Newish Trader need info
Posted: Mon Aug 10, 2009 12:28 pm
I'm pretty new to the game, been playing about 2 weeks and love it so much I upgraded to all expansion paid account the 3rd day.
I fell in love with the Trader Profession after toying around with a few of them at start. My trader is now level 57 on RK2. There are a few questions I have in regards to my trader, the answers will in no way sway me to NOT be one, because I'm sticking with it through the pain, so be as brutally blunt and honest as you can.
#1 At higher levels I would like to tradeskill, ALOT. If that means giving up effectiveness in pvp then I'm fine with it. But I was wondering if I will have enough IP at 220 to be able to up all the tradeskills, accept Pharma and Psychology, and still have the IP for shotgun, TimeSpace, Psymod, Comp lit, Treatment and BodyDec/Nanopool + abilities maxxed, maybe some in Sense IMp and Bio met for heals and charms (hopefully maxable)?
Basically Can I spend 90% of my time Tradeskilling but still be able to be a support member in a group during pvm when the need arises?
#2 I am having trouble understanding higher level weapons, at the moment I figured out from reading how to stack my drains and I equiped a Kor'whatever shotgun (the alien one), its got good damage, but is that what I should be using?
#3 Are there any 220 shotguns that only use Shotgun skill that would be decent for me to use instead of putting points into aimed shot and fling shot? I don't want to dual wield, so a shotgun that requires 2 hands would be perfect.
#4 I understand this Barter armor I hear about is good for froob traders at higher levels, would it be worth getting for a paid player or should I just wait until I can get my grubby hands on some of this OFAB i have been hearing so much about. Even so, Its it usefull for tradeskilling too? So I could have a set of Barter that I put on that will booste my tradeskill stats when i'm lounging around making stuff? Any armor suggestions would be awesome too! I could use some tips.
#5 I've been reading alot of the guides and I notice that Engineer's are normally the ones saught after for the tradeskilling, do people look for traders too or will I have to rely on some marketing in OOC chat to make myself known that I am a crafter?
#6 Does the playerbase nowadays still need crafted items? Either or I still will be a crafter, even if it involves selling jive to the trade shop, Ijust enjoy making stuff. Any and everything.
#7 My perk setup that I have planed from Auno, would like any feedback on it:
Accumulator -10 pts.
Nano Doctorate- 7 pts.
Shotgun Mastery- 10 pts.
Enhance DNA- 10 pts.
Genius- 2 pts.
Cartographer 1 pt. (For easy access to RK from SL)
AI perks
Volunteer- 10 pts.
Alien Tech Expertise- 3 pts (not sure what this does, so any info would be appreciated, just was told to get all 3 from a friendly player).
Champion of Light Artillary- 7 pts.
Champion of Nano Combat- 10 pts.
LE research I was planning on maxing or do you have a limited amount of them you can research? Or can you get all 6 to level 10.
Sorry this is so long, The game is challenging which is what I like, I don't play for graphics, they are very nice to me anyways. Any feedback would be awesome from any experienced players out there.
Thanks ahead of time
Johncolter lvl57 Trader RK2
I fell in love with the Trader Profession after toying around with a few of them at start. My trader is now level 57 on RK2. There are a few questions I have in regards to my trader, the answers will in no way sway me to NOT be one, because I'm sticking with it through the pain, so be as brutally blunt and honest as you can.
#1 At higher levels I would like to tradeskill, ALOT. If that means giving up effectiveness in pvp then I'm fine with it. But I was wondering if I will have enough IP at 220 to be able to up all the tradeskills, accept Pharma and Psychology, and still have the IP for shotgun, TimeSpace, Psymod, Comp lit, Treatment and BodyDec/Nanopool + abilities maxxed, maybe some in Sense IMp and Bio met for heals and charms (hopefully maxable)?
Basically Can I spend 90% of my time Tradeskilling but still be able to be a support member in a group during pvm when the need arises?
#2 I am having trouble understanding higher level weapons, at the moment I figured out from reading how to stack my drains and I equiped a Kor'whatever shotgun (the alien one), its got good damage, but is that what I should be using?
#3 Are there any 220 shotguns that only use Shotgun skill that would be decent for me to use instead of putting points into aimed shot and fling shot? I don't want to dual wield, so a shotgun that requires 2 hands would be perfect.
#4 I understand this Barter armor I hear about is good for froob traders at higher levels, would it be worth getting for a paid player or should I just wait until I can get my grubby hands on some of this OFAB i have been hearing so much about. Even so, Its it usefull for tradeskilling too? So I could have a set of Barter that I put on that will booste my tradeskill stats when i'm lounging around making stuff? Any armor suggestions would be awesome too! I could use some tips.
#5 I've been reading alot of the guides and I notice that Engineer's are normally the ones saught after for the tradeskilling, do people look for traders too or will I have to rely on some marketing in OOC chat to make myself known that I am a crafter?
#6 Does the playerbase nowadays still need crafted items? Either or I still will be a crafter, even if it involves selling jive to the trade shop, Ijust enjoy making stuff. Any and everything.
#7 My perk setup that I have planed from Auno, would like any feedback on it:
Accumulator -10 pts.
Nano Doctorate- 7 pts.
Shotgun Mastery- 10 pts.
Enhance DNA- 10 pts.
Genius- 2 pts.
Cartographer 1 pt. (For easy access to RK from SL)
AI perks
Volunteer- 10 pts.
Alien Tech Expertise- 3 pts (not sure what this does, so any info would be appreciated, just was told to get all 3 from a friendly player).
Champion of Light Artillary- 7 pts.
Champion of Nano Combat- 10 pts.
LE research I was planning on maxing or do you have a limited amount of them you can research? Or can you get all 6 to level 10.
Sorry this is so long, The game is challenging which is what I like, I don't play for graphics, they are very nice to me anyways. Any feedback would be awesome from any experienced players out there.
Thanks ahead of time
Johncolter lvl57 Trader RK2