
  • High evades
  • Rooted; you cannot pull him away somewhere
  • Teleports you into the adjacent corridors; it's a good idea to clear the mobs there first

Loot
  • Gartua's Second Coat
  • Inner Peace
  • Keeper's Vigor
  • Notum Ring of the Three (green)
  • Rod of Dismissal

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Aztur the Immortal
Specials
  • Nano drains
  • Spawns Fanatics; kill these quickly before they explode
  • Spawns Khalum and Uklesh when reduced to about 80% health
    Aztur will become invulnerable until these have been killed.

Loot
  • Ceremonial Blade
  • Desecrated Flesh
  • Envoy to Chaos
  • Notum Ring of the Three (red)
  • Obsidian Desecrator
  • Ring of Purifying Flame
  • Rod of Dismissal
  • Sacred Chalice
  • Sacred Text of the Immortal One
  • Strength of the Immortal
  • Tattered book: Stampede of the Boar (section 5)
  • Twilight Entreatment Armor (Boots)

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Khalum the Weaver of Flesh
Specials
  • Spawns Confounding Bloated Carcasses and Engorged Sacrificial Husks
    These look like a Meta-physicist's mezz-pet and heal-pet and will cast calms and debuffs on you (e.g. to nano resist and crit chance) and heals on mobs.

Loot
  • Fist of Heavens
  • Summoner's Staff of Dismissal

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Uklesh the Beguiling
Specials
  • None

Loot
  • Fist of Heavens
  • Uklesh's Talon

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Last updated on 07.03.2020 by Saavick
Written by Saavick.
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