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Posted: Sat Oct 27, 2007 4:06 am
by OTdude
I thought they already had that at the north east corner of PW, just west of the pad, not too far is the borg boos you need a good team to kill ofc. Just need 2 or so good tanks, and high level doc or a very good doc and 3 back-up damage people. And the pad is where the good Borg xp is level 100+.

I believe we had 2 level 130-140ish tanks, a level 173 doc, me and a fixer and advy and we took him down with no problem. Took a little while but no one went below half HP.

Posted: Sun Oct 28, 2007 8:27 pm
by Scarwound5
I suggest that we put a dungeon in PW or in any other high lv area. Like cyborg barracks. It is a borg only dungeon. In it you will find the strongest borg mobs in the game(lv 250). At the end of the dungeon you will find a lv 300 supercomputer called "The Vivsetor" It is one of the major borg leaders in AO(i belive borgs are led by supercomputers) It should drops death squad armor parts(ql 300) and a lot of cyborg loot.

If they disable lv locks and make them instanced(just like SL dungeons). The instance on this should be 15 ppl.

Posted: Sun Oct 28, 2007 8:27 pm
by Scarwound5
I suggest that we put a dungeon in PW or in any other high lv area. Like cyborg barracks. It is a borg only dungeon. In it you will find the strongest borg mobs in the game(lv 250). At the end of the dungeon you will find a lv 300 supercomputer called "The Vivsetor" It is one of the major borg leaders in AO(i belive borgs are led by supercomputers) It should drops death squad armor parts(ql 300) and a lot of cyborg loot.

If they disable lv locks and make them instanced(just like SL dungeons). The instance on this should be 15 ppl.

Posted: Sun Oct 28, 2007 8:28 pm
by Scarwound5
There should be more borg bosses.

Posted: Sun Oct 28, 2007 8:35 pm
by Hahnsoo
Scarwound5 wrote:I suggest that we put a dungeon in PW or in any other high lv area. Like cyborg barracks.
*cough*
The Dust Brigade encounter was the most recent dungeon added to the game in the 17.5 patch series. It's in PW. Although it doesn't have all 'Borgs, the Cyborg dungeon idea has already been done to death all over RK.

Posted: Sun Oct 28, 2007 9:00 pm
by Scarwound5
What's done to death

Posted: Thu Nov 01, 2007 9:36 pm
by Scarwound5
I heard there is a mid lv quest on RK that is due in the 17.7 patch. If it is avlible to froobs should they open up the unaccesbile RK areas?

Posted: Fri Nov 02, 2007 2:34 pm
by Scarwound5
Hello?

Posted: Fri Nov 02, 2007 2:56 pm
by Scarwound5
Another thing I should add is dual class. It allows you to switch profs when you level to level 20. you can however still level up as your own class

Posted: Fri Nov 02, 2007 4:49 pm
by Hahnsoo
Scarwound5 wrote:Another thing I should add is dual class. It allows you to switch profs when you level to level 20. you can however still level up as your own class
This could never work, as AO is actually a skill-based system masquerading as a class-based/level-based system. Each individual skill has different multipliers depending on your profession. Switching professions would lead to horrible min-maxing exploits, since the IP spent would be inconsistent across levels.

Posted: Sat Nov 03, 2007 4:57 pm
by Scarwound5
Ok fine.....

Posted: Sat Nov 03, 2007 4:58 pm
by Scarwound5
Also I found out that newb island has upgrable weapons. I think the Sl profs should be able to upgrade theirs at Jobe.

Posted: Sat Nov 03, 2007 5:24 pm
by Uragon
Already implemented in the Jobe Backyard. :wink:

Posted: Tue Nov 06, 2007 10:49 pm
by Scarwound5
When?

Posted: Tue Nov 06, 2007 11:01 pm
by Hahnsoo
Scarwound5 wrote:When?
A LONG time ago. When SL first came out.