46 - Uncle Bazzit's Quests

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46 - Uncle Bazzit's Quests

Post by AOU-Bot » Sat Mar 03, 2012 5:03 pm

Discuss the Article 'Uncle Bazzit's Quests' on this thread.To view this article, please click here.
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Post by AOU-Bot » Sat Mar 03, 2012 5:03 pm

Vulture Feuder can also be found far NW in Greater Tir County, in the desert beyond the Wall.
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Re: 46 - Uncle Bazzit's Quests

Post by Morgo » Sat Mar 03, 2012 5:40 pm

Thank you for your feedback it have been added.
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Re: 46 - Uncle Bazzit's Quests

Post by Bothead » Sat Mar 03, 2012 5:43 pm

No problem =) also Dr. Krank in the last part of the questline is located at Pos: 3205.0, 1766.0, Area: Eastern Swampland.

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Re: 46 - Uncle Bazzit's Quests

Post by wyldebeast » Sat Mar 22, 2014 8:07 pm

It's not all that bad as it's made out to be. Specifically it doesn't take half the time listed here.

I just did the Quest today on a 207 shade. With a Yalm equipped and GSF buffed at all times. The quest from start to end of step 3 (where you get the library enabling AI tech 3) it took exactly 1 hour. On the minute.

1 hour total.

I didn't hurry from place to place and in the missions I killed my way through. I took time to read the dialogue options and so forth. I'd say each step takes approximately 20 minutes up until this point.

Step 4 I've never done, since the reward is worthless and there's no xp, so I can't speak of the timing of that bit.

So get to it :)
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Re: 46 - Uncle Bazzit's Quests

Post by Snakebite » Sun Mar 23, 2014 10:49 am

I personally do this quest in under an hour, even on low lvl chars, but then I've done it WAY too many times...
This is an old quest tho, the times taken to do it are different now because characters are getting faster and tougher. It will always change...
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Re: 46 - Uncle Bazzit's Quests

Post by netlag » Fri Jul 25, 2014 8:32 pm

Cyborg Lieutenant Colonel /waypoint 1400.9 532.3 560

Cyborg Brigadier General /waypoint 1400.9 528.0 560

Prototype Inferno
(Cyborg Barracks) /waypoint 3235.3 2329.7 647
(Inside Cyborg Barracks) /waypoint 102.9 191.0 1833

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Re: 46 - Uncle Bazzit's Quests

Post by Silvana » Fri Jul 25, 2014 11:53 pm

As mobs can wander quite a ways, waypoints are generally a suggested area to start :) Especially non-unique mobs that have a large patrol area.
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Re: 46 - Uncle Bazzit's Quests

Post by Therrito » Wed Jan 16, 2019 6:43 pm

I did stage one, two and three in 2.5 hours on my 194 crat.
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