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Weapon/Implants
Posted: Mon Oct 20, 2008 1:22 am
by Kendhra
I'm at lvl 150 I'm using a CDR and a QL 140 JSPP. I know it's pathetic. What weapons/pistols and implants should I be using at my lvl and how much are they?
Posted: Tue Oct 21, 2008 4:51 am
by Kendhra
(I'm an Advy btw)
Posted: Tue Oct 21, 2008 11:12 am
by Kendhra
And I have all the expansions

Posted: Tue Oct 21, 2008 11:28 am
by Snakebite
I've not a clue unfortunately, I don't have an Advy.
Posted: Tue Oct 21, 2008 11:33 am
by Scene
Posted: Tue Oct 21, 2008 12:26 pm
by Kendhra
K, well I looked at the pistols page and according to it JSPP's and JEPP's are some of the best you can get, but I've had a few org mate's tell me lvl 70's use those and I should be using something much higher?
Posted: Tue Oct 21, 2008 12:34 pm
by Scene
kyr'ozch pistols type 1 + type 4 are always a winner
Posted: Tue Oct 21, 2008 12:36 pm
by Kendhra
thanx
Posted: Wed Oct 22, 2008 10:58 pm
by Zeephonz
You should be looking to secure your
JEPP about now. This will take care of one of your endgame weapons for now. Sure, you can get it on very early, but we have no other choice... this will ultimately be one of your endgame weapons.
So, in the offhand you could be looking at the Kyr'ozch Type 4's, or even Ofab Peregrine Mk6's to pair with it through to the end, although the other weapon that shouldn't be discounted is the
Twitch.
As for implants, it can be a bit subjective. I've always been of the mind not to touch symbiants (except in some specific circumstances) until I can get better than QL200 in ("Living" symbiants). Their level requirements are level 154, so you have 4 levels to go, but the first ones I'd generally bang in would be a support brain, artillery all down the right side (eye, arm, wrist, hand), and you'd have a great start.