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Posted: Fri Oct 05, 2007 1:44 pm
by Scarwound5
There is no other way to prevent 220 abuse other than dungeon instances.

This instance occurs in the shadowlands as well but shadowland dungeons aren't lv locked.

Posted: Fri Oct 05, 2007 1:53 pm
by Shabbadoo
I like the idea of interplanetary war, albeit on a moon. Presumably you would queue in similar way to the current Battle Station.

Maybe a different looking ship at a new spaceport or be able to buy a spaceport to add to your org city?

Posted: Fri Oct 05, 2007 2:06 pm
by Gimpeline
Remove the level locks would be a bad idea. We would end up with lots of players that had never learned the game at all, but stayd in the same dungeon from 1 to 220. New players would never have a chanse to get cool stuff because high-level players would set up camp if the locks was removed and instance the dungeons would remove some of the social aspect of the game. But the moon idea is good

Posted: Fri Oct 05, 2007 4:13 pm
by OTdude
Scarwound5 wrote:Um...How can u get xp from a white mob?
Well I thought maybe it can be a leveling dungeon. Not just for loot because if your level 70ish, killing greys for loot, well that loot kinda has to suck right?

Because you can always kill dynas, but thats mainly for loot, no one really kills them for exp.

So, what I'm saying is maybe make them as leveling dungeons, but not to maybe teams allowed because, maybe theres a team with a lot of twinked tanks, able to do serious damage, then it's almost impossible for the others to get exp. See what im saying?

Posted: Fri Oct 05, 2007 5:07 pm
by Weeping Willow
OTdude wrote:Because you can always kill dynas, but thats mainly for loot, no one really kills them for exp.
lol

ever caped XP by killing a dyna 30 levels over you ?

Posted: Fri Oct 05, 2007 5:35 pm
by Scarwound5
We should add dynas in the moon.

Sadly the instances are the only way to prevent abuse. Player in area issues are like resolving poverty-no fair solution in sight. If we take out level locks and instance them it would be as social problem. On the other hand level locks make the game very linear and not too open ended. The dungeons will not have a level instance.

Posted: Fri Oct 05, 2007 10:28 pm
by Hahnsoo
Scarwound5 wrote:9.Hardest monster

The beast,Ian Warr, and the Nokken in biodomes are all at lv 300. How bout FC make a mob that's lv 400(In RK) and needs serveal groups of players to kill. It should drop the strongest loot ingame
For the "super uniques", level is irrelevant. The level is just there as a superfluous tag. Their stats are WAY out of proportion to their level, and most of them indeed take several groups of players to kill.

Also, I take it you never took on the "mother of all rollerrats" before? :D

Posted: Sat Oct 06, 2007 3:38 am
by Scarwound5
Where is she?

Posted: Sat Oct 06, 2007 3:46 am
by Scarwound5
Idea for a 400 boss:

The Vivisector

Leader of the cyborgs in AO storeline.

She should should look like mother brain from metroid.

Posted: Sat Oct 06, 2007 3:16 pm
by Scarwound5
What ur idea for a boss?

Posted: Mon Oct 08, 2007 2:34 am
by Scarwound5
Anyone here?

Posted: Tue Oct 09, 2007 1:55 pm
by Scarwound5
I have mor suggestions soon.

Posted: Tue Oct 09, 2007 2:47 pm
by Weeping Willow
joy

Posted: Tue Oct 09, 2007 4:20 pm
by OTdude
lol :D

Posted: Tue Oct 09, 2007 8:27 pm
by Uragon
Can I suggest a sword stone for keeper and pull they do it and excalibur come out? Or if that's too complicated, at least an apartment boss?