Guide suited for: All Classes
Faction: Neutral, Omni
Level Range: 190-220
The quest basically requires you to get your hands on 9 specific complete pocket boss patterns from the depths of inferno that are between QL 220 and 255. The collecting of the pattern pieces can be very difficult at times, and the spawning is even harder.
You will need alot of camping and some dedicated friends to get this key. If you're attempting this quest at level 200-210, make sure to bring a few people. A good doctor and tank, plus some additional damage dealers will make things easier. It should be noted though that many 220 professions can solo most of these mobs. That said however, you will probably want your key before 220!!
Our quest starts in Inferno in the North East Unredeemed Temple.

In the temple, you will need to find Immortal Hypnagogic Yutt-Chi Mord.

When you talk to him, he will give you the quest. This quest not only gives you your garden key, but a profession nano in varying quality level. We started this quest by making sure that everyone had the "Kill Odqan" mission.
Gathering the Pocket Boss Patterns:
In order of how the pocket bosses will need to be "popped" if starting with a "Kill Odqan" mission, the following should give you an idea of where to get your hands on the pattern pieces you require.
Preparing for your Pocket Boss Spawning:
Now you have gone through the blood, sweat, tears and burnt a hole in your Inferno Boots, it is time to get your patterns put into crystals and novictalized. If you are not sure of the process, check this guide: here.
The Spawning:
Before we get started, let's make sure all the team are saved in the Inferno garden or in Pandemonium! In worst case scenarios and someone in the kill team dies, they will want to get back to the North Inferno zone, and this is faster from Pandemonium. Kills should still register as long as the team member is in the correct zone when the mobs die.. hopefully this scenario wont be one you face though!
You will need to go to the 255 incarnator to spawn your pocket bosses.

Things to Consider:
Make sure that those that will get the key (the kill team) are all on the same team, do not waste a spot on the kill team with anyone who does NOT need their key!
The order that you spawn them in is really important. Make sure that you check your mission log. It will tell you which one you need to kill. It is imperative that ALL team members have the same starting mission.
In order for the kill team to get the mission updates, they will need to be the ones who get the loot. Extra damage dealing people and backup that you have should be unteamed while they are helping you.
Please remember also to have an outside member spawn the bosses, as that person will have his hp reduced to 1, and it would be unwise to take this risk with a person from the kill team.
If those that need the key are on the low side (level wise), it would be advisable to get some high level help. You will need a good tank, doc, mp, and some DD All of these are crucial to the success of the quest.
The bosses themselves get progressively harder as you advance. The first ones are relatively tame, and you shouldn't have too many problems. As you advance however, they get extremely hard.
The Pocketbosses:
Please click the images to see a larger version!
As stated by a very lovely MP, (thanks Scenegg) none of the bosses AoE if u have a damn good MP in ur team. However, we would love to be a little more accurate in this guide, so please contact us if you can give us more feed back on what each mob tries to do while you are killing them. In the meantime, try to keep all of them NSD'd just in case they feel like nuking!
As soon as the last pocket boss dies, the mission should complete!
So.. was it all worth it? We think it was!! Congratulations on your new garden key and the nano program for your profession!!
The Key to the Garden of Lord Mordeth
Last updated on 05.05.2010 by Ukblizzard
Written by Ukblizzard and Uragon.
Really huge special thanks to Niodemus for inviting us to take screenshots for this guide and for providing additional information!
Thanks also to the following people who were there for the spawning process, 6 of whom got their new key! Tinkerz, Assaulttank, Pisicutamea, Scenegg, Sanqq, Fyrayani, Angellis, Aerya, Dack.
Stupor of the Fustian information from Afreng
Do you have questions about this guide or are looking for help? Post in the General Discussion forum and ask the AOU Community.
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