Article suggestion: Static RK dungeons

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Hannobal
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Article suggestion: Static RK dungeons

Post by Hannobal » Sat Dec 10, 2022 10:27 pm

Here's a suggestion for possible article: The static dungeons of RK. Unfortunately i don't have all the details, but maybe we can gather some info in this thread.
I don't mean proper dungeons like Foremans or Mantis Den, but basically the "indoor missions" that are static and can be accessed without having an actual mission fetched from terminal. The most well known examples are probably the three buildings near Sentinel's grid, but those aren't only ones. They used to be a viable leveling spot between levels 50 to 100, and also later Rhinoman / Miy's farming spot. There's also at least one right outside Tir, and maybe couple more. There might have been some at Stret East Bank, not really sure about that.

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Snakebite
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Re: Article suggestion: Static RK dungeons

Post by Snakebite » Wed Dec 14, 2022 10:07 pm

There's a VERY low level one just behind BY16 in OA.
It used to be where all the laddering Traders went to cast the big wrangles...
Image
Don't make me come in there and Moderate you!

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Hannobal
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Re: Article suggestion: Static RK dungeons

Post by Hannobal » Fri Mar 10, 2023 8:24 am

I got some help from at Discord, Reddit and ingame, and was able to compile this short list:
If i recall right, all the doors were visible in the game minimap, which helps a lot with finding the locations.

Mort
/waypoint 1934 1257 560 The three buildings just right next to the grid. Contains lvl 110-150 Medusas, cyborgs, onagi, rhinomen, bileswarm and NPCs.
/waypoint 1350 589 560 Ruins (Cyborg camp), 140ish hellhounds.
/waypoint 1351 562 560 Another building next door at is broken (Playshifting failed).
/waypoint 855 2278 560 (mini crater, daily mission location) 160ish Borgs. They drop the same daily mission body parts like the borgs outside.
/waypoint 1339 2753 560 North-West "mask of tragedy" crater, drills, aquaans lvl ~129-143.
/waypoint 1538 1095 560 Cyborg crater (south), snakes and stuff)lvl ~110-121.
Thanks Saavick, Lucier and wrecklord0 for helping to find these.

Tir County
/waypoint 2061 1124 646 Rollerrats < lvl 5.
/waypoint 2008 947 646 Mutants and animals < lvl 5.
/waypoint 2238 888 646 Leets & such lvl 1.

OA
All the inhabitants are around lvl 5 or lower.
/waypoint 576 290 540 NPCs & robots.
/waypoint 423 489 540 Seems to be the only location with named NPCs.
/waypoint 399 308 540 NPCs & mutants.
/waypoint 452 275 540 mutants.
/waypoint 524 246 540 NPCs & mutants.
/waypoint 497 356 540 NPCs & mutants.

Omni Trade
All the inhabitants are around lvl 5 or lower.
/waypoint 230 527 710 NPCs.
/waypoint 267 195 710 NPCs.
/waypoint 515 228 710 mutants & NPCs.
/waypoint 551 238 710 mutants.
/waypoint 551 271 710 mutants & NPCs.
/waypoint 519 467 710 NPCs.
/waypoint 579 521 710 NPCs.
Thanks to Shadex for help with finding these.

Stret east bank
I just stumbled into these ones almost accidentally. I don't recall anyone ever mentioning them, unlike the more well known examples around Mort and the cities. They are around the "mines" labels in Saavick's map, though.
/waypoint 1125 2125 635 60ish animals.
/waypoint 1140 1955 635 70ish mutants & nanofreaks.
/waypoint 1064 1080 635 50ish NPCs & scorpioids.

Omni forest
/waypoint 478 2160 716 shadowmutants lvl <5.
Thanks to Shadowmib.

Aegean
/waypoint 360 673 585 animals lvl 10-15
Thanks to OK-Manner1644.

Clondyke
/waypoint 1882 3805 670 Mutants 50ish
/waypoint 1954 3731 670 Mutants Aquaans 50ish
/waypoint 2014 3910 670 Rhinomen and animals 50ish
/waypoint 1994 3957 670 Mutants 50ish.
Thanks to Leileena.

Lush Fields
/waypoint 932 2837 695 Mutants, lvl 1!
/waypoint 2020 1956 695 Rhinomen lvl 10-15.
/waypoint 746 952 695 Mutants lvl 10ish.
/waypoint 1719 1005 695 Rhinomen and animals lvl 10-15.
/waypoint 3568 1565 695 Named NPCs and rollerrats lvl 10ish.
/waypoint 3439 2287 695 Mutants lvl 10ish.
/waypoint 3506 2953 695 Animals (Lost Pet Snakes and Minibrontos) lvl 10ish.
Thanks to Leileena.

Pleasant Meadows
/waypoint 2601 2085 630 Bileswarm, Aquaan, Medusa lvl 100ish.
/waypoint 2173 2327 630 Mutants lvl 30ish. Thanks to Leileena.
There are also seven more similar cave-like entrances located at river ends, foggy hill and Versailles moat. Unfortunately zoning didn't initiate whether trying in yalm or without, sideways, backwards to jumping. No error messages either, i guess they have been removed or gone broken at some point.

Most of the statics (though not all) are marked with red dots in the old CSPmap.
http://creativestudent.com/ao/#downloads
Last edited by Hannobal on Mon Apr 10, 2023 8:18 pm, edited 4 times in total.

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Hannobal
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Re: Article suggestion: Static RK dungeons

Post by Hannobal » Tue Mar 28, 2023 9:48 pm

Screenshot gallery: https://imgur.com/a/FYH9YB7

bitnykk
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Re: Article suggestion: Static RK dungeons

Post by bitnykk » Sun Apr 09, 2023 1:27 am

Do we have a complete list yet, in order to write an almost finished guide ?

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Hannobal
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Re: Article suggestion: Static RK dungeons

Post by Hannobal » Mon Apr 10, 2023 8:18 pm

Hi, i updated the list - it's complete now, as far as i can tell.

bitnykk
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Re: Article suggestion: Static RK dungeons

Post by bitnykk » Tue Apr 11, 2023 2:57 pm

Initiated the guide https://www.ao-universe.com/guides/clas ... dungeons-4
I grouped the thanks below in notes to offer a continuous guide reading, ponctuated with images you suggested.
Feel free to provoke patches by posting again if new places are ever discovered in the future :)

Tonopa
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Re: Article suggestion: Static RK dungeons

Post by Tonopa » Thu Jun 29, 2023 10:18 pm

Why is the Board index > Knowledge Feedback forum so difficult to find? It's not on the main page index or drop down lists.
viewforum.php?f=40


https://www.ao-universe.com/guides/clas ... dungeons-4

Mort

Three buildings:

Current list: just right next to the grid. Contains lvl 110-150 Medusas, cyborgs, onagi, rhinomen, bileswarm and NPCs.

No onagi mobs (that's the belial forest shelter static mission.)
Add: Aquaans (middle building)

Updated list: just right next to the grid. Contains lvl 110-150 Aquaans, bileswarm, cyborgs, Medusas, NPC's and rhinomen

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Cariadast
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Re: Article suggestion: Static RK dungeons

Post by Cariadast » Tue Jul 25, 2023 9:33 am

Tonopa wrote:
Thu Jun 29, 2023 10:18 pm
Why is the Board index > Knowledge Feedback forum so difficult to find? It's not on the main page index or drop down lists.
viewforum.php?f=40

https://www.ao-universe.com/guides/clas ... dungeons-4
...
Hi Tonopa! I think this has already been cleared up...and I've seen you post in the right spots, but in case others need to understand, I'm going to post this anyway.

The current Board we are typing/posting in is our Feedback - Open Forum, where a guide on Static RK dungeons was suggested/requested. Bitnykk created one. Once that is done, this post is essentially inactive.

Any questions, comments, or further changes/additional suggestions should be made directly to the Knowledge Feedback associated with the guide. To locate that feedback forum, navigate to the bottom of the Static RK dungeons guide page where you will see:

"Do you have questions about this article or found an error? 26 comment(s) - Click here to view them! " <--- Clicking here will take you to the comment section of the selected guide.

Please feel free to leave appropriate comments pertaining to the guide: Static RK dungeons there, as you have been!

:)

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