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Starting a Fixer Up Any Ideas
Posted: Wed Aug 05, 2009 11:40 pm
by anton2oo9
Im thinking off making a fixer but i dunno what stats to put into them or what not for the nano's ect any ideads are welcome, also have SL so i can use blaster or what thay use

Posted: Thu Aug 06, 2009 2:39 am
by Casorinth
base stats where needed focusing on agi, sense, strength.
Body dev and nano pool in body page
SMG, Burst primarily for weapon skills (fling and full auto/aimed shot at later levels)
Ranged init, run speed and more or less all the evasion skills (including NR) for speed
comp lit in tradeskills
treatment and nanoskills where needed in nano and aiding (although dont bother with any in matter creation unless your going for a GA fixer)
break and entry would be the last skill that could help.
Posted: Thu Aug 06, 2009 5:22 am
by Scoopx
everything you ever wanted to know about fixers
Updated Fixer Guide
Posted: Thu Aug 06, 2009 2:48 pm
by Weeping Willow
check Aofroobs, the stiky thread in fixer tab is quite good.
Posted: Thu Aug 06, 2009 3:11 pm
by anton2oo9
Wow ok thankyou for the help guys
