ITEMS:
Ok unless your going down the tradeskill route you can generally sell the bio communicator.
I'd wear blackmanes belt, its 2 slots rather then the 1 your current belt gives, it also gives 2 ncu its self, so much better. others can be sold.
instruction discs are shop food, same with the tutoring devices (unless your going tradeskiller)
Android NCU is more shop food, as are most of the nano programs if there not your profession.
Personal grid converter is more shop food, use the maps if you can, but I wouldn't spend too much IP in map nav (really I wouldn't bother raising it at all) but if you want maps its ok, I know things can be confusing with out them to start with.
Put on the 2 ncu (yes 2 now that your wearing the blackmanes belt) that give the most NCU upgrade, morphing memory is a leveling ncu chip, but since your not a psychic heavy class its not so good, just get the highest NCU chips you can get on with your complit skill (more NCU, more buffs you can use at once)
Obviously keep your gun on till you find better, light bar is always handy to have if you dont like setting monitor to bright.
Sell the goggles, as for implants I wouldnt worry too much about them, you can buy specially ready made ones suited to your profession from basic stores, or you can just hope to pick up ones that have skills you need in them (wouldn't bet on it mind) so best off selling any you pick up and buying the ready made ones till your more experienced (there sold upto ql 100 in the implant stores)
So thats what I'd suggest you do with those items, now for your questions:
Questions
1) If you like the look of armour but can't wear it due to requirements being too high you can put it in the social tab so that it looks like your wearing it (turn social tab on in the f10 options in Visual -> misc) If its in social tab you get no bonus from it, no AC's no stat boosts, nothing but looks, so if you want armour for stats and AC's make sure its in your actually clothes window.
2) Instruction discs are part of a tradeskill to make nano's, in most case this is pointless as you can easily aquire them in nano form, a few notable discs to look out for are Grid Armor Mk (insert numerals here), Nulity Sphere Mk I/II and Shape armour discs these are rare and can only be found in disc form and can sell for lots (although as a fixer you may want the Grid armour for yourself) Other then those few its just shop loot.
3) Tutoring devices are used by targetting yourself and right clicking the device, if you have enough tutoring skill you will use it and it will buff the corresponding stat it says, however unless your tradeskilling they are a waste of IP into tutoring considering they only buff tradeskills anyway. only really useful one to most people is complit, and even then its debatable wether theres any real point to it, so just sell em.
4) Make sure your buffed up, make sure you have stim kits and what not ready for use, make sure you use your short hot you get as a fixer when needed, make sure your evades are maxed as a fixer and also try moving the def/agg bar towards the def end (lowers attack speed, ups your defense) Other then that you just gotta come up with a combat style that suits you.
5) You can only use NCU memory in Computer decks, to unlock Computer decks you need to wear belts, the one you currently have equiped (the Ti 100x) only gives you 1 deck slot, the blackmanes gives 2 deck slots, letting you wear 2 ncu memory chips (as stated above it also gives 2 ncu its self so definitly a good belt till you can get a 3 slot or Temple belt on)
6) You've hit the title cap for those skills, just means that you can't put any more IP into it until your next title level (level 15 is title level 2) and is normal, you didn't mess up.
7) certain skills can be raised higher then others depending on profession and breed, green skills can be raised the most, while dark blue will be lowest, also green skills are cheaper to raise (less IP to raise 1 point compared to dark blue)
Other Help
As for any other help, all I can say is try to keep your base abilities maxed (agi sense etc, yes even psychic, its less important but when other skills get capped because of it its a pain, if your low on IP for other skills, ignore it for a bit untill your ok again) keep your evade, dodge and nano resist up, same with your ranged init. Keep burst and SMG maxed. Same with Body Development, that needs to be maxed.
Ignore your matter creation unless you get a Grid Armour nano. For other Nano skills. raise when you can get them to the point where you can use a new nano (ignore smuggle nano's there shop food) Also get a hackers interface (buy a nanoprogramming interface from basic store and use a lock pick on it) that is a leveling item that will help with your nano skills.
Tradeskill wise, just keep your complit up, ignore the rest, you wont need them.
I'd also suggest keeping your break and entry up, specially if you do alot of missions, as a fixer we get better loot from missions the higher our base break and entry is, so more cash for us.
That should help to begin with. If you need any more help feel free to ask
