Community - Preliminary 16.3 patch notes

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Nyton
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Community - Preliminary 16.3 patch notes

Post by Nyton » Wed Jun 21, 2006 5:18 pm

As always - these are preliminary update notes and subject to change prior to hitting the live servers.

Now on to the good stuff....

16.3 Preliminary Update Notes
Inferno Updates
- Over thirty new quests added to Inferno including three great new story driven quest lines. Discover the mysteries of Inferno and beyond

- Fixed some missing textures in Burning Marshes

- Some new smoke effects added to Inferno

- Optimized playfield (reduced poly count) in places for better performance

- Revised environmental visual effects to improve performance

- General world changes to Improve playfield appearance

New PvP Missions
- Prepare to be sent deep into enemy territory as factional quests are added that will find players taking out targets in their enemies cities.

GUI Changes
- New Skill View

o Automatic IP allocation option. We have added an option to allow players to have the system automatically distribute their IP for them based on their profession. A report confirms what the allocation will do and then prompts for confirmation.

o Increased visibility of stats, base and buffed stats are now visible within the GUI

- There are now small icons that show up in your interface informing you of new things available to you. They can be clicked to open up the relevant menu.

o Gaining new IP's. Clicking this icon will open the skill view.

o Gaining new Perk. Clicking this icon will open up the perk view.

- New Mission View
o Now allows for up to twenty missions at a time to be held

- New Planetmap View

Camera Controls
- New Camera features added

o Look around the character by holding left mouse button and moving mouse.

o Zoom in and out or switch between first and third person by using the mouse scroll wheel.

General Changes
- New ICC Assembly Hall added to andromeda

- A Tir grid point has been added inside the city limits again. NOTE: The Tir exit will now exit you at the new internal point. The grid terminal outside the city is still present for entering the Grid.

- Missions should no longer reset the progress counter when leaving and re-entering.

- Fixed the issue with Shoulder-pads appearing incorrectly on Opifex characters (really we mean it, we aren?t making it up!)

- Tracer effects should now fire in the correct direction all the time.

- The Test of Intelligence mission in the Shadowlands Starter area should be working again

- Peter Lee now has a character model to match his name and intended gender!

- Reduced respawn timer on Brad Willis in SL backyard

- Fixed an error with the red hat mushrooms that could be taken up root and all, now players only get to pick up a sample.

- Hacking an Enhanced Leather Vest should now produce Hacked Leather Body Armor correctly.

- Corrected a typo in the activation text for the Fire Frenzy action.

- Energized Bolt now requires Matter Creation.

- Fixed a bugged mission entrance in Newland

- Fixed some issues with trash king robots going missing

- Sirocco can no longer be attacked

- Portals now spawn for leaving Razor?s lair

Technical
- Added Multi-monitor support for playing in full-screen on monitors to the right or below the primary monitor.

- Added Multi-monitor support for windowed mode on any monitor.

Ukblizzard
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Post by Ukblizzard » Wed Jun 21, 2006 6:18 pm

Fixed the issue with Shoulder-pads appearing incorrectly on Opifex characters (really we mean it, we aren?t making it up!)
*giggles* what are ppl gonna winge about for the next 5 years?!

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Stillian
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Post by Stillian » Wed Jun 21, 2006 6:34 pm

Tarasque lag :P

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Post by Satertek » Wed Jun 21, 2006 6:42 pm

The auto IP feature sounds really interesting. I bet it came from the focus tests they did on new players starting up the game. It's always been pretty tough to explain at first.

And Sirillion posted an image of the new skills GUI.

http://forums.anarchy-online.com/attach ... 1150882753

Looks nice :)
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Nyton
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Post by Nyton » Wed Jun 21, 2006 7:47 pm

Ukblizzard wrote:
*giggles* what are ppl gonna winge about for the next 5 years?!
I know, Inferno must have frozen over or something

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Windguaerd
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Post by Windguaerd » Thu Jun 22, 2006 12:08 am

Holy cow, now that is going to be a great Patch!
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Satertek
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Post by Satertek » Thu Jun 22, 2006 3:25 am

Wonder if they will finally fix the descriptions for skills like parry that were nerfed in the past.
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Post by Sefus » Thu Jun 22, 2006 8:09 am

w000t! this is going to be awsome!

was hoping for this also but a great patch nonetheless.

I can't wait!

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Post by Sorceress » Mon Jul 03, 2006 2:04 pm

*speechless*

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Post by Snakebite » Mon Jul 03, 2006 11:14 pm

After some looking at it, I'm not sure I like the new skills GUI, it's gonna mean you can't lvl up your skills while still playing (as I'm sure we all do lol) because you're not gonna be able to see past the HUGE great info window it uses... :(
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