Community - AOU Mod: Version 1.0.0

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Ukblizzard
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Community - AOU Mod: Version 1.0.0

Post by Ukblizzard » Sat May 30, 2009 11:08 am

Well, the time has finally come!

AO Universe proudly presents: AOU Mod: Version 1.0.0 !!!

The project has for the most part been the blood, sweat and tears of SceneGG ?óÔé¼ÔÇ£ it has also benefitted from fantastic contributions from Ariensky and Windguaerd as well as testing and feedback being undertaken by the AOU team and so many members of the AO Community.

The project has been worked on since the beginning of March and I am positive that without the dedication, especially from SceneGG, that it would not have evolved quite as rapidly and absolutely fantastically as it has done.

The mod will give all its users an AO Universe "feel" to the overall graphical user interface by mirroring similar colours to those we use here on the website, as well as it featuring our logo! The Mod allows for any of its menu features to be turned on and off depending on user preferences.

Contributions by Ariensky and Windguaerd have allowed there to be ingame reference files and clickable features that we hope will enhance peoples time in AO and make spending time on Rubi-Ka an even better experience.

Despite this version being released the work isn't complete!! There are already plans underway for an "AOU MOD Slimline" version as well as new work being completed on Omni and Clan sided GUIs. More information on this will be given either in this coming AOU monthly update, or perhaps in 1 month time.. depends how much information we can pry out of SceneGG!

So, what are you waiting for? Feel free to download AOU Mod version 1.0 NOW!! Yes, absolutely definitely now now now!!

Link to our tools download section > http://www.ao-universe.com/main.php?sit ... tion=tools

Direct link to the download > http://www.ao-universe.com/download.php ... ools&id=21

Images of the AOU Mod can be found here > http://www.ao-universe.com/main.php?site=gallery&id=55
Note: Some of these images show the work in progress, the later ones show more recent images taken of the mod.

wizardelo
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Post by wizardelo » Sat May 30, 2009 7:16 pm

awesome work!!

question: can cursor pointers be shrunk, they are huge:) for me
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Scene
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Post by Scene » Sat May 30, 2009 7:20 pm

yeah they can be, but would mean a seperate texture DB as they are part of that. Certainly doable though.

wizardelo
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Post by wizardelo » Sat May 30, 2009 7:36 pm

or at least, set to windows default cursor option :)
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Scene
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Post by Scene » Sat May 30, 2009 8:18 pm

again they are part of the DB

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