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I wouldnt loot "EVERYTHING," however it is a fast way to make money, but since your XP is turned off, theres no rush to make the money. I would just as around, to see whats worth the take and what isnt. This is because most items in subway (if you shop food them) wont sell for over 1k and is a very slow way to make money. So, yes, do missions, roll for good items thats sell good (Intell Pistols, Concrete Cusions, etc.) and (what I do), loot all armor and weapons you find in that missions. I found in the time I play that those are the two things that sell the most. And make sure you buy atleast 6 backpacks and put them in you inventory for extra space.Snakebite wrote:Money... Loot EVERYTHING!!!!oneoneone fill all but 6 spaces of your inventory with small (the gray ones) backpacks & loot everything that isn't nailed down (& any you can crowbar up) or that isn't nodrop... throw it in the terminals, & I realy do mean everything...
All you need to do is loot cultist, they give you 500-900 credit per loot, and is a very fast way to make moneya s a lower level. Thats probly the only way to make money in ToTW unless you make a level 60 twink that can solo all bosses. But thats far out of my twinking expertise (if you call it expertise ).Snakebite wrote:The temple of the winds is a painful place... There are many trains running thru it & you get wiped out on a regular basis, but the xp in there is great!!! So are some of the items, you'll get next to zero cash out of the temple because 99% of the stuff is nodrop, so it's definitely somewhere to lvl up...
Dynas are random mob groups with bosses. They are mostly found in Newland Desert and level range from 45-100. They sometimes drop shop food items, sometimes drop very.. very useful items such as the IceBreaker, and the Pump Trainee + Master. And the ring you are reffering to is called the Ring of Nucleus Basalis. Upgrade to require 427 Treatment and gives +20 NCU. Upgrading fully is farely easy at low levels as well, just make sure you have enough NCU for expertise, sfa, and only ability boost required. Then equip a Medsuit (full) and use surgery clinic. But remember, equip ring, get buffs, then un equip so you can fit them, right click them to upgrade them, then re equip after you cant upgrade anymore.Exao wrote:@Hahnsoo: Darn, the reason we wanted to stay in the subway is for the unique items that Abmouth drops. My previous character was a Doctor and with a random deepsub team, we beat Abmouth and they gave me a ring from him, Ring of Bacola..er.. somethin? Think it increased NCU.. Well basically I read he drops items unique to him, plus, I just feel like I need to kill him before moving on to the next area, but maybe that's just not possible
The Icebreaker sounds interesting, but who is Dyna? A Totw boss?
Unique items are not NoDrop. Thus, you can always buy them later.Exao wrote:@Hahnsoo: Darn, the reason we wanted to stay in the subway is for the unique items that Abmouth drops. My previous character was a Doctor and with a random deepsub team, we beat Abmouth and they gave me a ring from him, Ring of Bacola..er.. somethin? Think it increased NCU.. Well basically I read he drops items unique to him, plus, I just feel like I need to kill him before moving on to the next area, but maybe that's just not possible
Dynas are short for Dynamic Boss Camps, and a Dyna Boss is simply a wilderness mob who has been "beefed up". They can be distinguished by their glowing auras. They are much tougher to kill than a regular mob, but they drop random loot off of a loot table that is unique to them, at the appropriate QL (in other words, to get an Icebreaker which is QL 40-50, you would have to kill approximately a level 40-50 Dyna boss in the wilderness, and it could be ANY dyna boss).The Icebreaker sounds interesting, but who is Dyna? A Totw boss?
Base abilities are only useful if they fit in your overall character scheme. A Psychic buffing head implant, for example, is of no use to a Fixer (even though it's in the Fixer booth) or an Enforcer (who generally isn't supposed to raise much Psychic). The Profession booths give you a good example of how an overall implant scheme works, but I highly recommend "shopping around" among all the different booths. The Martial Artist booth actually is pretty good, and you can probably pick up almost all of your implants from that booth alone if you are a Martial Artist. Also, buying implants from the booths is almost always cheaper than making a custom implant. I would avoid making custom implants unless you are making a low level twink (level locked character for a specific purpose) or you are beyond the QL of the premades.About implants: I haven't been using the implants from the personalized profession implant terminals, should I be? I heard once that implants that add to base abilities are better since they drip off into all subskills. For example my Chest implant is faded: STR, bright: PSY, shiny: SENS instead of like riposte, sensory.imp, etc. I have made some of my own using imps with nanoProg added and a NanoProg buff, but they are mostly QL 25-35. Is this the problem?
The mission booth gives completely random missions. There are literally hundreds of thousands, if not millions, of missions that you can get from the mission boothes. Some loot, like the Intelligent Kevlar Shoulderpads aren't rollable (available as a reward) on missions at all, but instead drop from bosses at the end of team missions or dyna boss camps.Thanks for the advice guys... also one more question, is there a full quest mission database for AO that says what level you should be and what faction etc? There seems to be a quest list on this site but it doesn't seem to have all of them (or does it?). I'm thinking even little stuff like quests for "Intelligent Kevlar Shoulderpads" would be of some extra help to us.