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Why does FC make this more difficult than they need to be?

Posted: Thu Jan 13, 2011 8:09 am
by bacamor
For the type 1 and type 2 actions, would it REALLY hurt FC to actually make them to where the description is actually meaningful and tell you what it actually does? That way when you have 2 that essentially do the same thing, you can tell from the description which one is actually better instead of having the exact same description. I know they are lazy about actually improving this game to be more of a draw and get people interested in playing again, but shortcuts like that do not help bring people in, instead, it helps reinforce why this game is dying.

Posted: Thu Jan 13, 2011 1:00 pm
by Uragon
I'd say if you formulate this a bit more positively, it could make for a great game suggestion.

Posted: Thu Jan 13, 2011 5:06 pm
by Snakebite
Huh?

Posted: Thu Jan 13, 2011 5:12 pm
by Ukblizzard
The current dev team really cannot be called lazy when taking into consideration the incredibly positive development they are achieving and have in the pipeline - like Uragon said, perhaps if you re-structure your criticism into a positive feedback suggestion it could be that others also add ideas to it to make it into a viable change to the ingame information for perk actions.

Posted: Sat Jan 22, 2011 12:00 am
by Hvyshadows
http://forums.anarchy-online.com/showth ... p?t=530014

2.5 years, 12 pages, 233 posts, 15,098 views and no action yet. But feel free to bump this thread on the official forums. :)

Posted: Sat Jan 22, 2011 12:55 am
by Silvana
Not having descriptions on procs has never really been a problem for me. I suppose knowing more what they do would be nice, but the way it is has never effected my game play one way or another heh.

Posted: Sun Jun 26, 2011 2:09 am
by xyz123abc
lawl, i have no idea about what you are saying. i dont mean i dont agree, i mean i didnt get the main idea from your post so i cant dis/agree

thanks for the link, hvy. crystal clear :)