49 - Player City Building Guide

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Saavick
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49 - Player City Building Guide

Post by Saavick » Fri Aug 26, 2022 6:25 pm

Discuss the Article 'Player City Building Guide' on this thread -- To view this article, please click here.

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Saavick
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Post by Saavick » Fri Aug 26, 2022 6:25 pm

I've cleaned up this guide and made the following changes:
  • Restructured the guide to be more readable.
  • Added waypoints to important locations, including mobs for loot.
  • Removed overly elaborate description of mobs to loot from.
  • Added the tradeskill process for the Sauna.
  • Added warnings that the Market building is obsolete.
  • Updated the text to reflect that you no longer need the Alien Invasion expansion to enter the city buildings.

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gdahl
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Re: 49 - Player City Building Guide

Post by gdahl » Mon May 29, 2023 11:18 am

Uncle Bazzit's Bio-Mechanical AI
+
Mutating Bio-Pulp
=
Bio-Mechanical Computer

This requires at least 400 in FieldQuantumPhysics. Not Pharmacy as the guide states :)

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Cariadast
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Re: 49 - Player City Building Guide

Post by Cariadast » Sun Jun 04, 2023 4:35 am

gdahl wrote:
Mon May 29, 2023 11:18 am
Uncle Bazzit's Bio-Mechanical AI
+
Mutating Bio-Pulp
=
Bio-Mechanical Computer

This requires at least 400 in FieldQuantumPhysics. Not Pharmacy as the guide states :)
Verified.

Changed to FieldQuantumPhysics
jacqueline of all trades, master of almost none :D Im the "Give me a day or so....I'll learn, I'll fix and I'll do it" girl :D

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Cariadast
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Re: 49 - Player City Building Guide

Post by Cariadast » Mon Jan 22, 2024 8:18 am

Revamped
Added info regarding upkeep costs on major buildings
Made notes more visible
Added a Plot section w/ purchase and rent info
Updated sizes of building spaces
jacqueline of all trades, master of almost none :D Im the "Give me a day or so....I'll learn, I'll fix and I'll do it" girl :D

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